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Calamity Overhaul
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Update: 10 May, 2024 @ 1:33pm

0.3.6.0.6

Compatibility update - this version includes no new content, only ensuring compatibility with Calamity 2.0.4.1
——HoCha113

Update: 2 May, 2024 @ 6:09am

v_0.3.6.0.5

Small update patches, supplementary fixes for some issues that have been reported by players

——Developer responsible for the following content: HoCha113

1. Fixed a critical issue in multiplayer mode where using loaded ammunition had a rare chance of crashing the server.
2. Corrected the recipe error for the Zenith.
3. Addressed several localization issues in the English version.
4. Rectified the content error in the Starter Bag.
5. Cosmic Discharge no longer receives damage bonuses during adrenaline surges, but attacks during this period will be more frenzied.
6. Storm Goddess Spear no longer receives damage bonuses during adrenaline surges; instead, melee attacks during this period will summon more intense arcs of electricity.

Update: 1 May, 2024 @ 3:22am

v_0.3.6.0.4

——Developer responsible for the following content: HoCha113

1. Fixed an issue where Murasama's knockback would cause targets to slowly get stuck inside walls, no longer affecting Lunar Tower and Starfarer Boss knockbacks, and adapted for multiplayer mode.
2. Adjusted the values of numerous mod items to make them more reasonable.
3. The arrow animation for Sky Scourge now consistently uses Scourge Arrows since it only fires these.
4. Reduced the charging sound volume of the Terror Blade to make it less annoying.
5. The progress bar on the left side of Overhaul The Bible Book UI can now be directly dragged.
6. Reduced the base damage of the Ice Bow from 39 to 30 and increased the charge interval from 20 to 25.
7. Ghost Fire Whip now spawns ghost fires upon hitting targets.
8. Reduced the damage of the cosmic fireballs from Whiplash Galactica by 500.
9. Moved the Zenith phase to after the Providence Boss fight and reduced its base damage to 105.
10. Reduced the base damage of The Last Mourning from 360 to 280, and increased the right-click damage boost from 50% to 75%.
11. The energy beams from the Cosmic Shiv now deal 75% damage to worm-type targets and 70% damage to Ares' limbs.
12.Astral Repeater Recharge time increased from 15 to 20, now only the first arrow in a row spawts stars

Update: 29 Apr, 2024 @ 8:05am

v_0.3.6.0.3

——Developer responsible for the following content: HoCha113

1. Significantly reduced compilation package size by removing numerous unused resources.
2. Eliminated certain unnecessary forced loads to prevent thread blocking and enhance mod loading speed.
3. Redesigned the Slag Magnum, Spark Spreader, and Eternal Blizzard.
4. Further optimized firearm right-click interactions, resolving conflicts when unloading magazines with the firearm's right-click function.
5. Snowblindness now features a new reload animation.
6. Fixed an issue where firing ranged weapons did not reset the Thief's Stealth meter.
7. Addressed usage issues with the Lunar Flare Book.
8. Resolved direction synchronization anomalies with Excelsus' true melee laser in multiplayer mode.
9. Fixed direction synchronization issues with Deathwind's laser in multiplayer mode.
10. Rectified entities being trapped inside solid blocks when knocked back by Murasama.
11. Corrected the English stage-specific description text for the Murasama at high levels.
12. Resolved severe conflicts between the broadsword charging modifications of the Terraria Overhaul Mod and certain weapons from the Calamity Mod.
13. Addressed an issue where the silencer accessory did not affect specific ranged weapons; now, weapons affected by ranged damage bonuses are influenced by this accessory series.
14. Spear of Longinus' Godly Light no longer deals endless-type damage; it now inflicts void-type damage, meaning it no longer deals percentage-based damage but retains its ability to cause true damage.
15. Shotguns and similar weapons' reloading can now be interrupted by the player pressing the trigger, allowing for firing immediately after loading a round. Interrupting reloading will extend the time required for the next reload, enabling players to load and fire one round at a time.
16. Zenith's base panel damage reduced from 268 to 248; it deals 90% damage to worm-type enemies and 70% damage to Araghur's arms.
17. Divine Source Blade's base panel damage increased from 455 to 475; slightly enhanced sword aura speed, and the additional critical strike chance reduced from 12% to 10%.
18. Plague Tainted SMG's base panel damage decreased from 76 to 65, with an added 5% critical strike chance.
19. Plague Tainted SMG's magazine capacity increased from 85 to 90; single-shot consumption with right-click increased from 5 rounds to 6 rounds, and right-click now allows automatic reloading.
20. Rebalanced the growth curve of the SHPC to make its damage more reasonable; note that this legendary project is not yet fully completed.
21. Reduced the maximum amplitude coefficient of the Death's Gaze sniper rifle from 19.60 to 15.0; now features a new reload animation.

