Fraymakers

Fraymakers

Classic Sonic
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Update: 30 Oct, 2024 @ 7:28pm

2.0.0

Patch Notes:

-New Voice Lines from Sonic Heroes
-Added Revival Animation (it's copy-paste from Land Heavy, but still)
-Jump Squat and Jump In can now slide off ledges
-Ledge Attack hitbox duration increased by 2 frames
-Up Aerial Hit 2 Knockback Scaling increased (55 -> 75)
-Added Visuals to make Forward Strong more readable
-Forward Strong sourspot hitbox lasts 3 frames longer
-Forward Strong sweetspot Knockback Scaling decreased (75 -> 70)
-Up Strong now actually leaves the ground
-Sonic can now slightly strafe during Up Strong
-Up Strong initial hit launch angle adjusted (SpecialAngle.AUTOLINK_STRONGEST -> 90)
-Up Strong multihit hitstop increased (2 -> 4)
-Up Strong multihit self hitstop removed
-Up Strong should be harder to DI out of
-Down Strong flickies fly farther before disappearing
-Escapes Special Deactivation from Up Special on Medium+ Hurt
-Aerial Neutral Special endlag increased by 6 frames
-Spin Dash should continue off the ledge
-Aerial Taunts now give Sonic 5 upward speed
-Aerial Taunts endlag increased by 5 frames
-Final Smash: Super Sonic

Update: 26 Sep, 2024 @ 1:46pm

1.5.0

Patch Notes:

-Sonic can now Wall Jump (5 frame window upon touching the wall)
-Jump SFX on Midair Jump now starts playing when Sonic starts spinning
-Added hurtbox to startup on Neutral Aerial (oops)
-Crash Attack hitstop added (-1 -> 3)
-Crash Attack self hitstop added (-1 -> 3)
-Ledge Attack hitstop added (-1 -> 3)
-Ledge Attack self hitstop added (-1 -> 3)
-Jabs 1-2 hitstop added (-1 -> 1)
-Jabs 1-2 self hitstop added (-1 -> 1)
-Dash Attack Final Hit hitstop added (-1 -> 5)
-Dash Attack Final Hit self hitstop added (-1 -> 7)
-Forward Tilt hitstop added (-1 -> 2)
-Forward Tilt self hitstop added (-1 -> 2)
-Up Tilt hitstop added (-1 -> 2)
-Up Tilt self hitstop added (-1 -> 2)
-Down Tilt hitstop added (-1 -> 2)
-Down Tilt self hitstop added (-1 -> 2)
-Down Tilt hitbox is now only active for 3 frames
-Forward Strong sweetspot hitstop added (-1 -> 7)
-Forward Strong sweetspot self hitstop added (-1 -> 9)
-Forward Strong sourspot hitstop added (-1 -> 4)
-Forward Strong sourspot self hitstop added (-1 -> 4)
-Forward Strong hitboxes tightened
-Up Strong hitstop added (-1 -> 2)
-Up Strong self hitstop added (-1 -> 2)
-Up Strong Final Hit hitstop added (-1 -> 5)
-Up Strong Final Hit self hitstop added (-1 -> 5)
-Down Strong hitstop added (-1 -> 8)
-Down Strong self hitstop added (-1 -> 2)
-Neutral Aerial can now reflect projectiles on the first 2 active frames
-Neutral Aerial endlag increased by 2 frames
-Neutral Aerial hitstop added (-1 -> 6)
-Neutral Aerial self hitstop added (-1 -> 2)
-Forward Aerial endlag increased by 2 frames
-Forward Aerial in-between lag increased by 1 frame per hit
-Forward Aerial hitstop added (-1 -> 2)
-Forward Aerial self hitstop added (-1 -> 3)
-Back Aerial startup increased by 1 frame
-Back Aerial sweetspot hitstop added (-1 -> 5)
-Back Aerial sweetspot self hitstop added (-1 -> 7)
-Back Aerial sweetspot Knockback Scaling decreased (65 -> 55)
-Back Aerial sourspot hitstop added (-1 -> 2)
-Back Aerial sourspot self hitstop added (-1 -> 3)
-Down Aerial in-between lag increased by 1 frame per hit
-Back Aerial sourspot Knockback Scaling decreased (55 -> 45)
-Down Aerial hitstop added (-1 -> 2)
-Down Aerial self hitstop added (-1 -> 3)
-Aerial Neutral Special hitstop added (-1 -> 2)
-Aerial Neutral Special self hitstop added (-1 -> 4)
-Aerial Down Special hitstop added (-1 -> 8)
-Aerial Down Special self hitstop added (-1 -> 8)

Update: 5 Sep, 2024 @ 3:31pm

1.4.1

Patch Notes:

-Aerial Up Special no longer requires Sonic to use the Special Ring to rise
-Aerial Up Special now disables all specials until Sonic hits the ground
-Sonic can no longer act out of Up or Down Aerial until the animation finishes.
-Fixed a but where Clones wouldn't properly send opponents into the "hurt" animation
-Clones can now be reflected

Update: 26 Aug, 2024 @ 4:50pm

1.4.0

Patch Notes:

-Neutral Aerial Startup increased by 4 frames
-Neutral Aerial Damage increased (4 -> 5)
-Aerial Neutral Special hitbox refresh time increased by 8 frames
-Grounded Side Special now summons a clone using the Avatar ability (cooldown applies)
-Aerial Side Special hitbox tightened
-Added Cooldown to Aerial Side Special
-Trying to use Side Special on cooldown now defaults to Neutral Special
-Aerial Up Special no longer sends into special fall when you miss the ring
-Ring Projectile resized (1 -> 1.35)

Update: 7 Jul, 2024 @ 10:19am

1.3.0

Patch Notes:

-Dash Attack endlag increased by 6 frames
-Neutral Aerial startup increased by 2 frames
-Neutral Aerial endlag increased by 4 frames
-Forward Aerial changed to Corkscrew Attack (slower in general)
-Side Special startup increased by 4 frames
-Side Special launch angle adjusted (Autolink.WEAK -> 25)
-New Color Palette (Silver)

Update: 20 Jun, 2024 @ 5:49am

1.2.3

Patch Notes:

-Sonic can now teeter off the ledge

Update: 6 Jun, 2024 @ 10:40am

1.2.2.1
Hotfix:

Sonic.exe was not supposed to appear as a base alt

Update: 6 Jun, 2024 @ 10:37am

1.2.2

Patch Notes:

-Sonic can now look up
-Dash Attack now begins with a spin attack that hits twice
-Overall Dash Attack damage increased (8 -> 9)
-Adjusted Down Strong Animation slightly
-Side Special damage armor decreased (10 -> 6)
-Added new palette swap (.exe)
-AI stuff:
-Decreased the necessary threshold for using Side Special to recover
-Adjusted AI to be able to use Side Special after using Up Special

Update: 27 May, 2024 @ 4:27pm

1.2.1

Patch Notes:

-Character Size Increased (1.2 -> 1.35)

Update: 24 May, 2024 @ 12:35pm

1.2.0

Patch Notes:

-Bubble Shield bounce height adjusted (i cant remember -> 11)
-Bubble Shield launch angle adjusted (285 -> 55)
-Bubble Shield Knockback Growth increased (25 -> 35)
-Bubble Shield Base Knockback increased (35 -> 55)
-Bubble Shield can now be jump cancelled
-Hitting the Bubble Shield now restores Sonic's Midair Actions (except Up Special)
-Increased Neutral Special vine size... by nearly double
-Increased Grounded Neutral Special endlag by 6 frames
-Added (Classic) to Sonic's screen name