Crusader Kings III

Crusader Kings III

Mass Prison Actions
Showing 1-9 of 9 entries
Update: 22 May @ 1:09pm

Changelog for Version 0.5.0:

  • Update to make it compatible with game version 1.16 (a.k.a update the overwritten vanilla GUI file)
  • Fix: Resolved issue where buttons would not appear when adding mod to existing save
  • Fix: Resolved issue where opening the filter would "freeze" the court window

Update: 27 Mar @ 6:03am

Changelog for Version 0.4.0:

  • Update to make it compatible with game version 1.15 (a.k.a update the overwritten vanilla GUI file)
  • Fix: Resolved issue where adventurers couldn't see decisions
  • Block: Prevented automated recruitment of prisoners eligible for ransom over 20 gold

Update: 28 Feb @ 2:23pm

Version 0.3.0:

  • Better prison GUI
  • Open settings on new game optionally (Can be disabled via gamerule)
  • Mass Torture Button: like requested in the comments
  • Switch Over to Story Cycle on Backend
  • The exclusion from mass actions now also works for the mass actions from the mod

Update: 15 Nov, 2024 @ 10:28am

Version 0.2.0:

  • Interact on based on your preferences with prisoners
  • Inclusion of Auto Demand Conversion
  • Release from prison POPUP removal

Update: 7 Nov, 2024 @ 8:10am

Auto Ransom (only for max gold) including button and decision to turn on and off
Ransom popup removed similar to "Less Event Spam 1.12.x"

Update: 4 Nov, 2024 @ 4:04am

FiX:
Use new 1.13 gui

Update: 3 Nov, 2024 @ 1:45pm

Fixed pictures for decisions for 1.13
Prowess Threshold now gets set via decision dynamically for every player and can get turned off completely
Moved Decisions to own category
The Prowess Threshold should even work as normal when you die (You wont need to set it again)

Update: 7 Jun, 2024 @ 10:17am

Added Prowess Threshold that can be changed via gamerule

Update: 27 Mar, 2024 @ 7:51am

intial release