DayZ
MuchCarPark
Showing 1-9 of 9 entries
Update: 23 Feb @ 11:43pm

- Fixed issue with storing liquids for boats
- Removed 1.26 definitions for boats
- Added MCK_ParkingKey which will allow admins to park a vehicle without a bay/meter. This will still respect parking rules e.g. no inventory (This hasn't been fully tested in MP, it was last minute change)

Update: 24 Nov, 2024 @ 1:37am

Fixed being able to go over max limit of vehicles

Update: 13 Oct, 2024 @ 10:36pm

New
- Storing boats (For 1.26)
- You can now park with key in inventory instead of having to hold it in hands
- Added vehicle blacklist to block storage of specific vehicles

Fixes:
- Mitigation for the attachment or inventory creation errors. These will spawn on the ground underneath the player if it fails to restore them. Vehicles like Rusforma motorcycles will cause wheel duplication.

Update: 16 Jun, 2024 @ 3:58am

- Added config option to store with cargo
- Added config option to not allow retrieve from outside a defined radius

These options are false by default.
```
{
"version": 3,
"DeleteExpiredCars": 1,
"StoredCarLifetime": 2678400,
"StoreSaveInterval": 60.0,
"RefuelCars": 0,
"HealCars": 1,
"MaxStoredCarsPerPlayer": 10,
"StoreCargo": 1,
"ItemsBlacklist": [ "Apple" ],
"AllowRetrieveWithinRadiusOnly": 1,
"RadiusRetrieve": 100
}```

Update: 4 May, 2024 @ 3:04am

- Fixed issue when a vehicle didn't have a script class it would default to parent class when saving class name
- Fixed translation issues
- Added german, russian and polish translations(Thanks to Marcy, Maksim and CrossEyedN00b)
- Changed to use m_DeletionInitialisedByMod to not log deletion in MCK logs when parking the vehicle ( make sure you update MuchCarKey as well as this might trigger error if not updated)

Update: 13 Mar, 2024 @ 10:37am

Patch notes:
- Fixed issue with deleting files on restart
- Fixed error when checking for cargo of attachments
- Fixed exploit

Update: 6 Mar, 2024 @ 11:03am

- Fix for saves not happening when no cars on the server
- Fix for vehicle db files getting deleted sometimes (now files get deleted at server restart if they don't exist in storedcars.json)
- Changed so HND versions of parking bay/meter orientate vehicles the right way when retrieving them
- Added new option in settings.json to limit how many cars a player can store `"MaxStoredCarsPerPlayer": -1` This option will be automatically added to your config after a restart (version will change to 2). -1 or 0 will be no limit. If number is greater than 0 then it will show on UI max cars allowed and current count. Please note more cars will show in menu if using car key to find vehicle in garage.

Update: 2 Mar, 2024 @ 9:23pm

Update: 2 Mar, 2024 @ 9:23pm