Sid Meier's Civilization VI

Sid Meier's Civilization VI

Chile: Salvador Allende (Modder Pass IV)
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Update: 3 May, 2024 @ 1:03am

Support for PhantomJ_M's Workable 4th Ring, as well as some AI tendency adjustments.

Update: 3 Apr, 2024 @ 10:46pm

**Major Balancing Tweak**: Chilean Unique Trait "As You Possess" will no longer be able to claim tiles outside of your city limit. (If your city has the corresponding district / building from CypRyan's Workable Outer Rings, then the limit is also adjusted accordingly.)

To cancel this tweak (if you consider it a feature of JFD's Chile, and not a bug), it is also welcomed to subscribe to a separate mod to revert the effect.

Update: 2 Apr, 2024 @ 1:50am

Fixed the duplicate civilization city names in JFD's Chile (using Coyhaique and Ovalle to replace the **duplicate** Curico and Osorno).
Attempted (maybe successful) to fix the overlapping problem of Allende's unique leader music.

Update: 27 Mar, 2024 @ 9:12pm

Should no longer add 5% progress to the "Overflow Civic" from "Science/Culture Overflow Bug Fix".

Update: 25 Mar, 2024 @ 11:41pm

Compatibility problem fixed with JNR's Project 6T: Grand Eras.

Update: 25 Mar, 2024 @ 1:58pm

Fixed bug when claiming foreign incomplete districts.

Update: 24 Mar, 2024 @ 12:31pm

Fixed the bug of unlocking military forward policies.

Update: 23 Mar, 2024 @ 7:41pm

Fixed the "bug" of Almirante Latorre neutralizing enemy district tiles (preventing potential errors)

Update: 23 Mar, 2024 @ 4:07pm

Initial upload