Fraymakers

Fraymakers

Classic Sonic
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Update: 15 Jul @ 6:32pm

2.2.5

Patch Notes:

-Fixed a bug that prevented Sonic's Emerald Power UI Elements from showing
-Aerial Side Special landing animation changed ("land_heavy" -> "airdash_land")
-Spindash Damage increased (4 -> 8)
-Spindash Knockback Growth increased (40 -> 55)
-Spindash Hitstop increased (-1 -> 5)
-Spindash selfHitstop decreased (-1 -> 0)

Update: 14 Jul @ 8:26pm

2.2.4

Patch Notes:

-Idle Impatient Animation extended by 18 frames
-Touching the wall while in the air should now not halt Sonic's momentum
-Wall Jumping should be more lenient
-You can no longer Wall Cling after Wall Jumping for 4 times in a single airtime
-Wall Jump now replenishes Elemental Shield
-Sonic is now actionable out of a Wall Jump 4 frames after leaving the wall
-Flame Shield Hit 2 Damage increased (2 -> 4)
-Lightning Shield Knockback Growth increased (40 -> 95)
-Lightning Shield Hitstop increased (-1 -> 12)
-Lightning Shield selfHitstop increased (-1 -> 4)

Update: 22 Jun @ 8:45pm

2.2.3

Patch Notes:

-Intro extended (83 -> 120)
-Added Shading to miscellaneous sprites
-Grounded Side Special IASA is active 10 frames earlier
-Fixed a bug where Sonic would not follow gravity if Grounded Side Special ever leaves the ground
-Spin Dash starting speed increased (4 -> 6)
-Spin Dash charge amount decreased (2 -> 1.5)

Update: 10 Jun @ 7:40pm

2.2.2

Patch Notes:

-New HUD Images now pop out of the Battle UI
-Added Proper CSS Image
-Adjusted Finger Animation
-Changed Resource ID
-Ledge Lean distance decreased (16 -> 8)

Update: 12 May @ 4:46pm

2.2.1

Patch Notes:

-HUD stuff

Update: 10 May @ 12:00pm

2.2.0

Patch Notes:

-Dash Attack Multi-Hit Base Knockback increased (50 -> 75)
-Dash Attack Multi-Hit Knockback Scaling decreased (5 -> 0)
-Dash Attack Multi-Hit Launch Angle adjusted (17 -> 0)
-Forward Strong Sweetspot size slightly increased
-Up Strong Initial Hit hitbox slightly stretched horizontally
-Down Strong no longer cancels when Sonic leaves the ground
-Neutral Aerial Reflect Box lasts 1 frame longer
-Back Aerial Knockback Scaling increased (55 -> 65)
-Forward Throw Knockback Scaling increased (45 -> 55)
-Forward Throw Hitstop added (0 -> 5)
-Forward Throw selfHitstop added (0 -> 5)
-Back Throw Final Hit Knockback Scaling increased (45 -> 75)
-Back Throw Hitstop added (0 -> 3)
-Back Throw selfHitstop added (0 -> 3)
-Down Throw Launch Angle adjusted (45 -> 25)
-Down Throw Hitstop added (-1 -> 3)
-Down Throw selfHitstop added (-1 -> 3)
-Grounded Neutral Special Sweetspot Knockback Scaling increased (60 -> 70)
-Aerial Neutral Special animation slightly adjusted
-Grounded Side Special clone no longer obeys gravity
-Adjusted Color Palettes (Knuckles, Shadow, Silver, .exe)

Update: 22 Apr @ 5:34pm

2.1.0

Patch Notes:

-Adjusted HUD Images
-Weight Decreased (70 -> 50)
-Can now slide off ledges during Run Turn
-Fixed a bug where Sonic would enter Wall Cling state during Ledge Jump
-Ledge Jump Speed increased (2.5 -> 4.5)
-Jab 3 Horizontal reach slightly increased
-Sonic now moves slightly forward on the final hit of Jab 3
-Up Tilt Woosh effect added
-Up Tilt hitbox adjusted to account for woosh effect
-Dash Attack Gravity Multiplier decreased (1 -> 0.3)
-Forward Aerial Final Hit Knockback Scaling increased (55 -> 65)
-Forward Aerial Final Hit Hitstop increased (-1 -> 4)
-Forward Aerial Final Hit selfHitstop increased (-1 -> 4)
-Back Aerial Sweetspot Knockback Scaling increased (65 -> 70)
-Up Aerial Final Hit Base Knockback increased (55 -> 65)
-Up Aerial Final Hit Knockback Scaling increased (75 -> 80)
-Up Aerial Final Hit Hitstop increased (-1 -> 3)
-Up Aerial Final Hit selfHitstop increased (-1 -> 3)
-Down Aerial Final Hit Hitstop increased (-1 -> 4)
-Down Aerial Final Hit selfHitstop increased (-1 -> 4)
-Forward Strong Sweetspot size slightly increased
-Forward Strong Sweetspot Knockback Scaling increased (70 -> 80)
-Up Strong Final Hit Base Knockback increased (65 -> 85)
-Sonic now has a small chance to say "Chaos Control" during his Final Smash
-Camera now zooms in on Sonic for 32 frames as he goes Super
-Everything but Sonic and the Camera now freezes for 20 frames as Sonic goes Super
-Final Smash dialogue now plays at the point the Camera first changes
-Super Sonic startup increased by 15 frames
-Super Sonic Multi-Hit should now follow the hurt opponent throughout the entire move
-Super Sonic Multi-Hit selfHitstop increased (2 -> 5)
-Super Sonic Multi-Hit now does 3 more hits
-Super Sonic now has screen shake for the final few hits
-Updated Description

Update: 31 Jan @ 3:52pm

2.0.3

Patch Notes:

-Slightly Adjusted Forward Aerial Animation
-Pressing Attack during Down Special now charges the Spin Dash
-Dash Dust is now added at high Spin Charge

Update: 15 Jan @ 6:52pm

2.0.2

Patch Notes:

-New Steam Thumbnail
-Aerial Tricks now have some rotation to them
-New CSS Image
-Aerial Tricks can no longer be performed sequentially if the Emote button isn't released
-Dash Attack can now slide off the ledge
-Up Strong Final Hit Base Knockback increased (55 -> 65)
-Up Strong Final Hit Knockback Scaling increased (75 -> 80)
-Added Ledge Grab Box to the endlag of Aerial Up Special
-Voice Credits added

Update: 10 Nov, 2024 @ 4:22pm

2.0.1

Patch Notes:

-Down Strong can now be Jump Cancelled on hit
-Down Strong Flickies now launch inward
-Down Strong Base Knockback decreased (55 -> 40)
-Down Strong Knockback Scaling decreased (65 -> 20)