X4: Foundations

X4: Foundations

upb LSR Fleet Management
135 Comments
netupb  [author] 2 Aug @ 6:36am 
can u contact me on discord for share playe screen or others.. (#fikrethos)
DarkDare 2 Aug @ 6:35am 
@netupb Yes, that's right.
netupb  [author] 2 Aug @ 6:30am 
@DarkDare ,are u using upbloader 2.01
DarkDare 2 Aug @ 6:29am 
In version 8.0 the mod interface opens only with 'Mod Support Api Community Edition'
DasMoss 11 Jun @ 9:27am 
appreciate it +1
netupb  [author] 3 Jun @ 1:01pm 
@DasMoss, ok. I will add for 'Improved Patrol' default order..
JJBtch4EXG 30 May @ 2:26pm 
Cannot access the management or any options for any of the upb mods in the conversation menus.
netupb  [author] 14 Apr @ 9:08pm 
@NULL, Can you contact me via Discord #fikrethos
NULL★Sparkle 13 Apr @ 7:12pm 
If you mean a mod that changes the name immediately, no.
But I do have advanced renaming and RS colors installed, though I haven't used them yet?
netupb  [author] 13 Apr @ 5:03am 
Or maybe you tried to manually change the name of the rfm?
netupb  [author] 13 Apr @ 4:56am 
@NULL, Are you using a mod that changes the ship or station names?
NULL★Sparkle 13 Apr @ 12:43am 
For some reason when I enable LSR on a fleet, the commanding ship name shows up with something like #FFe7b400#X before the expected (RFM_1_)

So the name displays as "Colossus E#FF37b400#X (RFM_1_)"

Not sure if it's this mod or some interaction with another mod though. The "(RFM_1_)" part is properly displayed in dark green.
netupb  [author] 5 Apr @ 4:05pm 
@AlexACH, have a nice game..
AlexACH 5 Apr @ 2:35pm 
Thank you! Works great!
netupb  [author] 5 Apr @ 12:30pm 
@AlexACH, fixed crach problem with 3.25
netupb  [author] 5 Apr @ 6:07am 
There are previous versions on Nexus. Before using the old version, keep the mod update option disabled for now.
netupb  [author] 5 Apr @ 5:59am 
yes, I've been working on this for a week, I think I broke something with 3.24. I'm trying to fix it.. thanks for your understanding.
AlexACH 4 Apr @ 2:59pm 
when you start building a destroyed ship the game crashes
netupb  [author] 2 Apr @ 5:59pm 
If the problem persists, contact me on Discord.
netupb  [author] 2 Apr @ 2:39pm 
Close the open RFMs.
Exit the game and manually edit the Russian language file. (automatic translation is done).
The lines to be edited should be as follows.
<t id="1010">RF</t>
<t id="1520">Включить от {1134010, 500}</t>
Enter the game and reopen the relevant RFMs.
stuchalkin 2 Apr @ 9:27am 
Hi netupb, it appears that problem with activation RFM for not your ships shows when russian laguage for text used.

i'm running game with parameters -language 7 and -voicelanguage 44.

when text in english, RFM activation options not exist in menu for not your ships
netupb  [author] 1 Apr @ 2:01pm 
I could not create the situation you mentioned.
netupb  [author] 1 Apr @ 1:57pm 
or Can we talk on discord?
netupb  [author] 1 Apr @ 1:31pm 
Can you get a debug dump?
stuchalkin 1 Apr @ 1:23pm 
yes https://prnt.sc/MQ_CRqHRN-Jt , downloaded from steam workshop
netupb  [author] 1 Apr @ 1:09pm 
is mod version 3.21?
stuchalkin 1 Apr @ 1:07pm 
after first RMF activation, i call same ship, and can activate RFM for him again. In RFM settings, this ship added twice)