Update: 26 Apr, 2024 @ 5:20am

v_0.3.6.0.2

——Developer responsible for the following content: HoCha113

Special Updates:
1. The following weapons have been reworked: Acid Gun, Apoctosis Array, Cryophobia, Effervescence, Eidolic Wail, Genisis, Ion Blaster, Lazhar, Nano Purge, Plasma Rifle, SHPC, Wingman.
2. Placing the cursor over the Endgame Crafting Panel will now automatically hide the crafting recipe window.
3. Three shortcuts related to Endgame Crafting have been removed: Quick Withdraw, Withdraw All, and Quick Stack. A new UI button will replace the functions of "Withdraw All" and "Quick Stack". "Quick Withdraw" can now be performed by holding down the Shift key and left-clicking materials on the panel to instantly place them into the inventory.
4. Descriptions of items will no longer display information about recoil if the firearm recoil function is disabled.
5. Stake Launcher has been redesigned.
6. Element Whip, Ghost Fire Whip, Whiplash Galactica, and Bleeding Scourge can now be used continuously.
7. Blood Altar now functions properly in multiplayer mode.
8. Murasama's behavior is now affected by the "Enable Legendary Weapon Enhancement System" setting. When disabled, this weapon can only be used post-Plantera and no longer has growth attributes.
9. SHPC is now affected by the "Enable Legendary Weapon Content" setting.
10. The Endgame Crafting UI will automatically close if the player moves away from the Omega substance polymerizer.

Bug Fixes:
1. Fixed an issue with Hallowed Repeater firing too quickly by removing its extra arrow firing rate bonus.
2. Fixed the damage deception issue with Star Sputter.
3. Fixed the damage deception issue with Continental Greatbow.
4. Fixed an issue where Earthen Pike caused excessive damage to Abyssal Horrors. Players standing on the ground will no longer cause the spear to immediately land.
5. Fixed some English localization gaps and errors.
6. Fixed an abnormal prefix description for Briny Baron.
7. Fixed an issue where firing magical firearms did not reset the player's mana regeneration cooldown.

Balance Adjustments:
1. Increased the magazine capacity of Plague Tainted SMG from 45 to 85. Right-click ammo consumption rate increased to 5 shots per burst. Reduced its firing sound for ear protection.
2. Increased the magazine capacity of Star Sputter from 40 to 42.
3. Aegis Blade's sword spirit now generates a large number of fireballs only when fully charged and hitting a target.
4. Removed the recoil from Laser Rifle.
5. Reduced the base damage of Rubico Prime from 1050 to 820, slightly increased fire rate and reload speed, and prevented automatic firing during reload.
6. Increased the base weapon damage of Divine Source Blade from 385 to 455. Additional critical strike rate reduced from 71% to 12%.
7. Reduced the base weapon damage of Stream Gouge from 440 to 400. The number of Ender Shurikens burst by cosmic shadow arrows from left-click reduced from 6 to 5. Damage reduced from 50% weapon damage to 33% weapon damage for Ender Shurikens from left-click. Right-click's Cosmic Tidal Pierce will have an additional 10% damage and 10 armor penetration.
8. Significantly reduced the probability of generating additional projectiles for Seas Searing's left-click ocean projectile, and increased the firing interval from 30 to 45.
9. Reduced the base weapon damage of Norfleet from 354 to 330. Some of the star missiles will now only deal 70% damage but have higher armor penetration.
10. Reduced the recoil of Seadragon from 1.2 to 0.8 and reduced the damage of bubble bombs fired by 50%.
11. Reduced the base panel of Bleeding Scourge from 591 to 191.
12. Reduced the base panel of Azure Dragon Rage from 272 to 172.
13. Reduced the base weapon damage of Ghost Fire Whip from 522 to 220.
14. Reduced the base weapon damage of Whiplash Galactica from 702 to 302.

Update: 22 Apr, 2024 @ 6:03am

v_0.3.6.0.1

——Developer responsible for the following content: HoCha113

1. The interaction mechanism for ranged weapons has been optimized to greatly reduce annoying occurrences, such as firing when attempting to interact with a merchant using right-click. Moving the mouse over the inventory or other UI interfaces will no longer interrupt firing weapons. These issues should no longer occur, and we believe this modification will enhance the gameplay experience for marksmen.
2. Improved multiplayer experience.
3. Fixed reloading issues with shotgun-type weapons.
4. Removed the sound effects for Contagion summoned garden bees, as they were causing game stuttering during the initial stages.

