The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Rep] Sacred Dreams Act I
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Update: 16 Mar, 2024 @ 12:37pm

Commentary:
You could have noticed that the Dream Guard becomes quite powerful at the end of most runs, while taking some time to grind the points for Sand Pouch's abilities;
He's really strong but slow, which isn't very fun, considering that most of the time you'll be waiting for your Sand Pouch to recharge instead of dealing damage on your own;
This update aims to change it, making somnolence less powerful, but allowing you to apply it more frequently, while also providing some changes to the "meta" of the Dream Guard's abilities (and making sandplosion finaly usable...);

Changes:
[The Dream Guard]
-Decreased the Dream Guard's damage penalty from 50% to 40% (base damage increased from 1.75 to 2.10);
-Removed one the Dream Guard's birthright effects that decreased his damage penalty from 50% to 70%;
-Decreased the additional damage dealt to enemies with the Dream Guard's birthright when somnolence expires from 75% to 50%;
-Sandplosion spawned by killing enemies with the Dream Guard's birthright no longer deals damage;
-Pressing TAB while in the room with enemies will now reduce the Dream Guard's sand meter opacity down to 25%;

[Sand Pouch]
-The Sand Pouch now recharges faster by 33% for the Dream Guard;

[Somnolence]
-Decreased the damage dealt to enemies with somnolence;
-Decreased the strength of somnolence's slowness on bosses;
-Decreased the somnolence immunity time for bosses by 20%;
-Somnolence's initial stun inflicted on bosses can no longer be halted by Coma Cloud;
-Enemies with somnolence will now take only 50% more damage from familiars;
-Enemies with somnolence will now take only 20% more damage from unique sources (like blue flames from Ghost Pepper);

[Sandplosion]
-Sandplosion got a visual and technical overhaul (Now much move convenient to use);
-Increased radius by around 20%;

[Swift Step]
-Increased the amount of i-frames given by Swift Step's dash;
-Added a delay between Sandplosions caused by Swift Step's and Sandplosion's synergy;

[Coma Cloud]
-Coma Cloud, spawned by Sandplosion will now differ in sizes (depending on how big the Sandplosion was and on your synergies);

[Sparkling Sand]
-The total amount of damage dealt by the end of somnolence's duration will now always be equal to 5 times player's damage (capped at 50);
-The intervals between each damage tick will differ depending on somnolence's max duration (The shorter somnolence is, the faster the damage will be dealt);

[Oversomnia]
-Decreased the damage dealt to enemies with Oversomnia;
-Oversomnia no longer increases the somnolence's duration;
-Decreased the max immunity time to somnolence inflicted by Oversomnia's stacks by around 50%;

[Deep Sleep | Dream Warrior]
-Deep Sleep now increases somnolence's duration by 35% (from 100%);
-Dream Warrior now increases the damage dealt to enemies with somnolence by 25%;
-Dream Warrior's damage no longer scales with the current floor;

[Spindle Spikes | Shooting Stars]
-Decreased the damage dealt by Spindle Spikes;
-Spindle Spikes and Shooting Stars will no longer spawn from the additional Sandplosions caused by Pouch Toss and Sandplosion's synergy;

[Other]
-Added a new console command that increases/decreases the current amount of the Dream Guard's ability notches;
-Using Genesis as the Dream Guard will now give you back all of your used points (for both abilities and slots);
-The Dream Guard's unique death animation will now only play when he dies for good (With no extra lives);
-Reduced the base change to shoot a star with Sleepy Head transformation;
Fixes:
-Somnoleptic Shrine now becomes unusable when broken (Previously could give you a slot upgrade even when broken)
-Fixed an issue when Oversomnia's stacks remained on the enemies even when the somnolence's effect is expired;
-Fixed an issue when one of the Dream Guard's Birthright effects did not replenish on killing enemies the Dream Guard's Sand Meter;
-Fixed several issues with Flaring Candle related to tainted Lazarus's switch mechanic;
-Fixed the Dream Guard's broken death animation that plays upon touching white fireplace in Downpour;
-Fixed an issue when the Dream Guard's sand meter did not replenish after killing enemies with somnolence using Euthonasia;
-Fixed an issue with Dream Snatcher that made it return to the player when colliding with friendly enemies;

Update: 28 Feb, 2024 @ 8:31am

Update: 28 Feb, 2024 @ 7:12am

Update: 28 Feb, 2024 @ 4:18am

Update: 27 Feb, 2024 @ 6:33am

v1.1.2.0:
-Revamped and overhauled the data save system;
-Some sprite changes;
-Added a condition for der Sandmann to be unlocked only when all of the Dream Guard's marks are beaten in hard mode;
-Protective familiars (like plushy guppy, plushy plum etc.) now will take damage only from projectiles that can damage the player;
-Friendly Ravagers now won't attack if there's no enemies in the room;
-Fixed a softlock with Sand Pouch/Dream Snatcher and Metronome;

Update: 22 Feb, 2024 @ 5:46am

-Fixed an issue that prevented the Dream Guard's Somnoleptic Shrine from being bombed
-Fixed some bugs related to the Dream Guard's Sand Pouch synergies

Update: 21 Feb, 2024 @ 1:19pm

--Changes--
-Revamped the pool system;
-Updated the Dream Guard's guide that is displayed at the beggining of the run;
-The Dream Guard's sand meter will now passively go to 25% of it's opacity when the room doesn't have enemies in it;
(Comes back to 100% when TAB is held)
-The Dream Guard's Somnoleptic Shrine will now always give 25% flat progress to sand meter when bombed;
-Changed the position of the Dream Guard's Somnoleptic Shrine to make it accessible with the old wardrobe mod;
-Sleepy beggar now wont give any diplucate items or trinkets;
-Sleepy beggar will now give sedatives when his trinket pool is empty;
-Lowered the chance to get a trinket from sleepy beggar (from 50% to 33%);
-Increased the chance to get an item from sleepy beggar by a tiny bit;
-Added a synergy for Midas' bombs and Epic Fetus;
-Some encyclopedia changes;
-Changed some EID wording regarding the Dream Guard's upgrades to make it less confusing;
-Added a sound for when little Hornfell gives an item for beating last floor without damage
--Fixes--
-Fixed an issue that spawned a set of the Dream Guard's upgrades on the first floor after dying with at least 1 point;
-Fixed an issue with Reverse Hanged Man not dropping coins from enemies with somnolence;
-Fixed an issue where BedTime Story unlocked after beating Mother's first phase

Update: 18 Feb, 2024 @ 4:00pm

Update: 18 Feb, 2024 @ 3:35pm

-Pools adjustment

Update: 18 Feb, 2024 @ 2:37pm