Age of Wonders 4

Age of Wonders 4

Expanded Wildlife Pack
168 Comments
Visie Maigo  [author] 5 Jul @ 4:16am 
@Dr. Sinclair, thanks for the report! I believe this bug is coming from the animal cults mod.
Dr. Sinclair 4 Jul @ 9:51am 
No idea if this is bugged in this mod or from animal cults, but my magma serpent hatchling claims it evolves into a magma raptor rather than serpent

Haven't tried what happens once it actually evolves yet, i'll get back to you on that
Visie Maigo  [author] 20 May @ 8:32am 
Version 10.1
- Added a Champion rank bonus for the Jade Tiger: Spirit Slash, deals damage in a 1-hex cone and inflicts bleeding.
- Fixed a bug where Stalker's Prowl was overriding the Fey Guile tooltip. This was a text bug only.
- Fixed a bug where Raptor and Brown Wolf units had the wrong experience requirement to achieve Legend rank.

Thanks again @Dark Glouton for the bug report!
Visie Maigo  [author] 20 May @ 8:01am 
@Dark Glouton, good observation. Yes this is a bug, but it is only a text bug only. Fey touched does not grant Stalker's Prowl. I incorrectly used the same tag as Fey Guile for Stalker's Prowl, which resulted in the wrong tooltip showing. This will be fixed shortly :)
Dark Glouton 20 May @ 6:48am 
Hum, well apparently when i activate the mod, the feytouched bonus who give a random buff is changed by starlker prowl.
If it was designed only for cat units, i think it's a really good bonus. But in the case where like i have ( maybe a bad interraction between mods ) and it can be apply to every racial unit, i think it can be vastly abused and be too powerful on certain combination ( like ritualist champion or nature dragon )
And i think one of the huge problem with mods on AoW4 is that it can quickly unbalanced the game ( who is already a little unbalanced ;) )
I also have some build who resolve the vanilla Feytouched.
Anyway, i gonna check this out ( interraction ) and look up the paradox plaza one.
Thanks for the info bro ^^
Visie Maigo  [author] 19 May @ 10:12am 
Hi @Dark Glouton, no worries at all. I did not change Feytouched, I only added Stalker's Prowl to certain cat units. I assume you want to remove Stalker's Prowl? Can you tell me what you don't like about it?

Easy option: The Paradox Plaza has the previous version of the mod available which you can use instead of the current version.

Hard option: Learn the modding tools and remove Stalker's Prowl from your copy of my mod.
Dark Glouton 19 May @ 9:09am 
Hi, first of all, thanks for the mod, it's a really great one and i really appreciate your work ^^. I have a question, i'm not a huge fan of the change made on the minor race " touch by the fey " and the stalker prowl. May i ask you to tell me how i can revert it back to it's vanilla base ? ( i never mod AoW 4 and i was a bit confused when i try, so if you can give me explicit information please :) ). Don't mind if you don't want, i'll respect your time. Anyway, have a nice day everyone.
Visie Maigo  [author] 16 May @ 11:14pm 
Thanks for the comments all!

Units can now be browsed via my copy of the aow4db site by Tibbles: https://visiemaigo.github.io/aow4db/HTML/AnimalUnits.html

Documentation has also been updated:
https://docs.google.com/document/d/1tRKlRVjONjjcQQxkDk-TrVts-hycyeFctGqPpbro7X4
hellios6 16 May @ 6:39pm 
Best mod!
devin.bass 16 May @ 2:12pm 
Thanks! This is must play for me. Love the mod. Especially playing as the Reavers!
Visie Maigo  [author] 16 May @ 12:16pm 
Version 10.0
Lots of changes in this update. Full changes in the Steam Workshop Change Notes. Official documentation to be updated later.

Evolution changes
This update contains a big evolution change for units that used to evolve into a unit that was only 1-tier higher. Now evolve units no longer feel weaker when evolving.

TLDR: Tier I evolve units now evolve into Tier III units. Tier II units that evolved into Tier III units no longer evolve.

Rank bonuses
Various units were given champion rank bonuses. Champion rank bonuses will slowly be added for all remaining units.
Archon 4 May @ 1:11pm 
A really awesome mod.

Some of the animals have really cool rank bonuses, which now that UURB is (sadly) abandoned, at least gives access to some units with cool abilities without having to rely on a hero or support unit to do all of the non-atk actions.
joffrecordan 29 Apr @ 5:24am 
Arcfire Phoenix? Ghostfire Phoenix? Radiant/Cleansing Flame phoenix?
[Nova]Stryker 19 Apr @ 9:19pm 
@Visie Maigo or you could do something similar to what you did with the Earth/Forest dragons and the Tome of Dragons except with the Tome of the Stormborne.
[Nova]Stryker 19 Apr @ 9:00pm 
@Visie Maigo Maybe you could put it in the recruitment pool added by the SPIs from the tomes of Prosperity & Calamity. The ones that let you recruit the Righteous Judge & Accursed Trickster.

