Garry's Mod

Garry's Mod

[VJ] Black Mesa Vehicular SNPCs
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Update: 16 May @ 11:53am

- Decreased distance between spawned mantabombs

- Fixed BMS Alien Aircraft beam disappearing sometimes
- Fixed BMS Alien Aircraft core particle not disappearing instantly

- Fixed BMBS Alien Aircraft beam damage starting too early
- Fixed BMBS Alien Aircraft beam light not updating properly
- Fixed BMBS Alien Aircraft beam sometimes stopping on the spot after killing an enemy
- Fixed BMBS Alien Aircraft NULL entity error (Maybe)

- Fixed Dog model error

Update: 19 Apr @ 4:26pm

- Updated to latest VJ Base

--- NEW SNPCS ---
- Added Alien Aircraft (From Black Mesa: Blue Shift)
- Added Black Ops M35 Truck
- Added Bradley (From Black Mesa: Azure Sheep + new rocket attack)
- Added Chinook (From Black Mesa: Blue Shift)
- Added Harrier
- Added Humvee .50 CAL
- Added M35 Truck

--- General ahh stuff ---
- Added ability for HECU soldiers to shoot while rappelling down Osprey
- Added actual leaked Apache model, now it looks more different from the retail counterpart
- Added better controller support for ground vehicles
- Added Black Mesa's explosion to TOW missile
- Added Fixed Normalmaps by Gunslinger ☢
- Added more killicons
- Added more particles
- Added lights to Apache's wings
- Added MP5 grenade model
- Added new engine sounds for Humvee vehicles
- Added standalone HECU soldiers (people wanted them for some reason, maybe because they're more updated than DrVrej's HECU??)

- Altered Abrams turret to not move for 2 seconds after firing
- Altered damage and radius damage of frag grenade and MP5 grenade to be more closer to the original game

- Decreased Alien Aircraft's damage radius from 420 to 210
- Decreased Alien Aircraft's health from 2000 to 1000
- Decreased Apache's bullet spread
- Decreased Apache's health from 800 to 700 (Accurate to game)
- Decreased Apache's normal rocket cooldown from between 10 and 12 seconds to 8 seconds
- Decreased LAV-25's bullet spread
- Decreased M1A1 Abrams shell damage from 150 to 120 and increased shall damage radius from 128 to 486
- Decreased sight distances of all vehicles from 10000 to 8000 except Alien Aircraft

- Fixed Abrams second gun causing missing ACT_IDLE sequence errors
- Fixed all vehicles' turrets still shooting at you even if you are behind it
- Fixed Apache's 6 rocket attack being timed earlier than usual
- Fixed Apache's chase distance staying the same after damaged (I forgot to switch it back to 3000 from 6000)
- Fixed Apache's damaged fire particles placed in the wrong positions
- Fixed Apache's death animation not working sometimes
- Fixed Apache's idle animation looking wonky
- Fixed Black Ops Assassins and HECU Grunts getting stuck in each other when deploying out of Osprey
- Fixed LAV-25 (Old)'s wheel texture having cubemaps
- Fixed LAV-25's death corpse spawn wrong wheel model
- Fixed Osprey sometimes chasing enemy after dropping soldiers
- Fixed Osprey ropes not disappearing sometimes again
- Fixed particles not rendering far away

- Improved Abrams fire animation by moving its turret
- Improved Alien Aircraft's laser attack
- Improved Apache's death animation and will cause damage when it explodes
- Improved all vehicles' turrets to continue firing at you even though it cannot see you
- Improved idle animations for Apache and Osprey
- Improved wheel and track code for vehicles, now backward animations are possible

- Increased Alien Aircraft's attack cooldown
- Increased Alien Aircraft's sight distance from 10000 to 20000
- Increased Apache's missile damage from 135 to 150 and decreased damage radius from 128 to 150
- Increased Humvee TOW's distance between it and its enemy
- Increased Humvee TOW's missile damage from 120 to 150 and decreased damage radius from 192 to 188
- Increased Humvee TOW's turning speed and health (400 to 600)
- Increased Humvee TOW's speed from 300 to 450
- Increased M1A1 Abrams' shell damage from 150 to 190 and increased damage radius from 128 to 256

- Randomized M1A1 turrets' cooldown from 2.5 to either 2 or 3 seconds

- Removed feature where Apache gets damaged when they touch a building
- Removed screen shakes from explosives
- Removed the ability for Humvee TOW to run over enemies

- Renamed Abrams (Old) to M1A1 Abrams [Old]
- Renamed Abrams to M1A1 Abrams
- Renamed LAV [Old] to LAV-25 [Old]
- Renamed LAV to LAV-25

- Revamped Alien Aircraft's movement. Now it will fly and attack in a straight line just like in the game.
- Revamped Apache's movement. Now it will tilt based on its direction and will no longer have (or have much less) occasional seizures.
- Revamped Apache's attack system. Now it fires two rockets every 12 seconds no matter what.

- Reverted Apache's modified texture to original retail texture (It had "U.S. ARMY" on its rockets, now it has golden lines like in the original game)

Update: 19 Jan @ 3:28am

- Temporarily reverted to this update due to number of bugs in the last update

Update: 18 Jan @ 10:43am

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Update: 8 Apr, 2024 @ 5:36am

- Added friendly versions
- Added Black Mesa grenade for soldiers
- Fixed second Abrams in basement of bm_c3a1b constantly moving
- Fixed instances where soldiers might get stuck in their Ospreys

Update: 4 Apr, 2024 @ 10:41am

- Added explosion particles from original game
- Added correct MP5 fire sound for HECU Marines and Assassins
- Fixed Osprey ropes not disappearing sometimes
- Increased radius of Alien Aircraft's beam

Update: 19 Mar, 2024 @ 6:06pm

- Fixed LAV muzzleflash not appearing

Update: 19 Mar, 2024 @ 5:17pm

- Added destroyed textures for Apache (Old) and Black Ops Apache
- Fixed LAV Turret error
- Fixed nil error in Osprey code
- HECU Marines spawned in by Osprey will now have health accurate to the game (Commander - 70, Medic, 50, others 60)
- Improved Ospreys distance code

Update: 19 Mar, 2024 @ 11:21am

- Added new beam end sound for Alien Aircraft
- Adjusted sound levels and distance stuff for Alien Aircraft
- Removed Herobrine

Update: 19 Mar, 2024 @ 11:00am

- Added Apache (Old), Black Ops Osprey and Osprey
- Added Apache muzzleflash
- Added support for Abrams moving properly in mounted Black Mesa maps (You need Black Mesa Map Patch)
- Added Black Mesa MP5 muzzleflash to the weapons of spawned HECU and Black Ops Marines
- Adjusted Alien Aircraft's beam to damage every 0.1 second from 0.25 second
- Adjusted various sound levels and pitches for the SNPCs
- Apaches will get damaged (-50) if they touch a building (Temporary feature)
- Improved Alien Aircraft beam particle
- Improved Apache idle and death animations
- Improved old LAV texture
- Fixed Alien Aircraft causing missing ACT_IDLE sequence errors
- Fixed Apache death animation not moving sometimes
- Fixed LAV having terrible aim