Arma 3
Force Through War - Normandy
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Update: 7 Dec, 2024 @ 12:22pm

1.07

- Compatibility: Updated to support the latest SPE updates.
- Faction Changes: Removed custom faction; now exclusively using SPE compositions.
-Dependencies: Removed dependency on IFA.
-Resolved an issue with the abandoned vehicles functionality.
-Fixed minor bugs in the custom AI revive system.
-Civilian Logic: Adjusted and improved civilian behaviors.
-Ambient Planes: Adjusted settings; now disabled by default. (Plans for significant changes in future updates.)
-Implemented various small tweaks and optimizations.
-Some dependencies updated.

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Update: 22 Apr, 2024 @ 3:30am

Update: 22 Apr, 2024 @ 3:29am

Update: 22 Apr, 2024 @ 2:14am

1.06

- Added: New Civilian custom script with a new parameter to enable/disable the module. Currently limited to driven vehicles, providing a foundation for future functionalities.
- Changed: AI spawns more dynamically throughout the delimiting line in the combat area, not just within their designated markers.
- Changed: Adjusted initial AI movement patterns for enemy searches to consistently extend just beyond the front line and advance in a straight line if no enemies are detected. This update eliminates odd waypoints that led to illogical areas of the map, ensuring a more direct confrontation between factions.
- Changed: Ensured that the leader of the opposing force is not designated as "injured," preventing the commander from issuing orders to incapacitated groups.
- Changed: Tanks ignore planes as targets.
- Changed: After the death of a leader, newly appointed leaders will be promoted one rank higher, eliminating the occurrence of privates becoming leaders.
- Bug Fix: Corrected the issue where the rank of the leader was not displayed in notifications upon the player joining a group.

Update: 7 Apr, 2024 @ 3:52am

1.05

- Added: Introduced a new parameter for artillery: "Secure Meters for Friendly Units," enabling players to specify the proximity of friendly units considered by artillery AI before firing.
- Added: Implemented a new default parameter for both artillery factions: Dynamic. This mode assigns a randomized value between 0 and 100 for each iteration (approximately every 10 seconds). This, combined with the above parameter and the new artillery check (see below), adds unpredictability and strategic depth to the battlefield.
- Changed: Artillery now conducts a check for nearby friendly troops within the selected radius. If detected, artillery operations are halted for that iteration.
- Changed: Both factions now utilize identical artillery shells.
- Changed: Notification system now displays the callsign of the joined unit: "You joined Alpha 1-1, led by..." rather than the generic "You joined a group led by..."
- Changed: Adjustments made to AI Spawner calculations: When one faction reaches 70% dominance, enemy spawners relocate to the nearest base edge. At 75% dominance, they move to the center, and at 85%, they retreat to the farthest edge from the battlefield within the base.
- Bug Fix: Fixed issue where players could not join other groups when there was only one player unit present (excluding AI).

Update: 22 Mar, 2024 @ 3:38am

1.04

- Added: New parameter allows enabling the admin menu for all clients, which was previously the default setting. This feature is practical when playing cooperative games on a LAN with trusted individuals like partners, children, pets, etc., and you wish to establish additional rules for specific situations.
- Added: New parameter for skipping the initial title screen.
- Changed: Admin menu now supports filtering. Users can opt for only admins (dedi) or hosts to utilize it, with the latter being the default setting.
- Changed: Improved descriptions for certain parameters.
- Changed: Score is now visible even when the map is open.
- Changed: The title screen now consistently appears in English, irrespective of the user's chosen faction.
- Changed: Decreased audio volume for title screen music and SPE ambient sounds.
- Removed: Removed commented notifications for civilian deaths. As there are no civilians present yet, these notifications serve no purpose at this time.
- Bug Fix: Admins/Hosts can now initiate missions using any unit apart from squad leaders.

Update: 15 Mar, 2024 @ 6:50pm

(Same version)

- Just changed title string

Update: 11 Mar, 2024 @ 2:01am

1.03

- Small tweak

Update: 10 Mar, 2024 @ 10:23pm

1.02

- New: Audio on the title screen and altered audio for the winning side.
- New: Introduced two parameters to customize artillery probability for each side, replacing the universal value.
- Changed: Increased artillery percentage options in settings; the default is now set to 3% for both sides.
- Changed: Revised briefing and mission loading texts. Changed "Briefing" for "FTW". Added "Abandoned Vehicles" explanation.
- Changed: Updated the win/lose triggers to dual win triggers (for PvP). Future updates will introduce distinct logic for each trigger.
- Misc: Updated visibility for supply markers.
- Bug Fix: Scoreboard percentages now cap at 100% and cannot drop below 0% after completing the mission.

Update: 10 Mar, 2024 @ 12:58am

1.01

- New: Arsenal now available at the base for Axis players.
- New: Title screens added in relevant languages (English for Allies, German for Axis).
- Balancing: When a team achieves a 70-100% lead, their AI Spawner advances an additional 25% towards the front line for fairness.
- Balancing: Conversely, the losing team's AI Spawners retreat to their base start, increasing challenge but maintaining fairness.
- Balancing: Planes no longer affect front line movement calculations.
- Misc: Removed CHBN (Bright Nights) mod due to malfunctions; available separately.
- Misc: Adjusted and updated default parameter settings.
- Misc: Editor content has been reorganized.
- Minor adjustments.