Update: 21 Apr, 2024 @ 2:59am

——Developer responsible for the following content: HoCha113

Special Updates:
1. Completely rework all crossbow-type weapons.
2. Added 'Add Extras Content' setting in mod configurations to determine whether to include controversial or experimental content in the game.
3. Added 'Activate Gun Recoil' option in mod configurations. Players can now choose to enable firearm recoil effects.
4. Added quiver animation and Dark Frost Solstice's back glow animation.
5. Removed Star Myriad Changes and Endless Stabilizer entirely as they no longer serve any practical purpose and do not fit the mod theme.
6. Updated buff texture for The Spirit Flint.
7. Rainbow Marshmallows temporarily removed; will be reintroduced after the completely remaking.
8. Redesigned Slingshot.
9. Overhauled Infinite Pick with cooler attack effects. Real-time block updates during wide-range excavation with right-click, avoiding jarring smooth block gaps. Fixed issues with inability to mine certain blocks in special positions like tree base dirt.
10. Lowered priority of firearm, bow, and crossbow right-click actions below other block interactions. For example, when a player attempts to open a chest while holding a firearm capable of right-click attacks, it will trigger chest interaction instead of firing the weapon.
11. Further optimized Contagion's usage animation.
12. Added triggering sound effects for Astral Pike.
13. Snow Viper M16 will now use new textures.

Bug Fixes:
1. Fixed ammo conversion issue and localization descriptions for Marrow.
2. Resolved ammo animation issues and improved localization descriptions for Shadow Flame Bow.
3. Corrected item description rendering issues for Dark Matter Ball, Heavenfall Longbow, and Infinite Pick.
4. Fixed Scorpio's failure to launch rockets.
5. Corrected axe power for Flint Axe and Pebble Axe to display the intended 30% and 25% respectively, instead of 75% and 50%.
6. Fixed player walking animation errors during weapon use.
7. Adjusted icon size issue for bow types in Overhaul The Bible Book.
8. Resolved Snow Viper M16 charging in inappropriate circumstances.
9. Addressed issue with Cursed Capper bullets causing multiple damage ticks.
10. Fixed various hidden multiplayer loading issues for increased stability.
11. Thunderstorm's critical rate now correctly inherits player's crit bonuses for Ethereal Rifle.
12. Corrected English localization descriptions for Star Cannon, Super Star Cannon, Zapinator Gray, Zapinator Orange, and The Spirit Flint.

Balance Adjustments (特别鸣谢:'Monomon'、'像樱花一样飘散啊'、'洛さま'、'悬剑'):
1. Greatly increased usage speed and mining efficiency of Pebble Axe and Pebble Pick.
2. Reduced Arbalest's volley from 7 to 6 shots, with usage time increased from 25 to 45.
3. Extended usage time of Briny Baron's right-click from 15 to 25.
4. Lowered Shredder's right-click damage from 85% to 70% of weapon panel.
5. Increased Cursed Capper's magazine capacity from 20 to 32; weapon panel increased from 22 to 28.
6. Reduced Wave Skipper's base panel from 80 to 70; decreased number of super-fine sand teeth fired by right-click stealth attack from 9 to 7, and left-click stealth attack from 3 to 2.
7. Decreased Snowball Cannon's scattered snowball count from 8 to 6.
8. Increased Minishark's usage time from 6 to 7.
9. Galeforce's right-click now incurs a 50% damage penalty.
10. Reduced Cosmic Shiv's base panel from 218 to 188; added laser dispersion.
11. Shortened Nadir's usage time from 18 to 15.
12. Decreased Flurrystorm Cannon's overloaded ice projectile damage by 30%, from 18 to 16.
13. Aegis Blade's right-click spectral sword volume reduced by 30%; maximum damage decreased from 50x to 45x; now prioritizes pathfinding to attack Boss-level entities.
14. Snow Viper M16's ice cannonballs now penetrate 10 armor; magazine capacity reduced from 400 to 300.
15. Celestial Claymore's base panel reduced from 85 to 75; damage penalty increased from 50% to 70% for sentries thrown by impact.
16. Avalanche M60's magazine capacity reduced from 800 to 400.
17. Snowblindness's recoil reduced from 0.75 to 0.45; snowball damage increased by 200%.
18. Significantly increased Defiled Greatsword's real melee from the jungle scythe's speed; energy consumption rate increased by 25%; fixed energy frame rendering issues.
19. Increased Fates Reveal's usage time from 16 to 35; fixed number of generated phantoms from 2-4 to a fixed 2; phantom existence time reduced from 1200 to 600.
20. Chicken Cannon's base panel reduced from 290 to 220.
21. Terratomere's base panel reduced from 205 to 185; reduced frequency of triggering auric cutting.
22. Reduced existence time of Banshee Hook's spectral claw released by right-click from 360 to 160.
23. Comet Quasher's additional meteor count summoned by melee reduced from 3 to 1; base panel damage reduced from 160 to 80; usage time reduced from 28 to 15; removed mechanism of swinging to drop meteors towards mouse location.
24. Reduced Bubble Gun's base panel from 70 to 52.
25. Lunarian Bow's base panel damage reduced from 19 to 15; redesigned attack rhythm.
26. Fixed deceptive damage issue with Pulse Bow, significantly enhancing its combat damage.
27. Completely redesigned Lunar Flare Book and rebalanced its strength.
28. Increased attack speed of Stellar Striker.

