Dominions 6

Dominions 6

ashes.dm - EA Velscia
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Update: 9 Apr, 2024 @ 1:51pm

1.51

-- Fixed copystatted summon spells so Ermor doesn't get Velscian Lares, and Ur doesn't get Vanths. A submod will be forthcoming that will give limited access to some of the Velsci content to other nations, since it has been requested.
-- Also set the Stone of the Sea to be nation-specific rather than attached to a homerealm.

Update: 13 Mar, 2024 @ 5:39pm

1.52

-- Quick fix to add an #end to the Hepatoscope.

Update: 13 Mar, 2024 @ 2:37pm

1.51

-- Sites now have new sprites, thanks to the new #spritelook command.
-- Second embarrassing fix to forts. Velscia now correctly constructs City Palisades.
-- Other minor fixes.

Progress is coming along on my second nation, for any of those who are curious. It will probably be released in a slightly unfinished state due to unforseen modding limitations, but that will hopefully resolve itself in time.

Update: 21 Feb, 2024 @ 7:01pm

1.5

-- Charus have E2D2 if you Divine Name/Gift of Reason them.
-- Fixed Charus to be troops, rather than commanders.
-- Velscia now has walled cities as their fort type. I am genuinely astonished that I made the mistake of giving them normal forts.
-- Added Vanths - an angel-like commander summon with F1E1D2. Each one comes with a Charu as a bodyguard.
-- Reduced the base strength of Phersus' Grapple attack.
-- Minor sprite edits.

Update: 17 Feb, 2024 @ 5:48pm

Patch 1.41
-- Added a couple special attacks to Phersus. edit: Damage on them is a bit too high, it'll be a bit lower next patch.
-- Lowered Tarchunas's age a little.

Update: 17 Feb, 2024 @ 2:12pm

1.4: Post-Launch cleanup

-- Switched Velscia's scales bonus from Misfortune to Order. The former was a poorly-thought-out bit of theming. Order seems more appropriate for the 'hopelessly stratified' Velsci and the isolationist Akri.
-- Added the pretender chassis discounts I neglected. The list is now Mother of Lares, Golden Lion, Sacred Geyser, Statue of Fertility, Titan of Forethought, Titan of Heaven.
-- Rethemed Turonas slightly, since I wasn't happy with them. They're now fire/water casters with a strong elemental random. I'll have to see whether this makes them feel better or not, but I wasn't happy with Superbian ladies being so much weaker. Cost reverted to autocalc, since this is an objective paths buff.
-- Superbi paths reworked so they're more chaotic, but more powerful. You're no longer guaranteed a 3 in something, but they can roll a crazy number of elemental paths if you get lucky, and 3s are still common. Getting a bum roll still sucks, though - if you want consistency, recruit Turonas or Fasenas.
-- Finally fixed the Zilach's chariot lance. He'll get two attacks on chariotback, but whatever.
-- Made the Mother of Lares female, the game should stop misgendering her now.
-- Added new screenshots to the Workshop page.
-- Hirpi down to 275. Autocalc was making them overpay for their flavor traits.
-- Trutnuths to 95. They're a lot like Soothsayers, but with a point of holy.
-- Tarchunas to Fire 3. He should at least be comparable to a Superbus!
-- Phersus to 20 command with no morale penalty. If they come with boxers, they should be able to lead them, at least!
-- Avispeks to 85. They're slightly cheaper since they're foreignrec only.
-- Cestus to 0 Defense, wiping out the penalty. Boxers really sucked with 8 Defense, hopefully they're at least tolerable now.
-- Slight edits to unit descriptions here and there.
-- Netsvis' random changed to 50%. They should be decent at a flat 200g - Velscia's not supposed to have hyperefficient researchers.
-- Flagmen down to 165. They're roughly comparable to Phlegran Oppressors.

Update: 16 Feb, 2024 @ 8:17pm

-- updated notes in ashes.dm

Update: 16 Feb, 2024 @ 7:57pm

ashes.dm Version 1.3

-- release! previous patchnotes are in the mod folder.
-- added a banner.
-- redid splendid hoplite sprite.