tModLoader

tModLoader

Calamity Overhaul
Showing 41-50 of 146 entries
< 1 ... 3  4  5  6  7 ... 15 >
Update: 2 Feb @ 10:04am

v0.6.0.1.4

Hotfix

1. Fixed the issue where the Murasama's finishing move couldn't correctly deal damage to multiple targets in most cases.
2. Fixed the stacking issue of the Dark Matter Ball.
3. Fixed the issue where the names of reworked items weren't fully displayed, preventing enchantment prefixes or other mod's name prefixes from appearing.
4. Optimized the animation of the Mechanical Skeleton King’s arm and the laser prediction line.

The complete changelog can be found at Github [github.com]

Update: 2 Feb @ 3:38am

v0.6.0.1.3

Hotfix

The complete changelog can be found at Github [github.com]

Update: 1 Feb @ 5:14am

v0.6.0.1.2

Hotfix

The complete changelog can be found at Github [github.com]

Update: 1 Feb @ 3:48am

v0.6.0.1.1

1.Changed the mod's icon.
2.Changed the texture of the mod's mini-tag.
3.Optimized the combat experience with the mechanical boss.
4.The mechanical boss will use new textures.
5.The Omega synthesis UI will use new textures.
6.Reworked the Omega preview UI, adding a preview sidebar to the synthesis interface. Its internal storage space will be independent, unlike the previous shared storage for all crafting stations.
7.Right-clicking the Dark Matter Ball while holding an item will store the item inside.
8.Significantly optimized the performance of the Universal Greed Pickaxe in multiplayer mode. Now, right-clicking for large-scale block clearing will run smoothly and sync in multiplayer.
9.Removed all dungeon items. Now, after disabling the Weapon Overhaul, the search bar won't be polluted by dungeon items.
10.Optimized the homing AI for Baleful Harvester's projectile, which will no longer stick to the same target and stop rotating, preventing awkward visual glitches.
11.Reworked the attack for Stellar Striker.
12.Reworked the Sausage Maker.
13.Reworked the Vulcanite Lance.
14.Reworked the Starnight Lance.
15.Reworked the projectile AI for Submarine Shocker.
16.Reworked the Mirror Blade.
17.Reworked the Banshee's Claw.
18.Reworked the Hellion Flower Spear.
19.Reworked the Star Fuly.
20.Reworked the Eviscerator.
21.Optimized the user experience for The Enforcer.
22.Optimized the user experience for Wind Blade.
23.Optimized the user experience for Absolute Zero.
24.Added the weapon Wasteland Fang.
25.Added the weapon Sand Dagger.
26.Added the weapon Seasonal Kunai.
27.Added the weapon Wraith Kunai.
28.Added the weapon Weaver Grievances.
29.Added the accessory Justice Unveiled.
30.Corrected the magazine bullet reading settings, bullets are now FIFO (First In, First Out), not LIFO (Last In, First Out).
31.Reworked the magazine system.
32.Reworked the magazine UI.
33.Added dynamic bowstring animation for all bows.
34.Legendary weapons will no longer lose their level upon world change. They will retain their highest level record and follow the player.
35.The poison mist for the Dragon's Scale Greatsword will use new textures.
36.The Barren Bow will use new textures.
37.The ghost of Fates Reveal will use new textures.
38.The texture of the Warrior's Ice Scythe has been changed to make it more refined.
39.The charge UI for the Terror Blade and Banshee Hook will use new textures.
40.Added crafting conversion for class badges.
41.Added crafting conversion for gems.
42.The merchant will sell Wormhole Potions in multiplayer mode, sell Remembrance Potions after defeating Eye of Cthulhu, and sell Return Potions after defeating the Flesh Wall.
43.The tailor will sell Handmade Dolls.
44.Fixed the reloading misalignment issue with Avalanche M60.
45.Fixed the handheld animation issue for ammo boxes not adapting to gravity flip.
46.Fixed the issue where the Elysium Sky Cannon wouldn't convert rockets into Holy Fire Rockets.
47.Fixed the issue where firearm damage wasn't calculated based on the magazine's ammo content.
48.Fixed the issue where ranged weapons weren't affected by attack speed bonuses.
49.Fixed the issue where the Umbral Fire debuff wasn't properly dealing damage to entities.
50.Fixed the issue where spear throw sound effects were playing twice.
51.Snowblindness will now be crafted using Avalanche M60 instead of Snow Quay MK2.
52.Removed the rework for Purifying Fury.
53.Removed the rework for the Frostbite Blade.
