TerraTech

TerraTech

Ellie's Odds And Ends
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Update: 30 Jul @ 10:17am

Update 1.30:

- Added a bunch of new GSO building blocks, as well as weapon GSO Blizzard Laser Turret.

- Improved functionality of GSO Trapdoor Missile Launcher; it now has no improper sideways rotation but yet will fold out correct and with a larger tolerance, allowing you to use it more effectively.

- Fixed incorrect filled cell on GSO 4x4x2 Armoured Corner Block.

Update: 26 Jul @ 10:15am

Update 1.29:

- Added new weapons GSO Trapdoor Missile Launcher, GSO Block-Burner Fixed Mount.

Update: 22 Jul @ 10:37pm

Hotfix 1.28a:

- Fixed incorrect price of GSO Large Fixed Solar Panel Generator.

Update: 22 Jul @ 3:48pm

Update 1.28:

- Added new block GSO Large Fixed Solar Panel Generator.

- Fixed incorrect damageable type for GSO Block Burner Flame Thrower Turret.
- Fixed incorrect filled cell on GSO 4x5x1 Notched Armoured Block A.
- Fixed incorrect destruction effect for GSO Mobile Mass SCU (it now explodes like a battery).

Update: 20 Jun @ 8:39am

Hotfix 1.27a:

- Fixed missing AP meshes for GSO Block Burner Flame Thrower Turret.

Update: 20 Jun @ 8:09am

Update 1.27:

- Added new blocks GSO Big Dynamo Generator, GSO Block Burner Flamethrower Turret, new GSO building blocks.

Update: 12 Jun @ 2:58pm

Update 1.26:

- Added blocks GSO Techripper Rifle Wall, GSO Small/Medium Speedster Wheels, GSO Dual Gauge And Radar Block, various new GSO building blocks and Directional Shield Projectors, GSO 'Shunt' Repulsor Field Projector.

- Increased the Grade for the GSO Techripper Turret to 4, as 3 felt too low, the new one is 4 too.

- Changed the recipies for the GSO Directional Shields to make them cheaper as I felt they were too expensive for the area they protected when compared with the standard spherical bubble. They now use only common resources Fibron, Plumbia, Titania, and Luxite, and cost just over half as much. The new prices are also more varied based on the size of the shield and how useful it generally is. For instance, ones that go just in corners are now cheaper as they're less versatile.

- Changed the model for the GSO Corner Directional Shield projector as it didn't fit the shield it produced, the triangular face was the opposite way to the one of the shield it created and the block seemed to large in appearance relative to the size of the shield it produces. I have made a new model which is a lot smaller and fits the shape of the shield it makes much better. The old model may be repurposed.

Update: 5 Jun @ 11:15pm

Update 1.25:

- Added a plethora of new GSO building blocks, new wheel block GSO Small Quad Wheel, new weapon block GSO Techripper Rifle Turret.

- Improved the looks of the GSO Cube/Cuboid and Cylindrical Shields.

- Fixed incorrect reload time for GSO Shotgun Mortar (no clue why it got so slow, a game update broke it I presume as I've not touched it).

- Fixed the suspension movement for GSO Mammoth / Riser Bumper wheels, the origin was off leading to the suspension part moving when turning when it shouldn't.

- Increased cost for GSO 3x3 and 2x4 Armour Plates; they were too cheap especially the 3x3 one when compared with the cost to cover the same area in smaller armour plates. They now offer no cost advantage, merely a convenience / building one.

- Reduced suspension distance of GSO Small Front Wheel, it was too large (the wheel now goes up and down less).

- Reverted muzzle flash speed factor for GSO Devastator Gun Turret to 1.0 like most guns, didn't like how slow it was.

Update: 12 Jan @ 9:02am

Update 1.24:

- Added new blocks GSO Large Cubic Shield Bubble Projector, GSO Megamortar.

- Added a physics material to the colliders for a lot of the mods blocks, so you should now be able to drive on them with another tech without your wheels/tracks losing grip.

- Made the GSO Long Cuboid Shield Bubble Projector use 0.9 energy per damage blocked instead of 0.8 (was supposed to be 0.9, oversight). Larger bubbles are usually a little less efficient for blocking damage, at least that's how the vanilla ones work.

- Increased passive energy cost for GSO Flat Cuboid Shield Bubble Projector to 11.2 from 10 (was a bit too energy efficient). Also reduced its price by 1 Hard Light Drive to 19,299 as felt it were a bit too costly for what it offered.

- Improved previews for some blocks.

Update: 22 Dec, 2024 @ 12:00am

Update 1.23:

- Added new blocks GSO Moonlight Tower, GSO 2x4x2 Armoured Block A, GSO 3x3x6 Column.

- Redesigned the GSO Hurricane Cannon; I felt it was too small and underwhelming in design, and the cells it required didn't feel justified. The new design is larger and more imposing, and fully takes up the area it occupies. It also now has 3 barrels which revolve, making it a gatling gun like the Devastator. The Casemate variant is largely the same but with some changes made to make it consistent with the new base version.

The new Hurricane now has a lot more health and 5 attach points, though weighs a lot more as well. It is also a bit more expensive due to the increased health/APs. It has lost some gun depression as the new design didn't allow for such fire angles, though it still has good fire angles.

The Casemate version is a bit heavier but a bit tougher, and actually got a bit cheaper as I felt it shouldn't be much more expensive with the downsides it already had, it's more of a side-grade than an upgrade.

- Fixed incorrect reload time for GSO Quad 9-Pound Cannon (was set to 10 for some reason).

- Halved the size of the bevel on the shields made by the GSO Cubic Shield Bubble Projectors, to make them more cubic in shape, and centered it correctly so the bubble emerges from the projector itself.

- Set Fragility for GSO Casemate Hurricane Autocannon and GSO Quad 9-Pound Cannon to 0.5.

- Improved some of the previews for the mods blocks.

- Removed colliders for the central column and singularity of the GSO Mobile Mass SCU, as they interfered with block collection.

- Remodelled and added proper suspension design to GSO Mammoth Wheel, GSO Riser Bumper Wheel.

- Deleted GSO Two Block Light (couldn't get it to work with two lights, and didn't see the point in it existing since you can just use two of the normal ones).

- Changed the GSO One Block Light so that it only lights up at night, as it should. Also changed the bulb texture on it as it was using the Silo texture (didn't realise what that texture was for when I made it at first).