Barotrauma

Barotrauma

Hourglass
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Update: 7 May @ 3:01am

- Added Barotrauma experience (guards drowner)
- Added door entrance to magnetic zone on "dead space" for repairs from inside.
- Added Fuel Rods count WiFi chat msg.
- Added labels to most circuits in circuit boxes.
- Reworked some sub deco.
- Reworked and improved waypoints.
- Revamped right side to remove "dead space".
- Separated off the oxygen generator to its own room.
- Changed outdoor cameras to be directional where double click switches to drone view.
- Changed to average fuel % and added rod count to displays
- Changed 'outside' surveillance camera to be (corner) directional clicking where double click switches to drone view.
- Adjusted to 0.36 NBL, 18 descend speed.
- Revised some smart ducts to regex version
- Revised airlock pump logic when exit is broken, it will now turn off pumps.
- Freed 1 slot on each junction box by moving surveillance center power wires to drone docking port.
- Fixed top docking port buttons making bots stuck when undocked by preventing bot interaction via DMX.
- Disabled collisions for external engine deco, discharge coil deco, depth charge deco and bottom turret deco.
- Optimised bottom docking port.
- Optimise supercapacitor controller to 2C.
- Optimised some circuits

Update: 14 Dec, 2024 @ 2:38am

- Added camera view for drone
- Changed 5 to D (drone) on 5in1 multiswitch periscope indicator
- Updated Dronefin

Update: 13 Dec, 2024 @ 3:02am

- Added Bar Speakers that plays music
- Updated Dronefin

Update: 12 Dec, 2024 @ 3:10am

- Added surveillance cameras for indoor interior view that also cycles by clicking!
- Added cameras for outdoor exterior view that also cycles by clicking!
- Optimised 5in1 multiswitch periscope to 2 components with new demultiplexer output selector component!

Update: 14 Jun, 2024 @ 9:00pm

- Updated Dronefin!
- Updated preview image.

Update: 13 Jun, 2024 @ 11:20pm

- Added Dronefin!
- Added enemy indicator lights on periscopes.
- Added toggable auto discharge coils.
- Added duct fire extinguisher for reactor.
- Garden area in stowage room is now fireproofed (toggleable) for mutated pomegrenade drops!
- Multiswitch periscope now overides active turret.
- Split navigation hull into electrical and navigation.
- Optimised and improved smart ducts to only open if it detects water and room below is less than 3% water (duct flow rate).
- Fixed glass ceiling showing exterior sight in cargo room.
- Fixed indoor searchlights (spinney reactor temp lights) that was accidentally set to hidden in game.
- Fixed background walls alignment.
- Added labels to lockers
- Added showers to airlocks...
- Improved decorations.
- Updated thumbnail and preview images.

Update: 11 May, 2024 @ 11:20pm

- Fixed issue with performance fix tags.

Update: 11 May, 2024 @ 4:40am

- Updated depth meter circuit to account for new suit depth level changes (GREEN->4000, RED->5750, YELLOW->6200, BLUE->6650+).
- Ballast drain mode will now automatically disable the pump state on 0% water [AND] drain mode ON.
- Increased battery input relay max power to account for recharge rate upgrades and intentional overvolting.
- Redesigned and optimised a simple 'Smart Airlock' to replace the default one!
- Redesigned and optimised docking port to allow manual controls with buttons while docked. Make sure to order ignore docking hatch buttons to prevent bots from being stuck.
- Redesigned and optimised 2in1 docking airlock to be simpler and nicer to use with manual controls while docked.
- Added compatibility with Performance Fix mod (red flash alerts from meltdown warn and intruders will no longer sometime linger in a flickering flash)
- Improved RGB lighting fast mode.
- Reduced RGB lighting mode brightness and research lab lights to be in more in line with sub lighting.
- Replaced a supplies cabinet with a secure safe for the captain.
- Added speed meter
- Added Arrow Labels to all turret periscopes
- Added ceiling windows to research lab.
- Added more terminals linked to chat (useful when husked)
- Coloured coded alert lights
- Improved decorations and colours

Update: 11 Mar, 2024 @ 4:14am

- Intentional undervolting now works with the battery buffer and will no longer continuously drain the battery.
- Decreased intruder detection range to reduce false positives.
- Improved waypoints. The AI bot crew should no longer get stuck in stowage room and the top right area path has been improved.
- Improved interior lighting to have more similar brightness.
- Added more spawnpoints to spread more around.
- Fixed sprite order of emergency lights overlapping grown plants and a few others on the same sprite level.
- Tidied up wires and are now 'hidden in game' to optimise performance.
- Relocated turret lights (stealth) switch to command room.
- Added some more decorations.
- Added more ammunition storage.
- Reduced price by 1 mk down to 9999 mk.
- Updated thumbnail and preview images.

Update: 4 Mar, 2024 @ 5:55am

- Improved exterior ambient lighting.
- Added turret lights (stealth) switch.
- Removed planter boxes and clown crate.
- Fixed power oscillations from battery feedback loop when battery fast charge is switched on due to it outputting power while charging at the same time. Enabling fast charge will now prevent battery from supplying power which now fully disables battery buffer while activated.
- Fixed battery info in workshop description.
- Updated thumbnail and preview images.