Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

HD Single Shotgun Shell Casings + Moving Tommy Gun Casings
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Update: 10 Feb, 2024 @ 1:59pm

- Last update. I moved the shotgun bullets child further to the right, so that the casings are visible when walking backwards.

I did that, because it looked like the shells came from the underside, instead of the right side with the ejection port.

Update: 10 Feb, 2024 @ 1:21pm

- Removed redundant SingleShotgunWeapon.ep
- Changed TommyGun_Bullets_FP.pfx, so that the bullets also now behave like in the classics.

This update basically improves compatibility with statistics changing mods.
You can still use any tommygun model related mods without trouble, as demonstrated in the screenshot.

Update: 10 Feb, 2024 @ 11:22am

- Updated:

- Increased resolution of shell textures.
- Changed ejection point of shells.
- Shells now start rotating in a fixed position, like in the classics.
- Increased the size of shotgun shells back to 1, from 0,7.
- Inside the collision tab, I turned off the value "move with emitter", so now the shells behave like in the classics.

Update: 9 Feb, 2024 @ 5:02am

- Initial Release:

What this mod does in detail: Adds a new particle sheme to SingleShotgunWeapon.ep
Adds new shotgun shell textures, from SS3.
They are referenced by the new effect sheme "SingleShotgunHD_Bullets_FP.pfx".
Single Shotgun "bullets" child, from where the shells come from, has been moved
forward, otherwise the shells wouldn't be so visible.
This child has also been set to "animated by parent".