Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 24 May @ 4:47pm

Update: 17 May @ 11:05pm

Update: 13 May @ 11:47am

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Update: 9 May @ 4:11pm

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Update: 6 May @ 11:40am

- Gatling sound file fix (proper hz rate, thanks Consty!)

Update: 6 May @ 8:40am

- Fix NRE in initialhitcheck

Update: 6 May @ 6:41am

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Update: 2 May @ 7:40am

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Update: 1 May @ 1:52pm

Update: 1 May @ 11:40am