Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

United Federation of Planets 2025 V0.29.0
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Update: 11 Jul @ 7:57am

Few minor alterations and repaints

All Federation ships now have hotkey commands!!

so if you want to fly your vessel manually? without firing every weapon in disarray? now you can strategize your arsenal with the hotkeys system i have added to the vessels.


best way to utilize it is as follows
1: is allways all phazers, so don't have to waste torpedeos
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the other numbers Vary pending class of ship.

2 - 5: is either the first foreward torpedeos (or when it comes to dreadnoughts either 2 or 3's) then pending the class it will carry on forward then move onto aft topedoes
6 - 9 = last of the torpedoes, missles. or in smaller vessels can disable your sheilds, engines, seperate (galaxy class) or tractorbeams
0 = is always the mining lasers

Update: 18 Jun @ 7:54am

Engine Improvements and redesigned some of the shuttles and added few aditional ships and sheild changes :)

Update: 13 Feb @ 6:11pm

Some of the Shipyards have had armours reduced to allow them to be built earlier. Sovereign has been adjusted speed and sheilds around whole of the saucer section.

New listening post for increased sensor range, new Torpedeo turret has been added, so enjoy the updates and adjustments

Update: 11 Feb @ 7:01pm

Sovereign Overhauled. extra sheilds and some weapon rearrangement. speed increase. few other classes slightly altered for update

Update: 15 Nov, 2024 @ 6:50pm

if some of the mids are not mentioned her is mor the starting credits or non esional

Update: 5 Nov, 2024 @ 4:35pm

some new updated tweeks to the Tng era most ships torpedos are automated improving fire time

Galaxay has been lightened and more core armour is lighter to increase damage for when ships out armour fails, Sovereign has been reconfigured to be more efficent in terms of engine and sheild placement. weapons have all been upgraded for making torpedoes automated so no longer require crew. added the Posiden refit class so when your in late kirk era you have a dreadnought before moving onto the excelsior.

Update: 24 Oct, 2024 @ 6:58pm

25/10/2024
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been taking a look at some of the ships and sorting out issues with some of the crew quarters that when hiring in the campaign they weren't able to get recruited,

(WIP) - federation Ships going from after Ambassador. (TNG, VOY, DS9 and custom modern ship vessels) have been modified to have cpu assisted torpedoes and phasers. so crews can work on other tasks afftected classes are as follows

Saber
Norway
Steamrunner
Galaxy
Nebula
Defiant
Delta flyer
Nova
Intrepid.

will get soveriegn and othe modern classes added with the sysyem so when torpedeos are switched off for the perfect strike you can activate them one at a time to create a volley effect.

Update: 4 Sep, 2024 @ 10:16am

Few minor ship fixes, crew quarters adjust to allow access in campaign hiring. Excelsior and Ambassador class has been sorted

Intrepid class sheilds on port and starboard Nacelle have been readjusted so more efficeint in battle.

Update: 26 Jul, 2024 @ 8:02am

Defiant Class Has been overhauled and made to look more accurate to top down veiw

Update: 22 Jul, 2024 @ 12:27pm

Sovereign Class Has been done and improved to look more Accurate