Rivals of Aether

Rivals of Aether

Pyramid Head
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Update: 28 May @ 3:32pm

v1.18

More info: https://youtu.be/QM7NDZBvKSY

- Custom CPU AI added
- Torment can only be applied to one fighter at a time, fixing 3+ fighter match bugs
- Super Armor checks only happen on the first attack frame, allowing for outside influences of super armor to work

Update: 29 Sep, 2024 @ 4:35pm

v1.17

General:
~ Fixed version number not displaying properly on the CSS.

Utilt:
+ Tipper hitbox reverted to take priority over sourspot hitboxes again.
- Tipper hitbox made smaller.

Dspecial (Final Judgment):
+ Torment throw base knockback 4.5 -> 5.5. This should allow just a bit more leniency on no tech since the window was still pretty tight even after the hitstun buff last patch.

Update: 22 Jun, 2024 @ 7:24pm

v1.16

this hotfix isnt real and i totally didn't forget to put a hitstun mult on the spears haha lol

Update: 22 Jun, 2024 @ 7:12pm

v1.15

Dtilt:
- Knockback scaling 0.4 -> 0.5.
- Hitpause scaling 0.35 -> 0.45.

Utilt:
- Sourspot hitboxes now take priority over tipper hitboxes. The reasoning behind this change is that the hitboxes intersected more in this move than his other spear moves, making it a bit more biased towards the sweetspot.

Uair:
~ Adjusted hitsound to sound slightly more metallic.

Nspecial (Spears of Torment):
- Hitstun multiplier 1 -> 0.75.
- Spears no longer reflect on parry and now instead put Pyramid Head in extended parry stun.
- Hitbox size reduced 55x55 -> 35x35; now only covers the head of the spear.

Dspecial (Final Judgment):
+ Torment throw base knockback 3 -> 4.5. The intent behind this change is to give Pyramid Head more of an advantage when using this move below the instakill threshold– For reference, he now can act 11 frames faster than his opponent on no tech, as opposed to just 1 previously.

General:
- Torment now caps at 20 potential damage, down from 99.
- Rate at which torment ticks up reduced:
1 spear: 60 frames -> 90 frames
2 spears: 30 frames -> 45 frames
3 spears: 20 frames -> 30 frames

Update: 11 Mar, 2024 @ 2:27pm

v1.14
- Increased startup on NAir (15 -> 17)
- Increased landing lag on NAir (8 -> 10)
- Increase Knockback Growth on UAir (.6 -> .7)

Update: 6 Mar, 2024 @ 10:15pm

v1.13

Nair:
- All hitboxes now possess angle flipper 6.

NSpecial (Spears of Torment):
- Spears now lose a little VSP on parry, allowing them to more consistently hit Pyramid Head when reflected.

Dspecial (Final Judgment):
- Torment throw base damage reduced 18 -> 14.
- Torment active on the opponent no longer increases during the grab's animation to make its damage output a little more consistent.
- Fixed a bug that would sometimes cause the grabbed opponent to freeze if Pyramid Head was interrupted out of the grab.
- Fixed a bug where Torment throw's deathbox would sometimes fail to kill the opponent even if they were over the 150% damage threshold.

General:
- When gaining super armor in Torment's area of effect, it now has a delay in which it is applied 5 frames after the affected move starts up, instead of instantly. This makes it so that faster moves like Jab have less active armor frames overall.
- Fixed a bug in which super armor gained during in Torment's area of effect would last 1 frame into the affected move's endlag.

Update: 4 Mar, 2024 @ 8:48am

Update: 3 Mar, 2024 @ 11:20am

Update: 3 Mar, 2024 @ 11:17am

Update: 3 Mar, 2024 @ 11:14am