Left 4 Dead 2

Left 4 Dead 2

Total L4D1 Conversion
Showing 1-9 of 9 entries
Update: 17 Mar, 2024 @ 5:51pm

• Re-added Dead Body Piles fix. (Less body piles are changed to prevent bugs, there might be missing textures when transitioning to L4D2 maps.)
• L4D1 Common Infected Animations & Physics have been fully ported. (They weren't originally working.)
• Included TLS CI Textures for color variety.
• Cleaned up Weapon & Item materials a little.
• L4D1 Level Transition UI doesn't seem to fully work on mutations, I got it close enough.

Update: 9 Mar, 2024 @ 10:10pm

Update: 2 Mar, 2024 @ 7:58pm

Every particle has been ported from L4D1, the most noticeable are..

• Fire. (Might bug when transitioning from L4D1 to L4D2 campaigns, just reload the map.)
• Muzzleflashes.
• Impact Particles.
• Explosions

Weapon and Item Materials have been changed to default but aren't broken anymore.

Removed L4D1 dead body pile fix because of bugs.

Update: 28 Feb, 2024 @ 3:14pm

THE SACRIFICE UPDATE

• Added The Sacrifice Campaign.
• Changed L4D2 Infected to L4D1 Infected for The Sacrifice.

• L4D1 Boomer Sounds.
• L4D1 Smoker Sounds.
• L4D1 Hunter Sounds.

Update: 26 Feb, 2024 @ 6:50pm

• HUD fix.
• Map fixes.
• L4D1 attachment positions restored.

Update: 20 Feb, 2024 @ 3:24pm

• Weapon Overhaul to have TLS support. (Except Uzi sadly)
• Pump and Auto Shotgun reload change to match L4D2 counterparts.
• Turned down reflections on a ton of props to match L4D1.
• Added Versus team select images.
• Fixed L4D2 dead body piles being used in L4D1 maps
• Fixed Shiny Pipe bombs.

Update: 17 Feb, 2024 @ 9:48pm

Update: 16 Feb, 2024 @ 8:03pm

• UI Bug Fix

Update: 16 Feb, 2024 @ 6:35pm