Total War: WARHAMMER III

Total War: WARHAMMER III

Rocket Division Units - SFO Submod
Showing 11-20 of 24 entries
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Update: 7 Aug, 2024 @ 9:58pm

Update: 27 Jul, 2024 @ 4:12pm

Forgot to actually give Zharruki magical ammo, fixed

Update: 27 Jul, 2024 @ 2:50pm

Overview
Dad is finally back from the gas station, with a big update to Bazuki! I also finally got off my ass and figured out armament costs, it was simple enough. Now increasing their cap isn't outrageously expensive, which I've been meaning to do since I made this, as I made the units a lot less OP than the base mod.

Bazuki are now slightly worse at raw anti-large AP damage, but have slightly over 4x more explosive damage. This change allows them to hammer infantry much harder, making them even more distinct from their Dawi cousins. Zharruki will still outperform them in the infantry-deleting role, but I felt this level of versatility fit their place in the premier explosive battery faction too well not to include.

Thanks to @greensmegandham for directly inspiring the explosive changes.

All Units
Armament cost for Rocket Division troops:
Reduced from 790 to 425

Zharruki
Added magical ammo

Bazuki
Projectile damage:
-Base damage reduced from 85 to 50
-AP damage reduced from 175 to 150

Explosive damage:
-Base damage increased from 15 to 60
-AP damage increased from 15 to 20

Projectile Anti Large:
-Bonus reduced from 75 to 60

Contact effect:
-Added Take cover!

Calibration distance:
-Increased from 80 to 85

Future plans
-Find out if it's possible to allow Bazuki to switch ammo types, I'd like them to TRULY hold handheld Deathshrieker rocket launchers

Update: 23 Jul, 2024 @ 11:20am

Update: 9 Jul, 2024 @ 4:18pm

Update: 26 Jun, 2024 @ 8:59pm

Update: 26 Jun, 2024 @ 12:49am

Update: 14 Jun, 2024 @ 1:02pm

Reverted to 3/13/24 version, newest version was giving a weird error (couldn't even open in RPFM)

Works with newest SFO update, no changes necessary

Update: 5 Jun, 2024 @ 9:06pm

No changes

Update: 13 Mar, 2024 @ 5:33pm