Age of Wonders 4

Age of Wonders 4

Expanded Wildlife Pack
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Update: 12 Aug, 2024 @ 8:03pm

Version 6.1
- Added custom sound effects for the Stag unit.
- Fixed a bug where the flapping sound effect wasn't playing for the custom bird units.
- Fixed a bug where footstep sound effects were playing for the young bird units.
- Fixed a bug where the footstep sound effects weren't synced with the animations for raptor units.

Update: 19 Jul, 2024 @ 10:09pm

Version 6.0
  • New units: Earth Dragon, Young Earth Dragon, Earth Wyvern.
    • The Young Earth Dragon is recruitable via the Tome of Dragons alongside the other Young Dragons.
    • The Earth Wyvern is recruitable via the Wyvern Eyrie from the same tome and via evolving the Wyvern Fledgling.

    Tweaks
    • Forest Dragon and Young Forest Dragons have a fire/frost weakness now.
    • Bald Eagle and Great Eagle units now have +10 HP and have a 60% chance to inflict bleeding with melee attacks.

Update: 16 Jul, 2024 @ 2:14pm

Version 5.1
Bug fixes
  • Fixed an issue where Young Forest Dragons were available for recruitment by default. They should now be locked behind the Tome of Dragons.
  • The Wyvern Fledgling evolve tooltip no longer shows the Forest Wyvern, but can still evolve into a Forest Wyvern. Possibly caused a circular dependency which caused the game to be stuck loading on startup when used with other mods.

Update: 16 Jul, 2024 @ 4:33am

Version 5.0
  • New units: Forest Dragon, Young Forest Dragon, Forest Wyvern.
    • The Young Forest Dragon is recruitable via the Tome of Dragons alongside the other Young Dragons.
    • The Forest Wyvern is recruitable via the Wyvern Eyrie from the same tome.
  • Renamed the feline cub units to young felines. Bumped up the scaling and made the audio FX a bit deeper in tone.
  • Added 2 additional story event options that appear in the Ancient Wonder events.
    • The World Tree Corrupted Guardian event has an option to let you recruit a Young Forest Dragon with +20 HP, Watchful, and Natural Regeneration if you have a low amount of Nature affinity.
    • The Magma Forge Too Hot To Handle event has an option to let you recruit a Magma Raptor Hatchling if you have a low amount of Materium affinity.
  • Grammar support with unit names. Now the unit names will be grammatically correct when used in story event text.
  • Various tweaks to spawn sets.
  • Small adjustments to feline unit portrait icons.
Bug fixes
  • Fixed an issue where some units like Lions would not turn gold when inflicted with Gilded.
  • Fixed an issue where Dragon Nest infestations would sometimes be empty.
  • Fixed a rare crash that could occur when clicking on a marauder army.
  • Stopped celestial marauder armies from spawning on Archon Blood magic materials in the Umbral Abyss.

Update: 30 Jun, 2024 @ 12:26pm

Version 4.0
  • New units: Brown Wolf Alpha, Celestial Lion, Celestial Lion Cub
  • Bug fix: Fixed an issue where Forest Walk was missing from units.
  • Bug fix: Toned down the saturation on the Raptor Alpha and Swiftfoot Raptor Alpha units.
  • Various tweaks to spawn sets.

Update: 15 May, 2024 @ 9:04pm

Version 3.1
  • Added Pestilence Raptor and Pestilence Crocodile (base game unit) to Summon Greater Animal and Wild Expansion.
  • Bug fix: Spirit Boar now added to the Summon Wild Animal spell.
  • Bug fix: Fixed an issue with one of the grasslands spawnsets making the units smaller and decreasing their model count.
  • Various tweaks to spawn sets.

Update: 11 May, 2024 @ 5:27pm

Version 3.0
Added 10 new raptors:
  • Raptor Hatchling, Raptor, Raptor Alpha
  • Swiftfoot Raptor Hatchling, Swiftfoot Raptor, Swiftfoot Raptor Alpha
  • Pestilence Raptor
  • Magma Raptor Hatchling, Magma Raptor, Magma Raptor Alpha

Added 4 new spirit animals:
  • Spirit Boar, Spirit Stag, Spirit Panther, Spirit Bear

Other changes:
  • Tweaked the story event and unit panel camera settings for some units, like the feline cubs.
  • The Tiger unit now has 90 HP from 80 HP.
  • The White Tiger unit now has 95 HP from 85 HP.
  • Added spawnset and summon spell support for new units.
  • Adjusted spawnsets so that Mammoth and Sabertooth units appear a little more often.

Check out the Mod Documentation for more details on the new units!
https://docs.google.com/document/d/1tRKlRVjONjjcQQxkDk-TrVts-hycyeFctGqPpbro7X4/edit?usp=sharing

Update: 24 Mar, 2024 @ 10:54pm

Version 2.1
  • Fixed the missing Evolve requisite on the Young Eagle, Young Thunderbird, and Young Phoenix units. These units still evolved properly before, however the Evolve icon now shows in the unit panel and Evolve-based bonuses and spells now properly work.
  • Fixed an issue in story events where the camera angle wasn't properly set for some units.

Update: 22 Mar, 2024 @ 9:07pm

Version 2.0 - Born to Be Wild
  • New Evolve units: Lion Cub, Panther Cub, Tiger Cub, White Tiger Cub, Young Eagle, Young Phoenix, Young Thunderbird.
  • New unit: White Tiger
  • Increased the volume for the Bald Eagle and Great Eagle unit custom sound effects.

Check out the Mod Documentation for more details on the new units!
https://docs.google.com/document/d/1tRKlRVjONjjcQQxkDk-TrVts-hycyeFctGqPpbro7X4/edit?usp=sharing

Update: 13 Mar, 2024 @ 7:49pm

Version 1.1
  • Fixed a crash that could occur for players without the Primal Fury DLC.
  • Added the Movement Requisite to Pounce for the Lioness, Panther, and Tiger, no longer allowing it to be used while Immobilized.
  • Fixed Lion not having Defense Mode: Shield Wall, despite being a Shield unit.