54.Removed the rework for the Glorious Divine Stream Cannon.
55.Removed the reworks for the Wilted Spreader, Bloodblight Furnace, Elemental Injector, Chaos Breath, Shadowstream Injector, Terra Flamethrower, and Spark Injector.
56.Removed the setting where the Jungle Dragon generated a Golden Shrine Statue after being defeated in the Zenith world.
57.Removed the animation effects when holding the Phantom Fire Bow as it wasn't a good idea.
58.Removed the attack rework for Phangasm, as it wasn't fun.
59.Removed the attack rework for Planetary Annihilation, as it wasn't fun.
60.Removed the modification for Lunar Radiance.
61.Removed the experimental configuration for Weapon Adaptive Lighting.
62.Removed the experimental configuration for Weapon Adaptive Scaling.
63.Removed the Death Reaper Scythe.
64.Changed the main menu text to white instead of the previous non-pure color.
65.Created a new interactive UI for the Dark Matter Compressor.
66.Firearms will now properly show an empty chamber alert when manually reloading in empty magazine condition.
67.Corrected the internal name of the Spear of Longinus.
68.Corrected the internal name of the Neutronium Ingots.
69.Further optimized compatibility between the Infinite Ammo mod and the magazine system. For better experience, consider adjusting the magazine settings in mods like LuiAFK.
70.The Blaze Scimitar will now be obtainable from the Desert Plague Worm's treasure bag.
71.Added localization for Orderbringer and Greatsword of Judgement, replacing the previous incorrect vanilla text.
72.Adjusted the visual effects for Orderbringer.
73.Tungsten Bullets will have new projectile effects.
74.Optimized the handheld animations for most firearms and crossbows.
75.The Overhaul BibleBook can now only be crafted at a workbench, rather than being crafted bare-handed.
76.Item tooltips will no longer display "no recoil" unless the weapon has recoil greater than 0.
77.Added special artwork items that drop as unique loot.
78.Optimized the user experience for Devil's Devastation.
79.Increased the max stack size of Blood Tears to 64.
80.Increased the max stack size of all special ammo boxes to 64.
81.Added a 'Hide' option for the Murasama UI style.
82.Fixed the issue where original items might not display textures in the Omega Synthesis Table.
83.Reduced the firepower of Air Spinner.
84.The damage of Submarine Shocker's panel has been reduced from 90 to 80.
85.The Burning Sky can now be affected by attack speed bonuses and its use animation has been optimized.
86.Optimized the user experience for Ultimus Cleaver.
87.The Mutilator now triggers the Red Heart effect on critical hits, but it is limited by life steal cooldown.
88.Significantly reduced the number of projectiles for Earth.
89.Removed the attack rework for Svantechnical as it wasn't fun, and increased its magazine capacity from 280 to 880.
90.Slightly increased the knockback of the Barren Bow, but removed its lightning-based knockback.
91.Changed the projectile texture for Baleful Harvester.
92. The Dark Sphere will use a better UI to display its contents, and its contents will be archived
93. Slightly increased attack speed on all spear weapons
94. In Death Mode, players will not be able to use magic conch or Demon Conch when being targeted by a boss-level creature
95. The recoil setting of the firearm is changed to default off

Update: 14 Jan @ 8:49am

v0.5.0.2.8

Hotfix
Fixes for Issues Reported by Players:

1. Fixed the issue where the visual effect animation of Winter Divinity was not compatible with gravity inversion.
2. Fixed the issue where bow holding animations were not compatible with gravity inversion.
3. Fixed an issue where the Coin Gun could not reload properly after Better Experience was loaded.
4. Adjusted the hitboxes for the slashing attacks of Phantom Murasama.

Update: 11 Jan @ 12:12am

v0.5.0.2.7

Hotfix

1. Fixed an issue where Skeletron Prime would leave the battle immediately after being summoned in some cases
2. Adjust the recipe of some items based on player feedback

Update: 1 Jan @ 8:26am

v0.5.0.2.6

Hotfix

Add a unique "out of ammo" prompt for the Coin Gun.

Update: 25 Dec, 2024 @ 10:41am

v0.5.0.2.5

Hotfix

Fixed an issue where Tyranny from player feedback could not be synthesized

Update: 22 Dec, 2024 @ 10:06am

v0.5.0.2.4

Hotfix

Update: 22 Dec, 2024 @ 9:38am

v0.5.0.2.3

Hotfix