Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
Showing 51-60 of 172 entries
< 1 ... 4  5  6  7  8 ... 18 >
Update: 13 Oct, 2024 @ 7:05pm

- added an event for the osco-umbrian culture after converting them into a bigger group. Rome has the option here to give them the same rights the Oscians had prior

- some tweaks
- fixed an Invictus bug in the albanian mission tree

Update: 13 Oct, 2024 @ 12:34pm

new elements for the bigger upcoming Cursus Honorum update:
- Rework of the selection window from scratch for admirals and non-levy, non-legion generals (added by my free mercenary system). Adding the new buttons from the office selection window as well as immersive title names and new tooltips
- Now you only see the important traits relevant to the office. Who cares about an admiral whose war elephants have higher discipline?
- you can still open the vanilla selection list window by clicking on the empty portrait (for now)
- unfortunately, I cannot add this to the tech offices since there is no effect to put a character into such an office...

- the amount of free small client states is lowered by 1 so now you have per rank 1,3,5,7 or 9 base slots
- if a country auto shifts to a feudatory you can now deny this process
- cultures now change to an integrated culture of the same culture group at a low rate if they are close to each other. The rate increases by 3 if the integrated culture has the cultural administrator modifier

Update: 10 Oct, 2024 @ 4:30am

new elements for the bigger upcoming Cursus Honorum update:
- the age restriction for researches is now 2-5 years lower so it should be the first title they can get
- it happens that a researcher resigns due to high age, sickness or the ambition to get a higher office. You cannot put him in the same office again
- renamed the tribunus militum (military tribune) to magister militum (master of the soldiers) as the military tribune will be a low rank officer in the Cursus Honorum system later.


- fixed some severe bugs in the western greek merging system. Also added improvements to it.
- several Invictus (Zorgo) and vanilla events don't trigger for republics anymore as they are talking about royal families and such...
- fixed some Invictus and vanilla events...

Update: 6 Oct, 2024 @ 12:52pm

- fixed a debug setting I forgot to remove
- added a lot improved latin names for Roman territories
- added a song to the music player

Update: 5 Oct, 2024 @ 8:55am

- updated the mission tooltips for my new buildings
- added new tooltips for 3-4 missions for my new buildings
- fixed an annoying vanilla bug in the set_primary_culture_cleanup_effect which caused your new primary culture being mad that there is another noble tier culture even if they are degraded to freeman or citizen depending on the setting of the set_primary_culture_cleanup_effect.


- Lots of German translations and entire translations of 2-3 mission trees

Update: 4 Oct, 2024 @ 9:38am

Culture:
- added Marsian culture so the Marsians are no longer Romans
- you can integrate the Marsians later into the Sabellic culture
- with Ptomelaios' Geography, I was able to fix all Greek and Latin names for all Corsican territories
- Fixed some vanilla event text talking about an island without any island^^


- several fixes

Update: 3 Oct, 2024 @ 2:01pm

Partial Rework of Most Buildings:
- Introduced new icons and updated some colors.
- Almost all buildings now have a maximum of 4 modifiers and are more distinct.
- Some tribal buildings are now invisible to non-tribal nations.
- If you conquer a territory with a building you couldn’t build, you should now see it so you can destroy it.

Religion:
- Added new icons for 4-5 gods.
- Reworked the deity selection for founding a holy site so all icons are visible.
- Founding a holy site now triggers an event where your college of priests will host a party with variations depending on their efficiency.
- You can now place treasures in temples of gods of your religion, even if they are not in your pantheon, but it costs 50 political influence.

Politics:
- Human republic players get an additional major family.
- Small improvements and added more minor details for senators.
- Reworked some senate events and Roman mission events.
- Added 4 text variations to the conquest missions event of Rome to replace the repetitive single text.

Other Improvements:
- Fixed and improved some Umbrian and Oscan names thanks to a good paper from my university.
- Corrected Latin names of Corsican territories as long as sources were available.
- Added more name variations to the Seleucid Empire if they are not ruled by the Seleucids anymore. In addition to the vanilla option (Persia), added Syria, Assyria, Babylonia, and Mesopotamia depending on the area the country is located.
- Made numerous improvements to the German localization files.
- Added more historical details to historic characters, especially more Romans, some Thracians, and all Bithynians.
- Fixed the names and some details of the starting characters of Bithynia.
-Fixed several bugs.

Update: 27 Sep, 2024 @ 3:49am

- changed the calculation of your college of priests efficiency so that now all values are multiplied by 3 instead of 4 but the priestesses have a higher experience threshold so they are more important now.
- now you can force or persuade your subjects into accepting your religion
- added tooltips to negative traits in the officer selection screen (dumb, incapable et.al.)
- tweaked and changed some elements of the deficit_emergency_tax_button and replaced the (horrible) icon from Invictus with a smooth one from V3.
- several changes and fixes including a vanilla event

Update: 25 Sep, 2024 @ 12:30am

- added historical informations about ~20 characters
- now you will see this tooltip window for almost all historical characters (502 so far) but most of them have no text yet but so you know that you can find this char very likely on Wikipedia
- the autonomy system is now integral part of the mod and only will be tweaked and some events will be added later on. Now the loyalty is lowered you get from 10% autonomy from 5 to 4 points. Also autonomy will reduces your income from trade in the province to increae the impact of it.
- to found a philosophical school you need to have a specific invention now
- added a lot of title names to the custom get_real_job loc so you will see more immersive title names in events
- Philosophers without a job are now shown as such
- added latin and generic (your game language) locs for all philosophical titles. Greek is only used for Greeks now.
- added several informations to traits which have an impact for governors in the gov selection window
- most civil war stuff is rewritten and got some fixes now

- fixes here and there as always for my, vanilla and invictus content

Update: 23 Sep, 2024 @ 1:37am

- added historical informations for several Roman consules you have at game start.
- added filters to hide females and children in the great family window to get a better overview
- small fixes and UI tweaks