Counter-Strike 2

Counter-Strike 2

Region
Showing 1-7 of 7 entries
Update: 24 Nov, 2014 @ 12:06pm

- Fixed soundscapes
- Fixed few visual bugs
- Renamed the map to de_region

Update: 7 Nov, 2014 @ 1:40pm

- Adjusted map lighting a bit
- Improved bot navigation
- Added some props here and there to make map more easily readable by player
- Added custom deathmatch spawnpoints
- Fixed few camping spots that were overpowered
- Miscellaneous fixes and improvements

Update: 5 Oct, 2014 @ 5:06am

- Fixed radar

Update: 5 Oct, 2014 @ 4:25am

- Adjusted map overall lighting to less bright
- Adjusted some of the indoor areas lighting to less bright
- Fixed few more spots where you could put the bomb in and lose it there
- Fixed missing soundscape from T-base
- Remade several areas of the map with more details
- Further improved clipping so players don't bump into small corners
- Improved BOT navigation movement
- Adjusted cubemaps
- Updated workshop screenshots
- Added a boiler

Update: 29 Sep, 2014 @ 12:31pm

- Fixed several other spots where bomb can be thrown at and left stuck
- Fixed few streched textures and other minor graphics flaws
- Fixed hovering window and the hovering flower pot
- Added more clip brushes to prevent players bumping into small corners and such
- Added some additional props and visual look
- Adjusted overall lighting to more warm
- Updated the screenshots in the workshop

Update: 25 Sep, 2014 @ 11:50am

- Fixed being able to shoot trough (they were non-solid) wooden crates near bombsite A
- Fixed bomb being able to thrown off into some unreachable spots
- Fixed bomb plant A, you can no longer plant on top of crates
- Fixed some model fade problems, faded too early
- Fixed barrels, they no longer move and can be jumped on
- Fixed missing kv file, CT-faction is now gsg9. T's stay phoenix
- Fixed some gameplay related models being non-solid outside of playable area
- Improved clipping, players no longer bump in small corners, ledges and such
- Removed crane from bombsite B, it was hindering gameplay
- Removed some lights outside of the map where players cannot go
- Reduced overall ambient sounds a bit more quiet way
- Reduced overall lighting a bit all over the map
- Reduced lights in warehouse, T-spawn, overpass and bombsite B
- Lots of other minor tweaks

Update: 24 Sep, 2014 @ 12:24pm

First public beta release!