Garry's Mod

Garry's Mod

Deathmatch Unlimited
Showing 41-50 of 65 entries
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Update: 16 Feb, 2024 @ 11:28am

Update: 16 Feb, 2024 @ 9:42am

hotfix

Update: 16 Feb, 2024 @ 9:20am

* New weapon: Auto Crossbow
* New weapon: **Auto Crossbow** (Uncommon)
* *Fully-automatic crossbow. Fires red-hot bolts of steel rebar with enough force to pin its victim to a wall. Best suited for mid-long range combat.*
* New game modes (Team Objective):
* CTF: *Steal the enemy flag and bring it back to your base to score points.*
* One Flag CTF: *The attackers must capture the defending team's flag. The defenders must protect their flag until the time runs out. Teams switch roles every round.*
^ You probably have to add them to your config manually if you've ever played this gamemode. If you're unsure, use reset everything button in the config menu.
* Added "VIP Kill" medal for Zombie VIP game mode
* Added a bunch of spare medal icons for custom game mode developers
* Added `dmu_team_spawn_1` and `dmu_team_spawn_2` entities for use with MMM
* Added `DMU_TimeLimitReached` hook
* Added proper functions to manage bot objectives
* Bots will now ignore Weapon Spawners that spawn weapons that are lower tier than the one a bot is holding right now
* Lowered Plasma Rifle overheat speed

Update: 12 Feb, 2024 @ 5:23am

* Added `!votemap <map> <game mode>` chat command. It allows you to directly switch to any valid map + game mode combination
* `MODE.Name` now performs the same function as `MODE.PrintName`. Subsequently, all default game modes' names have been changed to their print names.
* For players and server owners this should mean nothing, as playlist config will be automatically updated
* For custom game mode developers this should mean nothing. Things will work exactly the same as before, but i recommend you to change `MODE.Name` to game mode's print name
* Added and updated some hooks. Also a dedicated page for gamemode's hooks and functions has been created on the GitHub Wiki

Update: 10 Feb, 2024 @ 10:46am

* Added Contamination game mode. For now it's not a part of any playlist by default, so you have to add it manually
* Added `MODE.UseTeamSpawns` game mode setting. If enabled, players will spawn at hl2dm team spawn points. All permadeath game modes with teams use this setting now
* Players in FFA game modes with teams (juggernaut, contamination) now have their name colored according to their team

Update: 9 Feb, 2024 @ 11:02am

Update: 9 Feb, 2024 @ 10:30am

Update: 8 Feb, 2024 @ 10:30am

hotfix

Update: 8 Feb, 2024 @ 10:15am

* You spawn with extra ammo for sniper in sniper frenzy game modes
* Added name tags above your teammates (can be disabled with dmu_client_name_tags_enabled)
* Bots now have reaction time that depends on their skill (300/250/200/150 ms)

Update: 7 Feb, 2024 @ 9:18am

one in the chamber hotfix