Also, isn't the Tempest Dragon a bit under powered compared to the Calamity and Prosperity? It does 11 less damage than the Calamity and doesn't have the support abilities of the Prosperity. Maybe split the difference and make it around 40 lightning? That way it doesn't get out of hand if comboed with the wet status effect. And maybe add 1 of the wind rangers wind barrier passives. You did after all make the model with a literal storm swirling around it.
Visie Maigo  [author] 19 Apr @ 7:29pm 
@[Nova]Stryker, yes the documentation is out of date. I'll update the docs when I get the chance. I may figure out a way to automate the updates so I'm not keeping track of info in multiple places.

Good idea to add the unlock info for the dragon units to the documentation. Yes, the wyvern and young dragon units are unlocked with the Tome of Dragons. As you also observed, all Tier V dragons are unlocked with the new dragon landmark. Right now there's no natural tome to add the Tempest Dragon to so unfortunately it will be hard to acquire at this time.
[Nova]Stryker 19 Apr @ 7:00pm 
Hey man, a suggestion and question.

The suggestion is you should update the mod documentation you provide a link for. It doesn't include any of the new critters you added in the Ogre update. Also you should make sure that the documentation tells you how you can get access to the specific creature. For example no where in there does it say that you need to unlock the Tome of Dragons to get the young/adult Earth & Forest Dragons. I can make a good guess at it sure. But it's just a guess.

Which brings me to the question. How do you recruit/summon the Tempest Dragon? I'd like to do a storm themed build and that thing would make a great center piece for an army but I'm not going to bother if the only way I can get it is from that big dragon mountain. Relying on map RNG is a fool's game.
Visie Maigo  [author] 15 Apr @ 4:59pm 
Thanks for feedback everyone! If you want to recruit the cat, raptor, horse, or stag units, check out HakuWatari's Animal Cults add-on mod for Expanded Wildlife Pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464586850
Championxs 13 Apr @ 12:38pm 
Best mod yet, add massive variety to my wilds game and wildlife.
As for the serpent high tier "issue" could make like a gorgon or serpent emperor or equivalent that buffs them. Maybe even a Jormgandr unit or likewise mythical snake.
HakuWatari 12 Apr @ 12:36pm 
Ty for this Visie! Much appreciation for your work
Visie Maigo  [author] 12 Apr @ 12:25pm 
Version 9.4
- New units: Cavernbear, Crystalrunner
- The Jade Tiger unit gains the Elemental type and Magic Origin.
gibberingsen 11 Apr @ 6:17am 
@visie Maigo - thanks for your reply! Makes sense why you wouldnt want to change base files! Maybe could do it with the magma serpents!
Also hope that the devs decide to go back and add them back in!
Visie Maigo  [author] 10 Apr @ 8:10am 
@unovafrosmoth fixed an animation issue for crocodiles and updated the spawn table for Call of the Wild.

You can always check the change notes on the workshop page as I document all my changes. I didn't announce the change in the comments since it was a small update.
unovafrosmoth 10 Apr @ 6:30am 
I saw there was a new update, what have you changed?
Visie Maigo  [author] 9 Apr @ 8:58pm 
@gibberingsen, no plans for evolving t4 serpents at this time. I would love to make the existing t2 serpents evolve, but that would involve modifying the base game which would affect mod and update compatibility. Maybe if I come up with a new type of serpent, like I did with the Magma Serpent Hatchling and Magma Serpent.
gibberingsen 5 Apr @ 7:58pm 
Really like this mod!
Any chance / plans to create evolving t4 serpents.
Estoc Bestoc 4 Apr @ 1:42am 
@criticofthedawn RE: Unique Unit Rank Bonuses; i believe the problem was junk data from former mods that i had tried out throughout the year(s). I would regularly "Reload Mods And Clear Cache" in the PDX launcher but i didn't verify game files.
Estoc Bestoc 4 Apr @ 1:40am 
@criticofthedawn I don't exactly know what fixed it, but i verified integrity of game files, resubscribed to all my mods and rebooted my machine.

@.Master Jiren, The Strongest It was the four Young Elemental Dragons plus the Prosperity and Calamity Dragons that appeared in the unit list, and they did all require a tier iv town hall building. I assume it had something to do with "Mythic Units Have Types" or some junk data from "Dragons Are Animals".
epic eddie 3 Apr @ 7:30pm 
Thank YOU, Visie Maigo, I did very little :steamhappy:
@criticofthedawn "high tier dragons" isn't very specific, but there was a bug that has since been resolved related to the "Dragons are Animals" mod. If you were seeing tier V Gold and Black dragons that were recruitable via a Tier IV Townhall, unsubscribe from the Dragons are Animals mod and then resubscribe to force the game to update to the fixed version.
Visie Maigo  [author] 3 Apr @ 5:52pm 
Version 9.2
- The following units are now recruitable from the Ancient Dragon Hoard landmark: Earth Dragon, Forest Dragon, Tempest Dragon.
- Fixed a bug where the Earth Dragon and Forest Dragon units were missing the Cannot Be Displaced property.

Thanks @balmora pete!
criticofthedawn 3 Apr @ 4:30pm 
@Estoc Bestoc, After some testing, I've discovered that disabling the Unique Unit Rank Bonuses mod makes the high tier dragons leave my unit queue and return to their hordes. If you've got that one installed and active as well, give that a try.
criticofthedawn 3 Apr @ 4:01pm 
@Estoc Bestoc, if you figure out what it is could you please let folks know? I'm noticing the same thing but use a ton of mods so isolating the culprit is likely to be time consuming.
Estoc Bestoc 3 Apr @ 5:52am 
@Visie Maigo Thanks for the quick response. I'll keep looking around then.
Visie Maigo  [author] 3 Apr @ 5:42am 
@Estoc Bestoc, thanks for the report! It's not coming from my mod. I did some tests with my latest update and everything should work as expected. I also do not modify any base game units.
Estoc Bestoc 3 Apr @ 3:08am 
I'm not sure which mod is causing it, but testing on Rise of the Godir - Valley of Wonders and i have high tier Dragon units in my recruitables list.
Visie Maigo  [author] 1 Apr @ 5:31pm 
@balmora pete, thanks! I have yet to play the new DLC so I will slowly add more integration with the new regions once I get more familiar. Good catch with the displacement thing, I will add that for the next update. For now I will enjoy all this brand new content!
epic eddie 1 Apr @ 5:29pm 
How does this interact with the big dragon bones landmark added in the Ogre Update/Giant Kings expansion that lets you train tier 4-5 dragons? Does it include the ones this mod adds?

Also, I noticed that the Earth and Forest Dragons do not have the "Cannot be Displaced" property. All other elemental dragons do.

Thanks for this cool mod!
Visie Maigo  [author] 1 Apr @ 11:37am 
@mourioche, yes I fixed a bug where the dragon units were instantly recruitable. To unlock the dragons you need to research the Tome of Dragons.
mourioche 1 Apr @ 11:14am 
Heeee... in my game i could build Forest and Earth dragon on my town;
I just quit the game, DL an update of this mod it seems because when i reloaded game tell me the version has been changed,
And then i cannot build these dragons anymore :(
Visie Maigo  [author] 1 Apr @ 6:20am 
Updated for the new patch! More updates to come once I get familiar with the Giant Kings content.

Version 9.0, Ogre Update
- New units: Tempest Dragon, Storm Crocodile, Magma Crocodile, Albino Warg, Jade Tiger, Horned Bear, Spirit Razorback
- Full list of changes in the patch notes.
WILLOW 19 Mar @ 4:56am 
This mod is super cool. It made me excited to play a druid-type character, which I usually don't care for. My only complaint is that now I am intensely invested in the survival of my baby birds, cats, spiders... all of them. That Nature affinity looks extra good.

Thank you for making this! 5/5 never taking it off my load order

I don't know if this is your wheelhouse, but I had an idea. If you had a hero 'raise' an animal from baby to adult (Young lion to Lion or Lioness, Young Thunderbird to regular Thunderbird) and you try to swap them to another hero, it might be nice if there was a chance for an event to trigger where your companion animal wants to stay with you- perhaps as a mount?

How a game would check for these things, I have no idea, or if it's even possible, but I thought I'd offer my idea anyway.

Thanks!
Yoinkyz 1 Mar @ 10:22am 
the raptors are the mvp, i think the dragons could stand out more. earth dragon could be more earthy. 10/10 would fight along side a raptor again.
♠ Punkstyler 20 Feb @ 12:23pm 
I love this mod. Any chance to convert them to mounts?
Mustard Jelly 12 Feb @ 12:14am 
This mod is perfect. It works near perfectly and the mod's contents do not stand out.
⎝✧Wyrd Deofol✧⎠ 5 Feb @ 2:49pm 
When zoomed out i don't see these new units represented with a shieldtoken, it looks like the node is empty. Are you aware of this?
cabato 13 Jan @ 7:26am 
@Visie Maigo Thanks again for the reply! I finally got the Dragon Dawn DLC and now the mod works perfectly. Still missing the Eldritch Realms DLC because I am scared it will cause performance issues. But the Expanded Wildlife Pack mod works great now! So neat to see the new units. Thanks <3
Visie Maigo  [author] 6 Jan @ 4:18am 
@cabato try the debugging steps I just posted in the Bug Reports thread to see if that helps to narrow down the issue. I did some quick testing on my end with your DLC configuration and couldn't reproduce the crash.
cabato 3 Jan @ 5:36am 
@Visie Maigo thanks for the reply. I haven't got the Dragon's Dawn and Eldritch Realms DLCs. I'll purchase them soon and see if that helps. Happy New Years :)
Visie Maigo  [author] 29 Dec, 2024 @ 8:02am 
@cabato, thank you! I don't think my mod should be causing any crashes. I've played a few games with the mod enabled with no issues.

Might be another mod. If you are missing any DLCs let me know too and I'll do more testing when I get the chance.