Fraymakers

Fraymakers

Sam
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Update: 29 Sep, 2024 @ 1:52pm

1.1.1

* Added a text which says "HYPERCHARGE" to hypercharge costumes in the character select screen to further clarify which are the special costumes.

* Reflecting Knuckle Busters now works properly, damaging Sam and not damaging the reflector.

(-) Throwing your Knuckle Busters with up special will disable picking the Knuckle Busters back if you perform the move 3 times in the air, until you grab the ledge or land on floor again. This is to prevent stalling by repeatedly throwing the Knuckle Busters to the stage with good timing.

Update: 23 Apr, 2024 @ 3:40am

1.1.0
GENERAL

* Knuckle Busters are now also a camera target, meaning you should be able to see them on the stage even if no one is close to them.
* The Knuckle Busters icon on the match HUD now matches with your current costume.
* Added four new special "Hypercharge Costumes", detailed at the end.

* Made some balance changes detailed below:
(TL;DR: Stonger kill power overall, specially from strongs and throws, buffed charging move, gloveless side special and gloveless up special).

(+) Weight with Knuckle Busters increased from 115 --> 118.
(/) Some moves have now reversible angle disabled, meaning they shouldn't launch towards unexpected angles anymore on certain conditions.

FORWARD TILT (WITH KNUCKLE BUSTERS)
(+) Sweetspot knockback growth 65 --> 75.
(+) Sourspot knockback growth 60 --> 68.
---------------------------------------------
UP TILT (WITH KNUCKLE BUSTERS)
(/) Initial hit base knockback 75 --> 85.
(-) Launch angle from both hits is now 80. (Should combo into itself less).
(-) Attack start frame 10 --> 11.
(-) Attack end frame 31 --> 32.

UP TILT (WITHOUT KNUCKLE BUSTERS)
(-) Launch angle from both hits is now 80. (Should combo into itself less).
(-) Attack start frame 7 --> 8.
(-) Attack end frame 24 --> 27.
---------------------------------------------
DOWN TILT (WITH KNUCKLE BUSTERS)
(+) Sweetspot base knockback 70 --> 75.
(+) Sweetspot knockback growth 68 --> 73.
(/) Launch angle 55 --> 50.
---------------------------------------------
DASH ATTACK (WITH KNUCKLE BUSTERS)
(+) Knockback growth 62 --> 68.
(/) Launch angle 50 --> 42.

DASH ATTACK (WITHOUT KNUCKLE BUSTERS)
(/) Launch angle 50 --> 42.
---------------------------------------------
FORWARD STRONG (WITH KNUCKLE BUSTERS)
(+) Second hit knockback growth 86 --> 90.
(/) Second hit launch angle 45 --> 40.
(/) First hit launch angle 45 --> 40.

FORWARD STRONG (WITHOUT KNUCKLE BUSTERS)
(+) Second hit knockback growth 70 --> 75.
(/) Second hit launch angle 45 --> 40.
(/) First hit launch angle 45 --> 40.
---------------------------------------------
UP STRONG (WITH KNUCKLE BUSTERS)
(+) Enemies cannot DI out from any of the hits from the main arm swing attack. (Harder to escape from the following multi-hit attack).
(+) Added the new autolink angle (introduced on patch EA 0.6.9 of the game) to the multi-hit part of the attack.
(+) Final hit from multi-hit part knockback growth 108 --> 112.
(-) First hit start frame 12 --> 13.

DOWN STRONG (WITH KNUCKLE BUSTERS)
(+) Made lower hitbox wider.
(+) Base knockback 70 --> 75.

DOWN STRONG (WITHOUT KNUCKLE BUSTERS)
(+) Made lower hitbox wider.
(+) Knockback growth 68 --> 70.
---------------------------------------------
NEUTRAL SPECIAL (WITH KNUCKLE BUSTERS)
(+) Charge time 3.3s --> 3s
(-) Knuckle Buster explosion removed late weak hitbox.
(+) Knuckle Buster explosion storng initial hitbox lasts one frame longer (3 --> 4).
(+) Knuckle Buster explosion base knockback 115 --> 125.
(+) Knuckle Buster explosion knockback growth 98 --> 108.

