Left 4 Dead 2

Left 4 Dead 2

Current Item Drop on Immobilization
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Update: 24 Dec, 2024 @ 8:33am

-Used player_connect_full event to properly check for blacklisted items

Update: 16 Nov, 2024 @ 2:39pm

-Fixed error message complaining about info_director not existing on restart
-Used seemingly better method to perform functions on gameplay start

Update: 15 Nov, 2024 @ 10:49am

-Removed script from global scope to prevent potential conflicts

Update: 4 Oct, 2024 @ 9:06am

-Used a much simpler way of checking if a throwable is being, well, thrown, to avoid cloning. (Thanks Interneted for the suggestion)

Update: 3 Oct, 2024 @ 7:50am

-Fixed throwables being able to be cloned mid-throw when immobilized
-Fixed bile bomb item name not appearing in the hint
-Slightly reworked how hints appear, should work even better now
-Renamed show_hint parameter to hint_show
-New hint_timeout parameter
-Small code cleanup

Update: 24 Sep, 2024 @ 4:31am

-Fixed oversight with the names of the new parameters which caused the script in general to not work

Update: 23 Sep, 2024 @ 1:59pm

-Potentially fixed bug in multiplayer that could cause weird issues when picking another human player's weapon when you have the same weapon as theirs (Special thanks to 4512369781 for finding and fixing this bug early on when I couldn't)

-Instructor hints now appear instantly instead of doing that little animation in the center of the screen first

-Instructor hints can now display the name of your item. Currently disabled by default, go to the .cfg file and change hint_item_names to true

-You're now able to have ALL of your items dropped when immobilized with the following new parameters: charger_carry_drop_all, charger_impact_drop_all, hunter_drop_all, jockey_drop_all, smoker_drop_all, tank_drop_all, incap_drop_all, ledge_drop_all.
It's mostly for the funnies, but also for an extra bit of challenge, in case you're a masochist and think dropping your current item isn't already annoying enough :steamhappy:
They're disabled by default due to the ridiculous nature of it

-Small code clean up to reduce repetitions

-Organized .cfg for better readability

Update: 22 Sep, 2024 @ 5:45pm

-Bots should now pick up their dropped weapons, but still refrain from picking up yours

Update: 21 Sep, 2024 @ 5:23pm

-Made it so that bots don't steal your dropped weapons. They'll still be eager to pick up your dropped throwables/other items though, which is something I can't really do much about I think, it is what it is.

Special thanks to Nescius for suggesting a solution to the bot-picking-up-your-weapons thing a while back. Took me a while because the first time I tried to implement it, it still didn't work and gave up immediately after (lol).
Only recently have I properly looked into it and expanded upon it.

Update: 26 Aug, 2024 @ 1:43pm

-ugh (Bat/Cricket bat dilemma should be properly fixed now)

-Further small code clean up

-Added addoninfo.txt