X4: Foundations

X4: Foundations

upb LSR Fleet Management
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Update: 30 Mar @ 1:15am

3.21
Fixed the bug in build task requests that was broken in 3.20.

Update: 27 Mar @ 12:10pm

3.20

Attention! When you first load your old saved game, you may encounter a dark screen for a short moment on the one-time opening screen, as paint modification records for existing ships will be created.

1-The Paint Modification of the ship has been recorded.
2-The Pilot skills recorded for the produced ship have been allowed to be transferred to the new pilot.
3-Shiptraders who were later assigned to RFM Warf or Shipyard Stations were recorded as RFMCommander (Manager) Entity. Fixed.
4-Production cost control was being performed in player station selections. Fixed.
5-A debug casting error that rarely occurred when a ship exploded while using a ship in RFM has been fixed.

Update: 20 Mar @ 5:24pm

3.13
Fixed a record corruption issue caused by using the "ship_names" mod on rfm. This will be tested on every game load.

Update: 20 Mar @ 3:59pm

3.12 Fixed a bug that caused ship name and order information to be lost in rfm records.

Update: 7 Mar @ 9:24pm

3.11 Fixed open manager or options window problem.(broken on 3.10)

Update: 7 Mar @ 4:52pm

3.10
* Major changes were made to the code structure so that ship records can be updated on the manager screen without closing RFM.
For now, only cargo inventories (missiles, drones, deployables and countermeasures) can be updated.
(Record information could already be updated without having to close and open RFM by changing equipment at stations according to permission status within the settings.)
* The momentary screen freezes during communication with MD while the Manager screen is open have been improved.
* After the ship is produced in RFMs with a damaged fleet structure, the ship with the best score among the existing ships is promoted to take over the commander position.
* While the new name assigned to the ship after the equipment change is updated on the record, the RFM tag for the promoted ship is also automatically updated.
* Added Russian language support.
* Sector information of station RFMs was not recorded in previous versions. Corrected.
* Fixed an update error in group and assignment changes on RFM ships. (This was an error that occurred after RFM ver 3.0.)
* Fixed key error in Clone RFM. (It was broken with RFM ver 3.0)
* Fixed the automatic shutdown error that occurred when the commander exploded in RFMs consisting of only the commander. (It was broken with RFM ver 3.0)
* RFM Defaultorder was not updated when defaultorder was changed at runtime, fixed. (Broken with RFM ver 3.0.)
* Fixed some registry update errors that occurred with RFM ver 3.4.
* The debug system has been reorganized.

Update: 2 Feb @ 8:36am

3.04
1-Clone RFM error fixed.
2-A single type ship production error that occurred in mass start productions has been fixed.
3-The display error for the pilot's average skill 0 on the manager screen has been fixed.

Update: 28 Jan @ 4:50am

3.02
1-Fixed screen freeze when starting rfm for fleets with high personnel count.
2-Fixed rfm error that occurred when player took over RFM Promoted Commander ship.
3-Protect Sector (v:104 author:Chem O`Dun) mode has been included in rfm default orders.
4-minor bugs fixed.

Update: 23 Jan @ 12:37pm

3.01 minor bugs fixed

Update: 22 Jan @ 11:43am

3.00 minor bugs fixed