tModLoader

tModLoader

Calamity Overhaul
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Update: 21 Oct, 2024 @ 5:26am

v0.5.0.1.1

1. Decrease the firepower of the Disseminator.
2. Increase the Infinity base panel from 85 to 105.
3. Increase the Onyxia magazine capacity from 220 to 280.
4. Decrease the Terror Blade base panel from 560 to 510, while doubling the projectile speed.
5. Extend the usage time of Snowblindness from 3 to 4.
6. Decrease the Snow Quay magazine capacity from 400 to 200.
7. Increase the Dragon Rage base panel from 850 to 920, which can gain legendary prefixes through the Goblin Engineer's reforge.
8. Snow Quay and Avalanche M60 will have their large ice cannonballs affected by gravity, resulting in projectile drop instead of the original straight trajectory.
9. Heavenfall Longbow will be able to kill dummies in terms of block interaction.
10. Slightly adjust the firing port positions of the Anti Materiel Rifle and Tyranny's End for a more natural feel.
11. Adjust the initial speed of the Joy Glaive generated by Devil's Devastation, preventing them from all floating upwards and affecting aiming feel.
12. Update localization texts for Dragon Rage in English, Russian, German, etc., instead of using outdated description texts.
13. Correctly format several English localized item names.
14. Rebel Blade and Dragon Sword will allow continuous use (while global auto-fire is turned off).
15. Murasama's Rising Dragon Slash will be able to launch multiple gathered enemies at once instead of just one.
16. Whiplash Galactica will apply a death mark debuff to enemies instead of an incorrect placeholder Buff instance.
17. Revolver-type weapon reloading animations will rotate in the correct direction according to the player's orientation instead of only counterclockwise.
18. Remove the requirement for true melee weapons without projectiles to gain legendary prefixes; now most swinging weapons can gain legendary prefixes.
19. Murasama's UI will be redesigned.
20. Fading Glory will use a new texture.
21. Simplify the crafting of Dawnshatter Azure.
22. The Mechanical Skull King will use a new texture.
23. A new shooter weapon, Snow Quay MK2, has been added.
24. Redesign Fading Glory's attack; decrease base panel from 882 to 352.
25. Infinite Ingot and Universal Greed Pickaxe will use new textures.
26. Rebel Blade will use a new texture and have its attack redesigned.
27. Snow Quay, Snowblindness, and Avalanche M60 will use new textures.
28. Simple Muzzle Brake, Precision Muzzle Brake, and Element Muzzle Brake will use new textures.
29. Galactic Disaster will use a new texture and have a larger collision detection.
30. High Explosive Box, Burning Ammo Box, Dragon Breath Box, and Armour Piercer Box will use new textures.
31. Black Zone Cleaver, Roche's String, Stellar Hunter, Light of the Star Tomb, and Planet Messenger will use new textures.
32. The Devourer will use a new texture and art style, and modify the right-click attack mechanism of Annihilating Universe to make it more useful.
33. Drop rule modification: Ghost Fire Whip will have a 25% chance to drop from Polterghast's treasure bag instead of being dropped directly by the Boss.
34. Drop rule modification: Nadir and Ataraxia will have a 25% chance to drop from the Devourer of Gods' treasure bag instead of being dropped directly by the Boss.
35. Drop rule modification: Auric Bar will drop from Yharon’s treasure bag after defeating Yharon twice instead of being dropped directly by the Boss.
36. Transmutation Of Matter will now properly display an icon when hovered over, indicating that the block can be interacted with; the interaction priority will also be adjusted for better logic. Right-clicking Transmutation Of Matter while holding Universal Greed Pickaxe will open the crafting UI instead of removing the block.
37. Desert Disaster Worm Guard will count as a worm-type enemy and enjoy related damage reductions.
38. Fix the issue where the Grand Guardian recipe was not modified.
39. Fix the issue where the item description bar would briefly display garbled content after the first game launch.
40. Fix the issues where the Spear of Longinus, Planet Messenger, and Galactic Disaster could not receive any reforge prefixes, and also fix the issue where they would not be allocated to the rogue list in the travel power menu.
41. Fix the issue with Halibut Cannon potentially exhibiting an AI anomaly when firing special projectiles, such as bullets only moving towards the 0-degree angle.
42. Fix the issue where the player's attack action would be forcibly interrupted shortly after using Dragon Rage while holding right-click and rotating counterclockwise, or when using that attack while facing left.
43. Fix the issue where certain handheld-animated weapons would attack repeatedly and generate a large number of overlapping projectiles, causing game lag in absurd situations, such as when the player is attacked by THELORDE or other mod interactions. (Note: This is a bug that only triggers in absurd situations, typically caused by other developers writing code that does not comply with development rules, and creating this fix patch is purely to ensure the robustness of the mod program.)
44. Enemies killed by Dawnshatter Azure will no longer trigger multiple death events; instead, they will drop multiple loot normally, such as not generating dozens of pillars after killing cultists with Dawnshatter Azure.
45. Fix the issue that causes the game not to load when enabled alongside the Artificer's Mario Badges mod.
46. Fix the issue where the Mechanical Skull King's head was not visible during the entrance animation when no difficulty modes (Revengeance and Death) were enabled.
47. Remove Spectre Rifle.
48. Remove Marble Elemental.
49. Remove the redesign of Tradewinds and Ghastly Visage.
50. Temporarily remove Reminiscence Breastplate as it is not yet completed.
51. Remove pebble items and flint items; digging stone and dirt blocks will no longer drop pebbles or flint.
52. Completely remove Petrified Disease, Realm Source, and Guardian Terra.
53. Remove Violet Conjecture, White Fraud, Granite Spear, Marble Spear, Granite Boomerang, Marble Dagger, Marble Rifle, Granite Rifle, Slingshot, and Arcane Tablet.
54. Remove the experimental setting 'OpeningOuk Modification'.
55. Remove the redesigns of Goldplume Spear, Elemental Lance, Gilded Proboscis, Stream Gouge, and Earthen Pike.
56. Remove the Easter egg regarding the music box.
57. Remove the interaction with Eternal Soul.
58. Remove The Final Touch.
59. Remove Simple Storage Battery.
60. Remove the redesign and replica items of Cosmic Shiv, Scorpio, Norfleet, Wingman, and The Hive, as the original calamity already has good redesigns.
61. Remove the weak reference interaction modifications for ThoriumMod.
62. Remove the setting for Murasama's blade size scaling, as this setting is rarely used and unnecessary.
63. Remove the enraged AI of Hive Mind and Perforator during Blood Moon; Blood Altar will no longer drop during Blood Moon.

