Teardown

Teardown

THE EVERYTHING REVOLVER [Barely Dysfunctional]
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Update: 27 Jan @ 5:42pm

- fixed bug where you couldnt spawn ammo crates

Update: 14 Jan @ 4:07pm

- 1/100 chance for a white hole to spawn when black hole ammo is shot
- fixed bug where pressing P paused the game
- fixed bug where grapple ammo line was visually desynced when camera aiming was toggled on

Update: 1 Jan @ 3:21am

ADDITIONS
- Added tutorial
- Added third person support
- Added 11 weapon skins, some with special effects
- Added full controller support
- Added new settings: dynamic crosshair, controller haptics, camera aiming, bullet icons
- Added Spawnable Ammo Crates, shoots out a bunch of bullets when broken
- Added several UI sounds (hover sounds on almost all interactable buttons and more)
- Added version checker, will let you know if you are on an outdated version of the game

CHANGES
- Heavily updated ammo wheel visuals, now has icons for each bullet type (can be disabled in options)
- New idle animation
- UI now tells you what chamber can get loaded
- Aiming down sights animations improved, should now actually feel like ADSing
- Changed several bullet descriptions and colors
- Bullets no longer load into the closest cylinder, now has a cylinder query system to make things more consistent
- Reworked scrambling/autoreloading (now comes in three different modes so you can shoot a bunch of random bullets without having to open the menu and reload)
- Removed "shots queued" mechanic, should make firerate ultimately more consistent
- Updated reloading; chamber now updates only when bullets have been added/removed
- Right clicking ammo type fills cylinder
- Improved projectile smoke trails
- Right clicking ammo type fills cylinder
- Spread is now reduced by half when aiming down sights
- Muzzle flash color depends on the bullet you shoot/skin you have equipped
- Hovering over loaded chamber is now the color of the bullet in the chamber
- Improved UI scaling for hold-to-shoot bullet types
- Edited several bullet colors
- Keybind tooltips now light up different colors when they are relevant
- The ammo wheel is now sorted by color
- Improved options menu & added skins menu
- Updated chamber shoot indicator, replaced the dumb little rectangle with a bouncing arrow that points to the chamber which is about to be fired
- Updated Ammo Wheel, spins slower, no longer spins when hovering over ammo types, is now smaller

NEW BULLET TYPES
- Removed Explosive, Battery, Boomerang, Blank & Plunger Ammo
- Charge Ammo, Grows stronger and faster the longer its held
- Prop Ammo: Shoots a random pool of props out of the gun
- Shield Ammo: Places shields that slowly fade which restrict objects from entering their radius
- Gun Ammo: Shoot a copy of your gun which then shoots out random bullets
- Punch Ammo: Shoot a boxing glove that sends things flying

BULLET TYPE CHANGES
- Classic Ammo: Increased damage
- Shotgun Ammo: Increased damage, spread, velocity, piercing power, and projectile gravity. Spread is also now more horizontal
- Duckshot Ammo: Reworked spread so the patterns randomize as projectiles fly, increased piercing power, damage, and projectiles have a 50% chance of spawning a duck if they can no longer pierce anything, ducks now dip n and out of water
- Pyro Ammo: Increased pellets from 2 to 6, improved hit effects, decreased projectile gravity
- Acid Ammo: Increased projectile gravity, spread is more vertical
- C4 Ammo: Increased damage, planted C4 now has special effects, reduced time inbetween c4 detonations
- Bouncepad Ammo: Bullets can now bounce off bouncepads, bouncepads add impulses on objects they are attached to, no longer leaves scaled objects behind when they break, now maintain players horizontal velocity after a bounce & launches the player further horizontally, vertical bounce height now scales with how fast the player is falling
- Grapple Ammo: Increased player pull, replaced fish models
- Firework Ammo: Firework flight paths are far less predictable, are now multicolored, particle patterns are more round, made firing sound less loud, has a 1/100 chance to draw a secret firework
- Grenade Ammo: Increased damage
- Black Hole Ammo: Black holes can now pull in other bullets, doubled gravity strength, does far far far more damage, increased pull range, increased travel distance
- Time Ammo: Creates shockwaves each time a bullet freezes and unfreezes
- Entropy Ammo: Objects lift far slower, renamed to Levitation Ammo
- Kinetic Ammo: Added visual effects, object velocity now properly freezes when an object turns static, reworked particle effects
- RC Ammo: Now has mounted machine-guns on the rocket, flight paths are slightly randomized, increased damage, fixed bug where you couldnt steer on controller
- Gravity Field Ammo: Player can now move vertically in the grav-field, drag on objects reduced by 50%, added particles in the field
- Frost: Frost now splinters against objects, increased ice hole size

Update: 1 Jan @ 3:12am

Update: 25 Mar, 2024 @ 8:23pm

-updated gravity field, now affects projectiles, shooting a grav field into another destroys it
-updated explosive ammo, revolver is re-equipped if the player gets too far from it or hasnt picked it up in 20 seconds

Update: 16 Mar, 2024 @ 8:32pm

-updated auto-reloading, no longer spins the cylinder when reloads. this still happens upon a manual reload
-updated chamber UI, can now right click a chamber to empty it
-updated options menu UI, is now larger
-updated classic ammo, velocity is doubled, gravity is halfed

Update: 16 Mar, 2024 @ 5:20pm

-updated chamber UI, chamber that is about to fire now has a small indicator indicating such
-updated UI, replaced "MAP" with "TAB" in two different instances
-updated ammo wheel, now slightly rotates, can scroll through it via scroll wheel, added new effects when you hover over ammo icons, new border color
-updated aiming down sights, gun is now centered
-updated lightning ammo, tweaked sprite color & sprite width fluxiates more
-updated cannonball ammo, tweaked projectile color
-updated rhythm bullets, spinning the gun will now change the song being played
-fixed bug which let you prevent taking explosive damage
-fixed bug where tool tip didnt properly display when rhythm bullets were next up to fire

Update: 15 Mar, 2024 @ 3:39pm

-added a new song to rhythm bullets
-added a prompt in the middle of the cylinder that tells players how to reload if its empty
-updated projectiles, all projectiles with a maxdist of 100 have been increased to 200
-updated options menu, options now have descriptions when you hover over the button
-updated UI for keybind legend
-updated cylinder UI, removed borders on chambers
-updated bouncepads, will now break after 30 bounces
-updated gravity field, changed color & texture is now animated
-updated laser, now cuts deeper & deals more damage, added laser burn marks, deals less damage to hard materials
-updated some bullet colors
-updated lightning, reduced intensity of light effects, updated lightning color, can now damage every material, spawns fire
-updated RC Ammo, reworked camera
-updated boomerang ammo, bullet now expires after 25 seconds
-updated teleportation ammo, readded "phasing" (being able to teleport through walls by sticking the gun through them)
-updated acid ammo, no longer drips forever. has a lifetime of 10 seconds when it begins to burn objects
-fixed bug where grapple bullet text was misaligned on the HUD
-fixed bug where you could shoot the revolver in vehicles

Update: 14 Mar, 2024 @ 11:20pm

-greatly reduced file size
-added 2 more variants to "Record Ammo"
-fixed bug where hold to shoot progress bars didnt work
-fixed bug where flamer launched the player too far
-increase volume of drums in the rhythm game track

Update: 14 Mar, 2024 @ 8:48pm

-added keybind legend
-settings now save when reloaded
-replaced "Toggle Ammo Consumption" with "Toggle Auto Reloading"
-new song for rhythm ammo
-dozens of bug fixes