Garry's Mod

Garry's Mod

[VJ] The Warcraft3, Humans and Orcs SNPCS PACK REVAMP
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Update: 21 Apr @ 8:28pm

-a couple of hot fixes!
-added missing ragdolls, there are still more to go!

Update: 19 Apr @ 5:59pm

MAJOR UPDATE
here are all changes of this update.
HUGE changes to the models, here are the changes.
  • many models had to be replicated to deal with that infameous
    bug on gmod about npcs/players sharing the same model won't allow them to hurt eachother but at the same time it does
    please fix this soon gmod devs.
  • change the size of various units to be more acurrate to the original game
  • added various attachments to all units necesary to work better as npcs
  • updated some animations that where broken before.
  • the walk frames for various walk animations have been fixed, added interpolation to the walk animations so it looks smoother.
  • added the original face animations for some models, (the idle and talk animations) something that could be usefull for people who love to make gmod animations.
  • added new glow team color texture for every unit, the team color will now glow in the dark (some team colors can be changed for some units)
  • updated the collision models and size for all projectiles (for example, the rocket, arrows and more)
  • added aim pitch to ground units (they can now look down or up)
  • models for projectiles are now animated
  • improved texture quality
  • improved models for all units, they are not less sharp and more smoother
Movement Speed
Originally posted by babywizard:
the movement speed of the units have been adjusted to be more acurrate to the original game.
you will clearly notice how some units are faster then before.
here is how the different movement speeds are cataloged
Fast (350)-(320)-(300), Average (270) ,Slow (220), Slow/er (190)
  • humans- Footman, Mortar team, Priest, sorceress, rifleman,High elf archer. (270)
  • orcs- Grunt, Head hunter, shaman, witch doctor, spirit walker, Tauren (270)
  • Knights and Riders (350)
  • Spell Breaker, blood mage (300)
  • Siege engine, Demolisher, kodo beast (220)
  • peasant and peon (190)
  • Hero paladin, Arthas, uther (300)
  • Hero Blade master, Grom hellscream, Farseer, Thrall, Hero Shadow hunter (320)
  • Hero Mountain King, Hero Tauren Chieftain (290)
Range attacks, Abilities, spells and behavior.
    HEROES CHANGES
    Admiral Proudmore
  • addded the Forked lightning ability
    NEW HERO! Lord Garithos(dark knight hero)
  • this hero has a mixed of abilities from the paladin, mountain king and tauren chieftain.
  • abilities, Holy Light, shockwave and avatar
    Jaina (archmage)
  • added the Blizzard ability, Calls down waves of freezing ice shards that damage units in a target area.
  • improved the summon elemental ability, the summon will die after 60 seconds.
    Paladin and derivates
  • holy light, ability cooldown increased from 5 to 9 seconds
  • the holy light can now damage zombie type npcs by 100 hp, that includes any npc that has the "CLASS_ZOMBIE"
  • added the Divine Shield ability, gives the paladin an impenetrable shield to any damage source for 15 seconds
    NEW HERO! Archmage
  • has blizzard ability, it calls down a wave of freezing shards upon the enemies
  • Summons a water elemental that last 60 seconds, it can summons more then 1 water elemental each 20 seconds
    Mountain King
  • improved Storm bolt ability to deal more damage and track the enemy (just a bit).
  • improved Thunder Clap ability, to have more range, and a better particle effect.
  • added the Bash passive ability, Gives a chance that an attack will do 25 bonus damage and stun his opponent for 2 seconds.
  • added the ultimate Avatar ability, temporarily gives the Mountain King 500 bonus hit points, 20 bonus damage and spell immunity.
    NEW HERO! Blood Mage
  • phoenix ultimate ability, it will spawn a phoenix wich is a really strong unit capable of dealing with multiple npcs.
  • the phoenix loses 45 hp every second and dies, after he dies it will turn into an egg
  • after 5 seconds it will turn into a phoenix again unless the egg gets destroyed.
    Sylvanas (hero ranger)
  • added the ability Searing Arrows,Increases the damage of the Priestess' attack by adding fire.
  • added the ultimate ability Starfall, Calls down waves of falling stars that damage nearby enemy units. Each wave deals 60 damage. The time between waves is 1.5 seconds.
    Blade master and derivates
  • upgraded wind walk ability, it will now turn completly invisible
  • added the ability Mirror Image.(Confuses the enemy by creating illusions of the Blademaster)
  • Added the Critical Strike ability (Gives a 15% chance that the Blademaster will do more damage on his attacks.)
    NEW HERO! Farseer and derivates
  • added the Chain Lightning ability, Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
    Tauren Chieftain
  • addded the Reincarnation ability, When killed, the Tauren Chieftain will come back to life.
  • War Stomp now has a better particle effect and an increased area of effect.
    Shadow Hunter
  • added the Healing wave ability, Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
  • serpent wards are now inmune to magic attacks/damage types (sonic, beam, energy, shock and others)
    UNITS
  • New unit, The knight and elite knight, by people's request, i have tried my best to port the model, and i finally did it.
  • Mortar teams, demolishers and batriders can no longer target flying npcs with range attacks
  • improved various range attacks for ALL range attack units, like damage, particle effects and more
  • units that used to do radius damage with range attack no longer do it, they will now do direct damage.
  • vj revamp change only: units will now only damage 1 npc they are attacking and not multiple that are in front of them.
Sound effects
  • added new sound effects for new abilites and for some npcs
  • sounds that used to loop endlessly are fixed, they will no longer loop

Update: 28 Dec, 2024 @ 9:10pm

-Updated the textures of all units to have a better quality
-added the "$nocull" command to the vmts of all textures so the textures don't turn transparent when looking at the opposite face.

Update: 25 May, 2024 @ 3:49pm

-added some pose parameters to some npcs

Update: 29 Mar, 2024 @ 9:11pm

-New unit for the human race/section "The Dragon Hawk"
-New SUMMON section added for the units that can be summoned by the heroes
-New Skills/abilities have been added for the Humans And Orcs HEROES and other units.
(not all skills for the heroes have been implemented, only some of them, more skills shall be develop in the future)
-minor tweakings made for various units to improve them (models, animations, sounds and code related stuff)

i think thats all for now!

Update: 24 Mar, 2024 @ 1:54pm

-New units for the Kultiras navy (dwarven units)
-New units for the fel orcs (chaos blade master and the chaos peon)
-New units for the human race (Uther and The Blood Elf Lieutenant)

Update: 23 Mar, 2024 @ 5:24pm

-More tweakings to the projectiles to make them work propertly
i can't find a way to make the projectiles don't hit the units of the same class, there is just no way to do that, but there is still a way to make them go over the head of the units infront of them

projectiles are tricky, make sure you DON'T have any addons that could be messing up with this one, the projectiles should be working fine.

Update: 22 Mar, 2024 @ 11:48pm

-Improved the projectiles of the npcs to be more precise when they are being throwed, hopefully, the projectiles will now go OVER the head of the friendly units infront of them and not block them.

im doing this at 3am bruh
make sure there isn't any addon messing up with this one, or VJ base.

Update: 22 Mar, 2024 @ 10:48am

-Increase the sight of all units, from 1400 to 2400
-npcs will no longer get stuck on a ramp/stairs trying to hit an enemy
-the npcs will now constantly face the enemy

thats it for now!

Update: 21 Mar, 2024 @ 4:51pm

-New units have been added, the Peasant (human) and the Peon (orc orc)
-fixed the tauren (orc) unit to have the correct stats and not the stats of the grunt