Garry's Mod

Garry's Mod

Deathmatch Unlimited
Showing 51-60 of 65 entries
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Update: 7 Feb, 2024 @ 5:48am

* Switching teams in Zombie Vip now counts as death for VIP (hopefully fixes an issue where one player can be both teams' VIP)
* Changed damage scaling for hitting limbs 0.25 -> 0.55 (like in TTT)
* BFB charged attack range reduced 192 -> 160
* Plasma RIfle and Railgun overheat/charge meters are now considered HUD instead of crosshair
* Railgun charge time reduced by 20%
* Most weapons will always have full clip when dropped
* Added fists to default loadout
* Remove ability to worldclick
* Fixed bot quota. Also capped max bot quota to 12
* Fixed easy and medium bots being unable to shoot you while crouching

Update: 5 Feb, 2024 @ 6:24am

fixed railgun not prediction properly in instagib

Update: 4 Feb, 2024 @ 9:38am

HOTFIX: stupid idiot forgot to update that

Update: 4 Feb, 2024 @ 9:01am

Ladies and gentleman, it's a pleasure to announce that working with MMM is no longer awful.
All DMU entities are now editable. That means you can simply RMB on them in c-menu and click "Edit properties" to open a nice gui where you can edit everything.
Also, if someone out of the grand total of 200 people that downloaded this gamemode actually made a map, you need to update your FGD and manually change the fallback rarity of all weapon spawners from a dropdown menu. Otherwise stuff will be broken.

Update: 4 Feb, 2024 @ 1:27am

empty starter weapons string in the config now works as expected (instead of {""} it's just {} now, which means that game modes will not try to give you "" weapon)

Update: 3 Feb, 2024 @ 1:13pm

Update: 3 Feb, 2024 @ 12:38pm

fixed gun game not existing by default (if it still doesn't exist in "FFA Brawl" playlist then you have to either add it manually or just reset everything to default)

Update: 3 Feb, 2024 @ 8:55am

fixed bots not respawning because of last update

Update: 3 Feb, 2024 @ 8:34am

Update: 3 Feb, 2024 @ 3:03am

zombie vip hotfix