Update: 16 Apr, 2024 @ 7:01am

——Developer responsible for the following content: HoCha113

Special Updates:
1. Added two new ranged weapons, Snowblindness and Slingshot.
2. Updated textures and animations for Storm Goddess Spear and Spear of Longinus.
3. Adapted compatibility with the Ammo Tools mod.

Bug Fixes:
1. Fixed an issue where AshWood Bow did not benefit from wood bow special attributes.
2. Resolved issues with Blossom Flux and Drataliornus not resetting attack speed charge on right-click, and Drataliornus being fully charged upon hit.
3. Corrected damage calculation for Nail Gun; nails now consistently spawn in sets of 3.
4. Fixed an issue where Snowball Launchers' snow mist would damage friendly entities.

Balance Adjustments (Thanks to testers: "像樱花一样飘散啊", "悬剑", "CataStrophe"):
1. Reduced damage of God's Light from Spear of Longinus by 50%.
2. Decreased damage from additional arrows fired by Hallowed Repeater by 50%; increased usage time from 20 to 30.
3. Arrows from Cobalt Repeater, Mythril Repeater, and Adamantite Repeater now only penetrate targets once.
4. Acorns from wooden bows no longer receive damage bonuses; fixed damage at 3.
5. Charging animations for Tsunami, Alluvion, and Monsoon are interrupted by attempting to left-click fire.
6. Improved usability of Animosity's right-click function.
7. Reduced usage time of Tyranny's End from 30 to 20; adjusted usage animation for smoother performance.
8. Blossom Flux and Drataliornus no longer deplete flight time on left-click hit; flight time is still depleted on right-click attack.
9. Reduced panel damage of Avalanche M60 from 90 to 62.
10. Removed right-click attack from Phoenix Blaster.
11. Reduced panel damage of Hand Gun from 32 to 20.
12. Removed bow drawing animation from Planetary Annihilation's left-click attack, Daedalus Storm Bow, and Contagion's right-click attack for improved realism.
13. Reduced firing interval of AcesHigh from 20 to 15.
14. Reduced recoil of Venus Magnum from 3.0 to 1.1; decreased usage time from 10 to 7; adjusted animation for natural feel.
15. Reduced panel damage of Shotgun from 36 to 28; minimized bullet spread.
16. Decreased usage time of Onyx Blaster from 36 to 18; reduced recoil from 6.0 to 3.2.
17. Decreased usage time of SDMG from 5 to 4; increased magazine capacity from 300 to 380; reduced recoil from 1.0 to 0.8f.
18. Reduced reload time of Onyx Chain Blaster from 160 to 120; increased damage bonus of Onyx Rockets from 105% to 125%; increased panel damage from 51 to 58; increased bullet damage bonus from 50% to 60%.
19. Reduced damage bonus of Animosity's right-click clustered bullets from 100% to 60%.
20. Adjusted bow drawing animation for Phangasm; reduced damage bonus of Phantasm's derived arrows from 200% to 80%.
21. Removed fixed 500 bonus damage when Deathwind fires laser with wooden arrows; reduced frequency of firing cosmic arrows.
22. Increased panel damage of Pearl God from 33 to 38.
23. Reduced panel damage of Cursed Capper from 31 to 22; decreased magazine capacity from 22 to 20.
24. Decreased usage time of Absolute Zero from 20 to 16; increased projectile flight speed for faster attacks.

Update: 14 Apr, 2024 @ 11:52pm

v_0.3.5.9.3
——Developer responsible for the following content: HoCha113

Emergency Bug Fixes:
1. Fixed a critical issue in multiplayer mode where mods failed to load.
2. Resolved description text and ammo conversion issues with the Ice Bow.

Update: 14 Apr, 2024 @ 9:54pm

v_0.3.5.9.2
Stability update, addressing issues reported by players.

——Developer responsible for the following changes: HoCha113

1. Special ammo pouches will now correctly correspond to the ammo type in most cases. For example, if a player is using the Unlimited Ichor Bullets from certain auxiliary mods, the ammo loaded will be 'Ichor Bullet' instead of 'Unlimited Ichor Bullets'. Similarly, if a player is using Unlimited Ichor Arrows, the bow's arrow animation will depict the texture of Ichor Arrow rather than Unlimited Ichor Arrows. This largely prevents absurd situations from occurring.
2. Adjusted the rendering of Fates Reveal to be more reasonable.
3. Optimized the hand-held animations for bows, fixing issues such as jittering and mirroring incorrectly under gravity reversal.
4. Fixed the hand-held animations for firearms and bows to properly adjust angles during gravity reversal.