Stellaris

Stellaris

Additional Mega-Engineering Projects
Showing 1-10 of 324 entries
< 1  2  3 ... 33 >
Update: 21 Jul @ 1:20pm

- Implemented combined end game megastructure limits
- Each end game megastructure tech now provides +1 total to the limit
- Restored megas not counted
- With all techs this gives +8 total capacity
- Added system tooltip to track megastructure capacity
- Can build multiple of any end game megastructure
- Contingency relic gives +10 megastructure capacity
- Renamed Engineering tradition to Mega Construction
- Orbital Core Drill count bug fix
- Megastructure placement bug fix
- Combined Arc Furnace, Dyson Swarm, and Core Drill limits into a combined kilostructure limit
- Techs give +3 limit still, mega engineering tech provides +6 kilostructure limit
- Added prospector station to tooltips
- Condensed Kilostructure tooltips
- Master Builder AP now adds +3 kilo and +1 mega limit increases
- Restored star lifter can no longer be dismantled
- Mega Construction tradition now only adds +1 kilostructure limit and completing the tradition now gives +1 megastructure limit but no longer provides +1 megastructure build capacity
- Increased Matrioshka Brain tech tier

Update: 30 Jun @ 11:58am

- [Redacted] now spawns closer to the rest of the galaxy
- Increased odds of [Redacted] spawning
- Decreased [Redacted] Archaeology Site difficulty slightly for earlier stages

Update: 15 Jun @ 11:54am

- Adjusted bioship megastructure food costs to better match vanilla
- Megastructures are now revealed by default and hidden with the edict
- Added Orbital Prospector Station
- Added different megastructure view picture to the Orbital Starport Ring
- Added new triggers for alloy costs using bioships to reduce Biomass Reconsitution alloy costs to 0
- Increased biomass reconstitution food costs to 300%
- Adjusted construction boom agenda icon
- Changed megastructure outliner edict icon
- Added +1 building build capacity to iterative construction, ingenious architects, engineering synapses, architectural programming, and construction contractors civics
- Fixed scripted trigger error
- Added Shielded Orbital Arcology to colossus scripted trigger
- Added decision to destroy uninhabited orbital arcology rings
- Increased fortification reactor power

Update: 15 Jun @ 2:17am

- Added Iterative Construction machine intelligence civic
- Added Biomass Reconstitution hive civic

Update: 13 Jun @ 12:05pm

- minor localisation fix

Update: 13 Jun @ 11:45am

- Updated colossus events to use a separate event from vanilla to remove the need for several vanilla overwrites
- Updated icon for construction boom agenda
- Updated megastructure outliner icons

Update: 13 Jun @ 8:16am

- Removed Orbital Ion Cannon
- Removed Orbital Construction Ring
- Orbital Ring, Orbital Anchorage Ring, and Orbital Arcology Ring are now separate builds
- Orbital Core Drill no longer uses an event menu to set production, it now has multiple upgrades to determine production
- Fixed small issue with ruined orbital ring upgrading
- Added edicts to reveal megastructures in the outliner
- Dyson Sphere can now be constructed normally as well as upgraded from Dyson Swarm
- Updated solar array/dyson swarm event to take into account binary systems
- Megastructure Fortifications can no longer be designed, but now automatically upgrade for no cost
- Megastructure fortifications now use the megastructure symbol instead of the military defense station icon
- Added tool tip to track and count the amount of megastructure fortifications in a system
- Added [Redacted] back into the mod
- Added archaeology site for [Redacted]
- Orbital Arcology Rings are now habitable planets that use the ring world district template
- Orbital Arcology Ring can be destroyed and shielded if the planet that orbit is targeted by a collosus. Ring is also effected by Neutron Sweeps and Conversion Ray.
- Redid Star Lifter scripting to allow more flexible ambient object spawns
- Reduced Refinery and Industry station initial influence costs
- Added influence and energy cost for choosing refinery and industry specializations
- Added [redacted] system with a [redacted]
- Added proper ruined megastructure icons
- Star Crackers will now properly destroy orbital arcology rings
- Add proper icon for megastructure refund mult
- Base orbital anchorage ring renamed to orbital shipyard ring
- Changed model for orbital shipyard ring
- Added three specializations for the Orbital Shipyard Ring
- Adjusted Asteroid Miner to no longer give a mining output modifier
- Adjusted Orbital Research Lab to no longer add extra deposits and can only be built over a planet with an existing research deposit.
- Asteroid Miner now gives +2 minerals deposits instead of +1
- Changed outliner edicts to appear if you have a megastructure that can be revealed rather than if you have the relevant technology

Update: 4 Jun @ 8:48pm

- Fixed cybernetics.5046 event overwrite which uses new add trait effect changes
- Fixed entity offset error on ruined industrial station
- Fixed CTD error due to upgrade loop on Industrial Station and Refinery Station
- Changed Refinery station to unlock after researching 1 rare resource tech

Update: 3 Jun @ 3:55am

- Matrioshka Brains and Star Lifters no longer reduce the dyson swarm limit when upgraded
- Matrioshka Brain & Star Lifter technologies now give +1 dyson swarm limit
- Redid tooltip for system dyson swarms/matrioshka brains/star lifters
- Added new tooltip to track system asteroid developement

Update: 2 Jun @ 11:01pm

- Removed megastructure logistics scaling tooltip
- Changed megastructure upkeep scaling from per system to empire sprawl
- Mega trade upkeep scales to +100% at 1000 empire size
- Mega build speed reduction -100% at 2000 empire size
- Mega unity cost +100% at 2000 empire size
- Mega influence cost +100% at 2000 empire size
- Added system tooltips for counting all modded megastructures
- Fixed bug preventing Matter Decompressors from being built
- Temporarily disabled Orbital Market, Monument, and Nexus pending a rework
- Added Industrial Station specialization swapping
- Added 180 day build time to industrial station specializations
- Added Refinery Station specialization swapping
- Added 180 day build time to industrial station specializations
- Fixed bug with Grand Archive allowing repeated construction ring construction