Update: 13 Oct, 2024 @ 11:57am

0.4.0.6.2

Hotfix

Update: 30 Sep, 2024 @ 1:24am

v0.4.0.6.1

Hotfix

Update: 30 Sep, 2024 @ 12:42am

v0.4.0.5.9

Hotfix

1. Removed the internal test item Infinite Stick.
2. Fixed the texture rendering offset issue for the Spectral Matter series.
3. Optimized the electric arc effects.
4. The charged feather fired by Gilded Proboscis was reduced from three to one, but damage increased by 100%.
5. The blade size of Stellar Striker decreased by 30%.
6. Fixed an issue in multiplayer mode where world data was frequently sent during a Blood Moon.
7. The damage of the giant water tornado fired by Briny Baron was reduced by 25%.
8. The derived electric arc damage of Submarine Shocker was reduced by 33%.

Update: 28 Sep, 2024 @ 10:50pm

v0.4.0.5.8

Hotfix

1. Graphics performance optimization
2. BloodAltar added a synthetic formula

Update: 27 Sep, 2024 @ 6:29am

v0.4.0.5.7

Hotfix

Multiplayer fix

Update: 27 Sep, 2024 @ 2:26am

v0.4.0.5.6
1. Replace the code library functions, and most of the important features of the mod will be implemented using the API provided by the InnoVault Mod.
2. Optimize the multiplayer experience of the Blood Altar.
3. Fix the visual abnormalities of the attack effects for Holy Collider and Devil's Devastation in multiplayer mode.
4. Redesign the UI of Murasama, and fix the knockback effect's abnormality in multiplayer mode.
5. Fix the issue where the Enchanted Boomerang's stealth attack would summon multiple falling stars.
6. Fix improper translations in some localized texts.

Update: 27 Sep, 2024 @ 2:20am

v0.4.0.5.5

Update References

Update: 9 Sep, 2024 @ 6:01am

v0.4.0.5.4

Hotfix

1. Optimized the positioning logic of sword animations, fixing a minor jittering issue when the player moves at high speed. Also fixed the slight offset or angle error in sword animations when the player is on a mount.
2. Fixed the issue where the collision range of Dragon Rage was not affected by melee size bonuses.
3. Redesigned the Omega Substance Polymerizer UI, making it much easier to perform bulk crafting quickly.

Update: 7 Sep, 2024 @ 5:44am

v0.4.0.5.3

Hotfix

1. Fixed an issue where some visual effects were invisible because most particle textures were mistakenly loaded as transparent materials.
2. Fixed the incorrect knockback direction for most melee weapon blades.
3. Fixed the issue where Eater of Worlds, Desert Scourge, Perforator, and Armored Digger bodies were not being recognized as worm segment entities by the game, which will now allow them to properly receive various worm segment-related buffs and damage scaling.
4. Reverted the Murasama change; its critical hit rate against worm segments will no longer be subject to extra scaling, as this was an unnecessary nerf.