Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

MMCT rework - power cables and stuff
Showing 1-10 of 10 entries
Update: 10 Sep, 2024 @ 12:32pm

Updated to 0.27.1
Added nebula effects.
Optimized some energy transfers.

Update: 28 Mar, 2024 @ 3:32pm

Added tech tree unlocks for modular reactors.
Fixed modular reactor costs to be a bit more in line with power costs od base game reactors.
Added starter ship, available from ship library. Can be selected at start of the game for exactly 70200.

Update: 20 Mar, 2024 @ 2:04pm

Increased modded capacitor compatibility.
Fixed and simplified diode connector a bit - it can now power new rocket thrusters, but still engine room cannot distribute power due to base game bug. Working on workaround!

Update: 16 Mar, 2024 @ 8:40am

Added new modular engines support.
Some minor tweaks as well.

Update: 8 Mar, 2024 @ 2:49pm

Updated connector graphics a bit.

Update: 8 Mar, 2024 @ 1:38pm

Added new part: one-way connector. WIP.

Update: 29 Feb, 2024 @ 2:43pm

Version bump, no other changes.

Update: 29 Feb, 2024 @ 2:38pm

Fixed transfer rate of thermal junction.

Update: 28 Feb, 2024 @ 4:15pm

Fixed mod ID

Update: 28 Feb, 2024 @ 3:21pm

First Version