Barotrauma

Barotrauma

"New seven" job pack
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Update: 26 Jul, 2024 @ 5:27am

= Major rebalance (w/ bug talents bug fix):

Chief left talent tree major buff (now some effects are way more stronger than before)

Blacksmith left talent tree rework (Now agressor can finally be a good talent tree)

Raider "Kill-a" talent description fixed

(and some minor updates to other roles too)

= Added Deutch localization (BETA)

= Some description added to questionable talents

Update: 20 May, 2024 @ 1:05am

Added chinese translation
Added spanish translation

Update: 30 Apr, 2024 @ 3:30am

Balance changes in "Sea wolf" talent tree

Now all "musical" talents has a limit , i seen a lot of ppl abusing infinite amount of exp/skill gain to be extremely overpowered after 20-30 min or so

Because of that (maybe too late) , i made a cap for all musical talents , but also buffing them a bit.

(Also a fix for "Inspiration" talent , it gives a skill point to a random crewmate , not a closest one (also it didnt gived skillpoint to a hunter))

Update: 28 Apr, 2024 @ 9:56pm

Changes in mod code

Optimization

(R: sometimes on server start , there is a pop-up "Server runs slowly" , with this update server should be fine from now)

Update: 25 Apr, 2024 @ 1:23am

Fix for 1.4.4.1 update

(Probably) hash fix

Update: 18 Apr, 2024 @ 10:56pm

hash fix

Update: 18 Apr, 2024 @ 10:44pm

Major bug fix

Minor rebalance in "lay-down-get-items" talents

From now on , some of them get a max. amount per mission
Or , they get worser version of item (exm.: "Saboteur" talent)

Big buff in "Factory worker" talent tree (Blacksmith)
i seen that almost no one uses "Factory worker" talent tree , so i buffed it a bit (1.2x) and updated description , for better understanding what it can buff and how strong it can buff some item (Overcloak talent)

Decreased "Blacksmith" max count to "1"
Increased base HP debuff (Blacksmith) = "0%" > "-5%"

Added new effect in "Overcloaker" talent
"+15% skill gain when fabricating any stuff"

Increased base HP debuff (Raider) = "№0%" > "-10%"

Increased base HP buff (Knight) = "+15%" > "+35%"

(Knight is a pure tank , with a new "Abyssal" difficulty and other diff. reworks in next update, its poses a problem to knight in early game , which is a bad situation for a team and knight itself , so +20% base HP buff is a strong , but fair buff)

Increased base HP(Chief) = "0%" > "+5%"

Increased base HP (Genetically modif.) ="+5%" > "+10%"

Decreased base HP buff (Hunter) = "+15%" > "+10%"

Increased base HP debuff (Trader) = "+5%" > "-5%"

Update: 10 Apr, 2024 @ 9:06am

hash

Update: 10 Apr, 2024 @ 8:58am

biggest bug fix ever (rip)

Update: 10 Apr, 2024 @ 3:20am

bug fix , update prep