Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 71-80 of 160 entries
< 1 ... 6  7  8  9  10 ... 16 >
Update: 20 Oct, 2024 @ 12:49pm

Debugging breadcrumbs

Update: 20 Oct, 2024 @ 10:49am

Update: 15 Oct, 2024 @ 9:11am

- Updated default behavior for targeting biologicals (on if turret can target characters) and neutrals (off) to be consistent across survival and creative world. Only applies to newly placed turrets, will not impact existing BPs.

Update: 14 Oct, 2024 @ 7:35pm

- Fixed BaseDamageCutoff not including scaling

Update: 14 Oct, 2024 @ 1:23pm

Helps if I actually include all the files to update

Update: 14 Oct, 2024 @ 10:27am

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Update: 11 Oct, 2024 @ 1:18pm

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Update: 22 Sep, 2024 @ 2:13pm

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Update: 15 Sep, 2024 @ 8:23am

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Update: 14 Sep, 2024 @ 3:13pm

-Logic cleanup update