Rivals of Aether

Rivals of Aether

Moonflower
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Update: 23 May @ 11:36pm

v1.10

Ustrong:
Now actually takes hitstop on hit

Uspecial:
Fixed instance destory errors

Fair:
BHP 7 -> 6
HPS 0.65 -> 0.55

Update: 22 Dec, 2024 @ 12:00am

v1.9

General:
Added Break the Targets compat
(In Break the Targets She starts with 250 Sun instead of the Usual 50)

Update: 16 Dec, 2024 @ 11:02pm

v1.8

New Portrait

Fspecial:
Added something to the hud to tell you if you are on charge 1/2
Projectile cooldown 75 -> 60
If she gets parried (Unless she has shield) she will lose a charge

Dair:
Enhanced Proj Y 50 -> 65
Enhanced Proj has two more frames of hitpause

Uair:
Enhanced Proj Vsp -8 -> -10
Enhanced Proj KBS 0.55 -> 0.6
Enhanced Proj has two more frames of hitpause

Update: 29 Oct, 2024 @ 6:05pm

v1.7

Bair Enhanced angle 130 -> 135

Update: 15 Sep, 2024 @ 10:50am

v1.6

General:
Added Uspecial cooldown to the hud

Init:
Airdodge speed 7 -> 8
Waveland Adj 1.15 -> 1

Fspecial:
Hsp 7,7.5,8,10 -> 8,8.5,9,10
Damage 6,7,9,14 -> 6,8,10,15

Dstrong:
Endlag 15 -> 17

Update: 19 Jun, 2024 @ 9:24pm

v1.5

Added Neutralizing Gas Koffing Compatibility

General:
Has a CSS SFX now

Update: 22 Apr, 2024 @ 9:00pm

v1.4

General:
Edited Hitboxes for Fair, Bair, Fstrong & Dstrong

Fspecial:
Fixed an error where the final charge hitbox wouldn't appear

Uair:
Fixed the projectile spawn (Y -70 -> -120)
Enhanced Porjectile KBS 0.4 -> 0.55

Update: 4 Apr, 2024 @ 4:35pm

v1.3

Fixed an error where Moonflower would get 25 shield without having the shield up.

Update: 3 Apr, 2024 @ 8:25pm

v1.2

-Runes-

Dspecial:
Instead of the new shield icon it will be the old circle.

o:
Fixed an error where caculator would kill moonflower when the opponent was super armored

-Normal-

General:
Shield Icon Sprite updated.
Added Hud offset to Ustrong, Utilt and Uair

Fair:
Late hit hitbox moved 5 pixels forwards.

Utilt:
Edited Start up animation

Dstrong:
Changed Animation frames in code

Nair:
Added an extra frame of animation
Lifetime 9 -> 10

Dspecial:
Successful parry gives her 25 shield points back
Changed the shield visual from a big circle that covers her to the shield icon that is behind her.

Update: 5 Mar, 2024 @ 4:29pm

v1.1

-runes-
N:
Day speed 150% -> 125%

O:
Proj has lower gravity and higher inital vsp.
Proj has Y bounce stuff now
On hit on super armor opponent they'll instantly get sent to the blastzone.

L:
Regen % 25 -> 60
Sun taken when enhanced 5 -> 10
Shield no longer regen during hitstun

-normal-

General:
More runes.
Added final smash compat (Basically just rune O)

Init:
Fast fall 12 -> 13

Nair:
Start up F10 -> F9

Ftilt:
Has an enhance version now (It's like jab, but slower and goes slightly further)

Fstrong:
Moved the bottom late hitbox x (80 -> 75)
Endlag 24 -> 23
* Trying to make this move not be blind spotted as hard

Fspecial:
Fully charged hitbox size 40x40 -> 48x48
Fully charged sprite is slightly bigger

Shield:
Multihits won't brutally murder her shield as hard.