Scrap Mechanic

Scrap Mechanic

Mod Utility Tools
Showing 1-10 of 12 entries
< 1  2 >
Update: 11 May @ 11:23am

* Fixed the /admin command
* Changed the color syntax from 1 1 1 as white to 255 255 255 as white

Update: 11 May @ 11:18am

Update: 7 May @ 12:03pm

* Fixed the player side of commands for the Manipulator
* Fixed whatever in that rushed update for the Mod Editor

Update: 16 Feb @ 8:30pm

Fixed the Mod Editor's equipped interaction text. It should work as intended now.

Update: 30 Jan @ 1:03pm

All Mod Editor related changes:
* Added an ability to detect wedges (Sorry if the change is too late)
* Replaced from having the user code for the mod UUID to an ability to detect dependency UUID from a target shape.
* (Dev console) Removed the obnoxiously printing "BOOLEAN!" when selecting an item.
* (Dev console) Added a print button in the CACHE menu.

Update: 13 Nov, 2024 @ 12:18am

* Command /gamerule for the manipulator is now fixed! - How long has no one told me this until now?
* Getting Tools are now available by the Super Interactor. As long as the tool is in an online Player's inventory (preferably yours), you have full access to the tool. In other containers, Tools will be SEVERELY limited

Update: 28 Aug, 2024 @ 10:40pm

Very minor fixes with the Mod Editor.

* Log Data information is now functional
- Cache Data each for my 2 mods shouldn't be kept here.

Update: 28 Aug, 2024 @ 10:05pm

3 tools got buffed in this update!

The Mod Editor has more features.
* There should be more Custom Games only features in the Mod Editor
+ Added "CACHE" tab to manage your files in Cache so you don't have to clear Cache every time. You can even Inspect its code, so if there's something wrong, you might want to delete or reset it.
+ Added two tabs designed for Logs and it's for Custom Games. 1 is similar to editing names and descriptions for items, and the other is to view log data.
+ Added "U_Tools" (Unique Tools) Tab and it's also for Custom Games. There are 3 Unique tools: Log Book, Hand Book, and something Custom.

The Super Interactor received more Accessibility.
+ Added Constant Data, so it can keep track of players who joined. It can also store Creative Inventory (if Available).
+ Added "Constants" Right Panel option to access Players that join
+ The Creative Inventory now has a unique menu.
+ The Creative Inventory can now be opened conditionally!

The Manipulator has received more commands.
+ /freecam - Lets players control a noclipping camera. It's also togglable!
+ /flyspeed - Sets the speed for /freecam.
+ /changelog - View more additions and changes here!

And the Quantom Chest got a creative nerf.
- Removed an ability to open the Creative Inventory!
* That functionality has been moved to the Super Interactor!
- ALL chests that contains the Creative Inventory gets destroyed!

Update: 13 Apr, 2024 @ 3:43pm

Added the GUI Browser system for the Manipulator.
* /gui_button <Button skin Name> - Displays a button from that name.
* /gui_font <Text Font Name> - Displays text from the font's name
* /gui_progressbar <Progress Bar skin Name> - Displays the Progress Bar skin from the name, but it'd be broken for now. How do I change Progress Bars without using the Survival HUD preset?
* /gui_textbox <Text Box skin Name> - Displays the Text Box from that name with text.
* /gui_widget <Widget skin Name> - Displays a Widget from that name.

Fixed the Mod editor when an inactive mod is extracted.
Added chat messages when Mod Extraction is completed.

Update: 30 Mar, 2024 @ 6:29pm

Additions:
* Added the Editable Stacked Amount (misspelled in tool) in the Shape section of the Super Interactor

Fixes:
* Fixed the coding bug in the Mod Editor, reported by a user.
* Fixed the Quantom Chest. It should be fully complete.