Total War: WARHAMMER III

Total War: WARHAMMER III

Tzeentch's Bane Towers (6.12)
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Update: 19 Apr @ 10:35am

  • Updated to 6.12 (table updates)
  • Increased Bane Tower cap from 3 to 10.
  • Increased costs and upkeep by 10% on both normal and ROR.
  • Increased barrier on both normal and ROR by 12%
  • Localisation changes.

Update: 9 Sep, 2024 @ 7:55am

  • Updated to 5.2
  • The Changeling can finally recruit Bane Towers with his Tier 5 monstrous units building.
  • Slight changes to height, barrier and unit qualities.

Update: 9 Sep, 2024 @ 7:55am

Update: 29 Mar, 2024 @ 5:10pm

  • Balance pass on regular Bane Tower, including a campaign cap of 3, lower fire rates, and slightly lower range.
  • Projectile trajectory tweaks.
  • ROR cost and upkeep increased to reflect its potency.

Update: 25 Mar, 2024 @ 8:10am

  • Changed bombardment projectile to include new homing parameters from most recent update to homing behaviour.
  • 40% increase to upkeep for both Bane Tower and ROR.
  • Nerf to Bane Tower barrier.
  • Bolt projectiles given high penetration to increase effectiveness to infantry.
  • Slight nerf to bombardment explosion and direct projectile damage.
  • Ammo for regular Bane Tower massively nerfed.

Update: 24 Mar, 2024 @ 5:27pm