Garry's Mod

Garry's Mod

[VJ] Psi-Ops SNPCs
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Update: 27 Apr @ 4:08pm

  • Removed incomplete SNPCs and weapons that were being dev-tested, as they were included in a recent update by mistake.

Update: 27 Apr @ 3:59pm

  • Updated Psi-Ops SNPCs addon to work with VJBase release 3.0.0
  • Misc QOL changes.

Update: 23 Jun, 2024 @ 4:53pm

  • Downsized the amount of models used by adding a new animation set for all SNPCs including animations from Combine Soldiers, Metro-Police, and Rebels
  • Nick Scryer's Stealth variant now uses unique animations
  • Added a new model variant for Undead Soldiers
  • Created a new Glow-Eyes system to replace the old one
  • Misc QOL changes.

Update: 9 Jun, 2024 @ 8:00pm

  • Fixed grenade bodygroups for some SNPCs
  • All SNPCs except Nick Scryer, Grave Keeper, & MP3 use grenades less often
  • Reverted the weapon-switching system for Nick Scryer and Grave Keeper SNPCs to the previous configuration to ensure that secondary weapons are only used when absolutely necessary.

Update: 29 May, 2024 @ 7:39pm

  • Fixed U.N. Field Medic self-heal not working properly.

Update: 29 May, 2024 @ 7:20pm

  • Medkit healing sound effects are now 25% quieter.

Update: 27 May, 2024 @ 8:22pm

  • MP1 Medics & U.N. Medics now also heal themselves with medkits instead of having health regeneration, the same as an earlier update to Nick Scryer.

Update: 27 May, 2024 @ 1:57pm

  • Added a new health-absorbing ability to the Gravekeeper
  • Replaced Nick Scryer's health regeneration with a new medkit healing ability.

Update: 26 May, 2024 @ 11:37am

  • Fixed new Undead Soldier model showing as an error.

Update: 25 May, 2024 @ 2:44pm

  • All SNPCs now react to fire
  • All Meat Puppets now have unique voicelines when sighting the player or Nick Scryer
  • Increased Nick Scryer's chance to switch to shotgun rather than pistol in close-combat
  • Fixed rockets not working properly & not making any sound on impact
  • Added vgui icons & fixed spawn categories for grenades + rockets.