Black Mesa

Black Mesa

BMCE:R Addon - BM: Blue Shift Style (incl. Standalone BMCE)
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Update: 30 Nov, 2024 @ 12:24pm

ver30112024.hotfix

Update: 30 Nov, 2024 @ 11:51am

ver30112024: Updated zombie body - added ELM. And adjusted admin faces.

Update: 29 Nov, 2024 @ 12:48pm

ver29112024:

BIG UPDATE N2 AKA 3RD ANNIVERSARY OF BMCE:R

Additions:
- Updated firefighters, and paramedics models to more distinct from Left 4 Dead style, which prevails in BMCE(R).
- Reverted office workers like to old BMCE version (truly they're barmens without canteen gear);
- Equipped maintenance workers as well as every updated model from BMCE:R with all new gears.
- Added to maintenance caps "custodian", "logistician" and "technician" texts to respective staff.
- Added orange-lensed aviators and shades for all changed guards (originally was an experiment, but decided to embody it at all).
- EASTER EGG: Added more internal support for my another future BMCE: Revised Advanced addon, further details hidden.
- Added gold badge "Junior Firefighter" to new casual firemen (not to firewomen!), who based on GTA Policeman.

Changes:
- Again made this addon ONLY for BMCER, standalone BMCE version will be on separate link at Google Drive.
- Made two variants of female scientist blouse colours: dark and light blue, along with that green and sand yellow senior female scientists outfit;
- Added more faces from Black Mesa: Blue Shift, Ronny from Captive Freight (NOT the same as Ronnie from Lambda Core! And he will not replace him, dont worry :-D), hurt Harold, Rosenberg (these two willn't appear in-game, only via commands)and Ellie to engineer, and scientists respectively.
- Adjusted some unique faces to less possibly appear on corpses too.
- More unique hardhats for certain staff, resembling their ID cardbadges colours (some have hurt variants):
-- White with black for admins;
-- Yellow with black for constructors;
-- Grey with white for custodians;
-- Yellow with green for forklifters aka old conworkers (cwork);
-- White with orange for engineers;
-- Navy blue with goldish for generic guards (kinda, in fact only on logistic guards);
-- Orange with white for First Response security guards;
-- Black with grey for personal bodyguards;
-- Orange with yellow Lambda seal for Lambda Complex staff (includes Survey Team, in fact only they and HEV scientists, HEV guards maybe even allowed to wear them too?);
-- Goldish with brown for logisticians;
-- White with blue OSHA seal for OSHA;
-- Green with cyan (turquiouse) for office workers;
-- Red with white Ambulance seal for paramedics;
-- White with red for ALL scientists;
-- Blue with light blue for techincians.
- Brought back M40 gasmask for First Response guards.
- Added patches and US flags on every maintenance jackets.
- Recolored earmuffles into gray.
- Emptied material capacity by merging all lenses with guards visors - matters for changed guards.
- Removed exact BMBS Support until updating BMBSCER.
- Removed HECURE support too, because now, after update of BMCER, it is not actual.

Update: 16 Aug, 2024 @ 7:27am

ver16082024.hotfix: Aligned properly female hardhat from BMCE:R prop physics (in Black Mesa: Source doesn't shown, only in Garry's Mod, if you ported tothere)

Update: 16 Aug, 2024 @ 6:50am

ver16082024: Compatibled with pyromine_niac-Brain Dead's and thatmoodyguy-AlphaGarg's Classic Headcrab models.

Update: 15 Aug, 2024 @ 9:11am

ver15082024: BIG UPDATE
- Added support for standalone BMCE.
- As a consequence, separated and split into two folders.
- Also now Revised version would replace the original one.
- Updated hardhats colors to not look grungy (except OSHA, but old textures will reused and bled on hurt staff in next update).
- Welding mask on forklifters (aka old construction workers) and technicians are now exactly from BM:BS.
- Desaturated "technician" zombie aka Maintenance Team Blue zombie into proper custodian zombie.

Update: 15 Mar, 2024 @ 2:33pm

ver15032024: Drawed zombie casual scientist with darker blue shirt texture, which fits all other changes.

Update: 12 Mar, 2024 @ 3:12pm

ver12032024.2: Corrected bloody gloves textures for hurt custodian and hurt logistics.

Update: 12 Mar, 2024 @ 6:14am

ver12032024: Implemented to all models animations from original BM:BS, when you decided install this even to there (in default BMS animations should not affect, but if you're having bugs in this, ask please).

Update: 11 Mar, 2024 @ 7:53am

ver11032024: Corrected closed vest scientist headskin - changed from default well-known bald male (Base_M_D)