Project Zomboid

Project Zomboid

Mod Manager: Load Order Sorter
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Update: 6 Apr @ 2:16am

fixed bug in split splitStringBySeparator function. Thanks @Dokurai

Update: 27 Mar @ 12:46pm

added search field

Update: 28 Jan @ 1:07pm

added loadFirst and loadLast options to sorting rules. Possible values:
1) on - applies to the entire mod list.
2) category - applies to all mods in one category
3) off - disabled

Update: 27 Oct, 2024 @ 5:21am

1) added support for sorting rules:
rules can be described in mod.info and sorting_rules.txt with 3 supported options: loadAfter, loadBefore, incompatibleMods
2) updated translation files
3) code cleaning

Update: 26 Oct, 2024 @ 11:03am

1) using own button onClick handlers to minimize risk of conflicts with other mods

Update: 5 Oct, 2024 @ 8:20am

1) a new category for sorting ("resource") has been added;
2) the CoreRequirements category has been removed: The topological sorting algorithm places a dependent mod before a mod that requires that dependency.
new category order: [“resource”, “map”, “vehicle”, “tweaks”, “code”, “clothes”, “ui”, “other”, “translation”]
3) small code rafactor

Update: 7 Sep, 2024 @ 6:09am

* испревлено неправильное определение CoreRequired модов
* возвращен список модов с предопределенным порядком загрузки: теперь моды [Mod Manager, Mod Manager: Server, ModOptions] будут находиться вверху

Update: 5 Sep, 2024 @ 10:19am

* now the mod name is shown in the pop-up window text instead of its ID
* added the same popup window to the server mod sorting

Update: 4 Sep, 2024 @ 2:48pm

Meet the major update!
* completely updated sorting logic: now sorting works more correctly
* added new sorting categories: code, interface, transport, clothing, localization
* improved sorting of mods within each category.
* added a pop-up window with a warning about missing dependencies

Update: 14 Apr, 2024 @ 10:43am

* code refactor: removed code duplicates
* updated mods order: now maps will load before api/framework mods