https://prnt.sc/iAVCsBge3izs
netupb  [author] 1 Apr @ 12:45pm 
If you contact me via Discord, I can help you understand the problem. Discord name #fikrethos
netupb  [author] 1 Apr @ 12:27pm 
Do you use cheat mod?
Remy the Scaly-Winged Angel 1 Apr @ 12:25pm 
I recreated the fleet, and now it works. Not sure what the exact problem was. However, sometimes when I right-click on a ship, nothing is displayed until I swap the captain for that ship. Not sure if this is related to this mod.
netupb  [author] 1 Apr @ 12:20pm 
ok well, talk again any catain or him and reach manager screen. what see?
stuchalkin 1 Apr @ 12:16pm 
i'm selecting any friendly ship on radar, call them by, "c", and i have option to enable RFM for it https://prnt.sc/noWn1To2WnY_ . After enabling, ship appears in RFM settings menu
netupb  [author] 1 Apr @ 11:41am 
Do you have an rfm that you started? Where did you start the RFM from?
stuchalkin 1 Apr @ 11:17am 
i can even see this ships in fleet list of the mod
stuchalkin 1 Apr @ 11:15am 
i can select any friendly ship (not owned by me), call it, and activate fleet replacement functional. May be this options must be avalible only for my ships?
netupb  [author] 1 Apr @ 9:47am 
Are you asking about the purpose of using the mod or is there an error while using it?
netupb  [author] 1 Apr @ 9:46am 
@stuchalkin, I don't quite understand, what are you trying to do?
stuchalkin 1 Apr @ 9:43am 
Bug or feature? I can activate fleet replacement not only for my ships
sluggathor 30 Mar @ 9:02am 
i realize a bit more information is required... running a lot of mods (workshop and nexus). disabled all other fleet replenishment mods. SWI and assorted support mods running.
sluggathor 30 Mar @ 7:40am 
hi, @netupb ! somehow i can not load a game with your mod present. Getting a 1114 handle error. Running 7.5 or 7.6 makes no difference. Any known incompatibilites with other mods? Running your lua loader or sir nukes mod api also makes no difference.
Thanks for your work!
netupb  [author] 30 Mar @ 4:52am 
@GN1DA, Have you checked it in the latest version? Or can I have your save file from before you produced the raptor?
GN1DA NEREALNAYA 30 Mar @ 3:35am 
"Raptor" was originally built at my shipyard and all its modules are 100% compatible with it. In the options I set that the ships should be rebuilt only at my shipyard. It rebuilt automatically, maybe I'm doing something wrong?
netupb  [author] 29 Mar @ 11:15pm 
When I have the opportunity, I will make an arrangement to replace other incompatible equipment, such as engine equipment, with compatible equipment of the station.
netupb  [author] 29 Mar @ 11:13pm 
@GN1DA,
There are manual construction processes under the response tab on the manager screen of ships that cannot find a production station. There are 2 separate build process buttons on this screen.

1- You can search for a suitable station again without waiting for the countdown via the 'Rebuild' button.

2- 'Build' button for urgent productions. If this button is visible, the ship has found a suitable station for its chassis, but the equipment is not suitable.

There is a list of incompatible equipment under the screen. If you start the manual build process with this button (only engines are replaced with engine equipment compatible with the station), the incompatible equipment that the station can provide is removed and production is started. (In this way, the rfm record of the ship to be produced is not changed.)

Unless you use the 2nd method, production is started if all loadout is suitable.

The situation you are experiencing has occurred using the 2nd method.
netupb  [author] 29 Mar @ 11:00pm 
@Remy, Yes, I noticed, I'm correcting it.
GN1DA NEREALNAYA 29 Mar @ 3:34pm 
my head of the fleet "Raptor" was destroyed, after which all his subordinates moved under the command of the support ship. After the rebuild, it ended up without shields (it was 100% built at my shipyard). I suspect that this happened due to a lack of shield components at the shipyard. Is it possible to make it so that ships are rebuilt only if there are all the components for all modules? Also had to manually transfer subordinates back from the support ship to the aircraft carrier.
Remy the Scaly-Winged Angel 28 Mar @ 1:27pm 
Hey,

For some reason the manager is stuck at "Add a build task". Do you know why this is happening?

My money thresholds are both set to minimum. And the ship is an S-class Shih with a default loadout, which you can buy from a VIG ship construction site.
ShraGan 27 Mar @ 8:34pm 
Hmmmm, it isn't working correctly. All good must be a conflicting mod or something. Thanks love the mod 🙃
netupb  [author] 24 Mar @ 5:55am 
@SharaGan, Whatever settings you left off and saved the game at, it will come back with those settings on the next load.