Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: 30 Apr @ 12:25pm

- Beam hit/shield hit effects will now respect HitPlayChance

Update: 29 Apr @ 8:08am

Update: 28 Apr @ 7:21pm

Update: 28 Apr @ 5:56am

- bugfixes for handweps

Update: 27 Apr @ 9:13pm

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Update: 27 Apr @ 3:05pm

Update: 27 Apr @ 11:10am

- HUD improvements

Update: 27 Apr @ 1:33am

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Update: 25 Apr @ 8:06am

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target

Update: 22 Apr @ 11:17am