Barotrauma

Barotrauma

"New seven" job pack
27 Comments
Voids / Tale 19 Jul @ 3:37pm 
Does the Genetically Modified "Mutant" Talent tree's "Miracle in Progress" protect from all afflictions possible in the game? As in, any-any negative effects (basically, you become immortal?)?

Also a question with Neurotrauma's compatobility: me and my friend's have had no problems, but I'm curious - do Neurotrauma's afflictions apply too? :D
BAGIRA  [author] 12 Apr @ 12:44am 
This mod doesnt override anything and will work perfectly in almost all cases, but i didnt tested it w/ dynamic europa, so i cant say for 100% sure.

Btw , If there is anything that will conflicts w/ dynamic euro - let me know and its gonna be patched

(Still , there is one well known issue: jobs cant be hired via HR due to not having any presets to hire from (use jobs-o-trauma for fix))
TheFirebender 11 Apr @ 3:10pm 
Iss it compatible with Dynamic Europa? If not, any chance of adding a patch?
BAGIRA  [author] 1 Apr @ 8:21pm 
Factory worker bug fixed , thanks for feed back :dealerrizz:

And about multi-tools meta - added a chance of gaining a repair pack , right now its still a some-what usefull talent that works everytime , yet overall amount of multi-tools will be way lower
TortuousAugur 29 Mar @ 6:49pm 
Also, was professional repairman talent suppose to drop a repairpack item every single time anything was repaired without limitation? I was noticing I got fairly overwhelmed by multi-tool items fairly quickly.
TortuousAugur 29 Mar @ 6:05pm 
@BAGIRA hey, just a heads up: the Blacksmith has a coding error for Agressor and Repairman blocking Factory Worker. In the code, you identify Factory Worker as "factory_worker" but in the other talent trees you attempt to block "factory worker". This causes Factory Worker to be available at all times after two tier two talents have been unlocked.

I have to say, it is kind of humorous that you can partially spend in Agressor or Repairman and then spend in Factory Worker, thus locking you out of spending into the other until you complete Factory Worker.

Cheers! Love the mod!
无魄 11 Feb @ 10:51pm 
@HabbaTheYut Try different download methods? For example, downloading from a server or from a creative workshop, based on my personal online experience, should not be related to the mod itself.
BAGIRA  [author] 10 Feb @ 3:31am 
Or just pm me , this is way faster and easier method
BAGIRA  [author] 10 Feb @ 3:30am 
I need a msg that appears in console , when issue occurs

Maybe w/ info in console i can help to fix
HabbaTheYut 9 Feb @ 2:57pm 
My buddies still have the same issue where it says 0mb out of 0mb on the mod, they installed it and retried but it didnt work, and then I had them reinstall and it doesnt work, its only this mod that refuses to work and im kinda lost on what to do lol
无魄 14 Jan @ 7:39am 
Oh, thank you very much, great mod:steamhappy:
BAGIRA  [author] 14 Jan @ 7:13am 
Patch done , now you can play w/ agriculturist and job pack :approved:
无魄 14 Jan @ 1:47am 
Ah, so it was my mistake. Thank you for your answer. I will wait for your patch:steamthumbsup:
BAGIRA  [author] 14 Jan @ 1:23am 
Due to 2 same tallent`s (Buther) in Agriculturist job and Hunter it fails to load.

I will do a patch to make it work with this job

Stay tuned m8
无魄 14 Jan @ 12:35am 
Do you mean these? I am using machine translation, which may result in inaccurate understanding
无魄 14 Jan @ 12:34am 
B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 35
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 405
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass58_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 283
无魄 14 Jan @ 12:34am 
‖color:#9370DB‖[New seven]‖color:end‖ Failed to load "C:/Users/Administrator/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3167994183/Talents/Talents.xml": Failed to add the prefab "Butcher" (Barotrauma.TalentPrefab) from "New seven" (C:\Users\Administrator\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3167994183): a prefab with the same identifier from "Agriculturist Job" (C:\Users\Administrator\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2946558743) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in
BAGIRA  [author] 13 Jan @ 11:45pm 
Can you send me a screenshot of a console in pm?

Bcs mod works just fine
无魄 13 Jan @ 4:06am 
Due to certain reasons, the module cannot be enabled:steamfacepalm:
dawerrr 7 Dec, 2024 @ 1:08pm 
tak jestem polakiem i "paczka prac" wydaje mi się być śmiesznym zdaniem.
BAGIRA  [author] 4 Dec, 2024 @ 4:04am 
Idk what causes such problems , try to re-install mod

Sometimes this work , sometimes not
HabbaTheYut 2 Dec, 2024 @ 4:58pm 
Are you able to fix the bug where it makes my friends "download" the mod when they have it, because it doesnt let them join
BAGIRA  [author] 29 Nov, 2024 @ 8:38pm 
More over , price is unbalanced and can be pretty big or low

Yet. if you dont wanna to deep dive in code , here is price multiplier:

Blacksmith x0.80
Chief x1.0
Gen. modified x2.0
Hunter x0.80
Knight x0.60
Raider x2.0
Trader x1.0
BAGIRA  [author] 29 Nov, 2024 @ 8:34pm 
Right now mod is only on "keeping-alive" support , i dont play baro for a moment (and also dont wanna touch baro code for a time too)

But maybe some time after i will add that they can be hired.

Yet , if you wanna hire them w/o waiting for update - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3028398595&searchtext=jobs+o+trauma
The Viral Divinity 29 Nov, 2024 @ 1:26pm 
Can't seem to hire anybody with any of these jobs, looks like only players can use them :/
Hornet 2 May, 2024 @ 11:55am 
Топчик, классные профы
stvladimirrr 10 Apr, 2024 @ 2:39am 
Я не знаю польского, живите с этим :The_Slayer: