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Haven't tried what happens once it actually evolves yet, i'll get back to you on that
- Fixed a bug where Stalker's Prowl was overriding the Fey Guile tooltip. This was a text bug only.
- Fixed a bug where Raptor and Brown Wolf units had the wrong experience requirement to achieve Legend rank.
Thanks again @Dark Glouton for the bug report!
If it was designed only for cat units, i think it's a really good bonus. But in the case where like i have ( maybe a bad interraction between mods ) and it can be apply to every racial unit, i think it can be vastly abused and be too powerful on certain combination ( like ritualist champion or nature dragon )
And i think one of the huge problem with mods on AoW4 is that it can quickly unbalanced the game ( who is already a little unbalanced ;) )
I also have some build who resolve the vanilla Feytouched.
Anyway, i gonna check this out ( interraction ) and look up the paradox plaza one.
Thanks for the info bro ^^
Easy option: The Paradox Plaza has the previous version of the mod available which you can use instead of the current version.
Hard option: Learn the modding tools and remove Stalker's Prowl from your copy of my mod.
Units can now be browsed via my copy of the aow4db site by Tibbles: https://visiemaigo.github.io/aow4db/HTML/AnimalUnits.html
Documentation has also been updated:
https://docs.google.com/document/d/1tRKlRVjONjjcQQxkDk-TrVts-hycyeFctGqPpbro7X4
Evolution changes
This update contains a big evolution change for units that used to evolve into a unit that was only 1-tier higher. Now evolve units no longer feel weaker when evolving.
TLDR: Tier I evolve units now evolve into Tier III units. Tier II units that evolved into Tier III units no longer evolve.
Rank bonuses
Various units were given champion rank bonuses. Champion rank bonuses will slowly be added for all remaining units.
Some of the animals have really cool rank bonuses, which now that UURB is (sadly) abandoned, at least gives access to some units with cool abilities without having to rely on a hero or support unit to do all of the non-atk actions.
Also, isn't the Tempest Dragon a bit under powered compared to the Calamity and Prosperity? It does 11 less damage than the Calamity and doesn't have the support abilities of the Prosperity. Maybe split the difference and make it around 40 lightning? That way it doesn't get out of hand if comboed with the wet status effect. And maybe add 1 of the wind rangers wind barrier passives. You did after all make the model with a literal storm swirling around it.
Good idea to add the unlock info for the dragon units to the documentation. Yes, the wyvern and young dragon units are unlocked with the Tome of Dragons. As you also observed, all Tier V dragons are unlocked with the new dragon landmark. Right now there's no natural tome to add the Tempest Dragon to so unfortunately it will be hard to acquire at this time.
The suggestion is you should update the mod documentation you provide a link for. It doesn't include any of the new critters you added in the Ogre update. Also you should make sure that the documentation tells you how you can get access to the specific creature. For example no where in there does it say that you need to unlock the Tome of Dragons to get the young/adult Earth & Forest Dragons. I can make a good guess at it sure. But it's just a guess.
Which brings me to the question. How do you recruit/summon the Tempest Dragon? I'd like to do a storm themed build and that thing would make a great center piece for an army but I'm not going to bother if the only way I can get it is from that big dragon mountain. Relying on map RNG is a fool's game.
As for the serpent high tier "issue" could make like a gorgon or serpent emperor or equivalent that buffs them. Maybe even a Jormgandr unit or likewise mythical snake.
- The Jade Tiger unit gains the Elemental type and Magic Origin.
Also hope that the devs decide to go back and add them back in!
You can always check the change notes on the workshop page as I document all my changes. I didn't announce the change in the comments since it was a small update.
Any chance / plans to create evolving t4 serpents.
@.Master Jiren, The Strongest It was the four Young Elemental Dragons plus the Prosperity and Calamity Dragons that appeared in the unit list, and they did all require a tier iv town hall building. I assume it had something to do with "Mythic Units Have Types" or some junk data from "Dragons Are Animals".
- Fixed a bug where the Earth Dragon and Forest Dragon units were missing the Cannot Be Displaced property.
Thanks @balmora pete!
Also, I noticed that the Earth and Forest Dragons do not have the "Cannot be Displaced" property. All other elemental dragons do.
Thanks for this cool mod!
I just quit the game, DL an update of this mod it seems because when i reloaded game tell me the version has been changed,
And then i cannot build these dragons anymore :(
- Full list of changes in the patch notes.
Thank you for making this! 5/5 never taking it off my load order
I don't know if this is your wheelhouse, but I had an idea. If you had a hero 'raise' an animal from baby to adult (Young lion to Lion or Lioness, Young Thunderbird to regular Thunderbird) and you try to swap them to another hero, it might be nice if there was a chance for an event to trigger where your companion animal wants to stay with you- perhaps as a mount?
How a game would check for these things, I have no idea, or if it's even possible, but I thought I'd offer my idea anyway.
Thanks!
Might be another mod. If you are missing any DLCs let me know too and I'll do more testing when I get the chance.