Garry's Mod

Garry's Mod

Runner (The Revitalizest Update)
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Update: 11 Mar, 2024 @ 1:15pm

- 11/03/2024 -

Blink Device now goes through other players.

Hang Teching (Holding backwards off of a ledge to fall straight down) now no longer happens when you've been off the ground for more than 0.5 seconds, fixing the issue where you could stop momentum instantly by accident.

Going outside of a Jammers Range now instantly refreshes the devices corelating to the Jammer Type.

Jammers now have Wireframe Spheres that show you how far the jamming range is, this can be turned off/on in the Runner Options section in Utilities.

Course Creation now has Checkpoint support.

Course light beams no longer have Z Fighting issues.

Course light beams now Dim in correspondence to what Checkpoint you must reach next, this includes the Finish.

Course Light beam Text is now much more readable.

Course Light beams and Text no longer render behind every object in the game despite distance.

Optimized Course Light beam and text rendering.

SV Course commands now have some more console text feedback.

Grip progress has been increased a bit more.

Vaulting over Low Objects now has a consistent neutral speed, making it so that vaulting over objects a little late should no longer stop you in your tracks completely.

Vaulting now only works if the player is holding Move Forward.

Player Health now regenerates after taking damage.

Players now take 3x Health Damage from all sources.

Players can no longer die to any attack that would kill them if they're above 75% max health (Not counting Fall Damage).

Added text help and descriptions to some of the options in the Runner Utilities.

Added player name render distance to the Runner Utilities.

Added Jammer range rendering to the Runner Utilities.

Update: 10 Mar, 2024 @ 2:58pm

- 10/03/2024 (C) -

Added an indicator in the form of slight Camera Tilting/Rolling when turning left/right too much from a forward run to indicate that you are losing maximum movement flow by turning too quickly.

Added a new screen particle for when the Blink Device is used.

Added a new option to the Utilities page for Lowering Screen Flashing intensity.

Disable All Camera Motion now disables more things.

Optimized a bunch of stuff.

Update: 10 Mar, 2024 @ 9:22am

- 10/03/2024 (B) -

Decreased the rate that Runners lose speed on large slants/slopes.

Decreased the rate that Runners lose extreme bonus speed from super slides due to getting that speed in the first place being difficult without crazy tech.

Update: 9 Mar, 2024 @ 4:51pm

- 10/03/2024 -

Added a visual indicator for Blinking.

Updated the Speed Lines particles for going maximum speed or beyond.

Added 2 new sound files for Priming the Blink Device and the Blink Device looping while primed.

Blinking is now activated on Secondary Attack Key Release.

Blink Device now has a Prime action when Secondary Attack is pressed in.

Added Runner_SV_AllowWeapons convar, setting this to 1 will allow HL2 and HL1 weapons.

Added correct View Model camera actions and motion for normal weapons.

Fixed the Gravity Gun causing a BaseClass error.

Increased delay before grip starts to regenerate by 0.5 seconds.

Increased grip regeneration speed by 30%

Increased Grip Level up speed by 40%

Update: 9 Mar, 2024 @ 12:14pm

- 09/03/2024 (C) -

Fixed most instances of the Blink Device refusing to work due to aiming too close to a wall but not hitting it.

Fixed most instances of the Blink Device refusing to work when blinking against ceilings, slanted surfaces and over small walls.

Update: 9 Mar, 2024 @ 11:50am

- 09/03/2024 (B) -

Forgot to include the "Undo" modifier to the Physics destroyer's alt fire.

Update: 9 Mar, 2024 @ 11:48am

- 09/03/2024 -

Fixed a bug when running up slopes and starting a slide where the player would get stuck slamming into the surface if they kept holding Forward.

Fixed a bug that was causing the crosshair to look really freaky if only the Blink Device was jammed.

Added a new Physics Remover tool that allows players to remove and restore the physics of Props to make them act like they are loaded from a Course and become more consistent.

Removed left over Hard fall damage attack as it was possible to noclip above and land on people to kill them, this is unintended.

Update: 7 Mar, 2024 @ 5:16pm

- 08/03/2024 -

Fixed the Course Name panel not updating things correctly because derma sucks.

Fixed an error output when the game tries to remove sweps you shouldn't have.

Optimized some stuff.

Update: 5 Mar, 2024 @ 5:16pm

Fixed an oversight that was causing the crosshair not to move to show the real center of the players screen.

Update: 5 Mar, 2024 @ 4:57pm

- 06/03/2024 -

Landing on Slanted Surfaces that force you to slide now grant 50% more threshold to your "Lethal Fall" range.

Added a bunch of Tools for the Tool Gun for easily turning props into Special Runner Objects.

Added a "Runner" section to the Right side of the Spawn menu next to Utilities that make it easier to turn on/off certain client side features and also make Course Creation/Loading/Saving/Editting much easier to access.