NEUTRAL SPECIAL (WITHOUT KNUCKLE BUSTERS)
(+) Frames until they start coming back 120 --> 105. (From 2s --> 1.75s).
---------------------------------------------
SIDE SPECIAL (WITHOUT KNUCKLE BUSTERS)
(+) Initial hit damage 4 --> 7.
(+) Late hits damage 3 --> 5.
(+) Knockback growth across all hits 30 --> 50.
(+) Initial hit lasts 2 frames more.
(/) Middle hit base knockback 80 --> 85.
(/) Last hit base knockback 70 --> 75.
(/) Initial hit launch angle 52 --> 38.
(/) Middle hit launch angle 70 --> 46.
(/) Last hit launch angle 70 --> 50.
(+) When picking Knuckle Busters during the move, you can cancel the move sooner (Ground: Frame 55 --> 50, Air: Frame 52 --> 47).
---------------------------------------------
UP SPECIAL (WITHOUT KNUCKLE BUSTERS)
(+) Strong attack initial frmae 6 --> 5.
(+) Strong attack base knockback 80 --> 85.
(+) Strong attack knockback growth 55 --> 62.
(/) Strong attack launch angle 50 --> 58.
---------------------------------------------
FORWARD THROW
(+) Base knockback 60 --> 62.
(+) Knockback growth 43 --> 70.
(/) Launch angle 30 --> 32.
---------------------------------------------
BACK THROW
(+) Base knockback 67 --> 72.
(+) Knockback growth 58 --> 60.
(/) Launch angle 128 --> 140.
---------------------------------------------
UP THROW
(+) Knockback growth 50 --> 58.
---------------------------------------------
DOWN THROW
(+) Base knockback 70 --> 70.
(+) Knockback growth 55 --> 68.
(/) Launch angle 60 --> 55.
---------------------------------------------

HYPERCHARGE COSTUMES

* Four costumes at the end of the list which look similar to the first four four ones, but with glowing white eyes.
* These are not recommended to use in fair fights and tournaments as they are meant to be just for "crazy overpowered character fun".
* These costumes have a purple flame behind them on battle, and are a more powerful version of the character with special effects which are:
* Attacks and stats are overall stronger (not faster). 25% more damage and 15% more knockback.
* Knuckle Busters respawn sooner if they fall from stage.
* All special moves get a special effect:

-----WITH KNUCKLE BUSTERS-----
- SIDE/UP/DOWN SPECIAL: Knuckle Busters ignore shields.
- NEUTRAL SPECIAL: Emits a quick pulse of electicity that repels projectiles upon use (Fox shine basically) and charges much faster.

-----WITHOUT KNUCKLE BUSTERS-----
- NEUTRAL SPECIAL: Knuckle Busters return almost inmediately and travel much faster.
- SIDE SPECIAL: Has damage armor, and can be cancelled earlier without needing to grab back the Knuckle Busters.
- UP SPECIAL: Initial hit is more powerful and can be used a second time on air. Using it on the ground won't set you on free fall.
- DOWN SPECIAL: Longer hitstun and grants assist charge each use.

Update: 24 Feb, 2024 @ 4:16am

1.0.1

* Updated video demostration on the Steam Workshop page.
* Swapped the current AI to the "Better AI Template" by Gaming. Workshop link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142804658&searchtext=
* Sfx volume when grabbing back the Knuckle Busters increased.
* Glove items will also spark gold/silver particles if one of those costumes is chosen.
* Few changes to gameplay, detailed below:

GENERAL
(/) Knuckle Buster fall gravity 0.7 --> 0.6
(+) End animation of the Knuckle Buster projectile (when it ends its trajectory): changed and reduced lenght 15 --> 7
(+) Weight (without Knuckle Busters) 93 --> 95
(+) Slightly increased some parameters to increase air mobility in both states (hardly noticable).

FORWARD STRONG (WITH KNUCKLE BUSTERS)
(+) Second hit base knockback 75 --> 82
(+) Second hit knockback growth 75 --> 86

FORWARD STRONG (WITHOUT KNUCKLE BUSTERS)
(+) Second hit base knockback 65 --> 70

UP STRONG (WITH KNUCKLE BUSTERS)
(/) Added autolink point to the Knuckle Buster hit part of the attack for better multi-hit.
(+) Multi-hit last hit knockback growth 90 --> 108
(-) Multi-hit last hit damage 4 --> 3
(-) Main swing back hit damage 9 --> 7

UP STRONG (WITHOUT KNUCKLE BUSTERS)
(-) Main swing back hit damage 9 --> 7

DOWN STRONG (WITH KNUCKLE BUSTERS)
(+) Base Knockback 68 --> 70
(+) Knockback growth 75 --> 80

NEUTRAL SPECIAL (WITH KNUCKLE BUSTERS)
(+) You can now hold the charge!
(-) Charge time requiered 2.2s --> 3.3s
(-) Aniamtion before charging lenght 3 --> 5
(-) Aniamtion endlag lenght 11 --> 13
(/) Note: Charge is still lost if you get hit while charging.

*Overall made the charged Knuckle Busters stronger

(+) Charged Knuckle Busters damage 8 --> 10
(+) Charged Knuckle Busters knockback growth 50 --> 55
(+) Charged Knuckle Busters base kncokback 88 --> 90

NEUTRAL SPECIAL (WITHOUT KNUCKLE BUSTERS)
(+) Can be activated if the Knuckle Busters have spent a less than 45 frames on the air, but they will not come back if they are still on the air when the timer runs out.

SIDE SPECIAL (WITHOUT KNUCLE BUSTERS)
(+) Fixed an issue where it could not be used on air after using side special to throw the Knuckle Busters.
(+) Speed slighly increased.

Update: 4 Feb, 2024 @ 5:30am

1.0.0
* Character released!