Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 81-90 of 160 entries
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Update: 14 Sep, 2024 @ 1:20pm

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Update: 13 Sep, 2024 @ 11:03am

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Update: 12 Sep, 2024 @ 12:19pm

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Update: 11 Sep, 2024 @ 10:05pm

- Fixed rare race condition in starting hardpoint sounds

Update: 11 Sep, 2024 @ 11:17am

-Hotfix for null storage on placement of a wep

Update: 11 Sep, 2024 @ 10:21am

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Update: 11 Sep, 2024 @ 6:22am

Update: 10 Sep, 2024 @ 5:41pm

- Speculative fix for odd interactions with Seamless based on join events (added PlayerConnected event)
- Reworked terminal info display to be more player-friendly and contextually hide/show relevant information

Update: 9 Sep, 2024 @ 2:50pm

Changed how player joins are accounted for as a speculative fix for some oddities with seamless transitions

Update: 27 Aug, 2024 @ 8:24am

- Fixed corner case exception with packet pool cleanup
- Fixed application of force to only occur once per projectile impact, not per block hit
- Added penetration mechanic- see latest coreparts