Team Fortress 2

Team Fortress 2

Jb_stormytrial_final
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Update: 31 Mar, 2024 @ 1:36pm

Addition
Added Pool

Addition
Added 4 Corners

Addition
Added pegs into the stumble minigame that will activate on harder difficulties (3 and higher)

Addition
Added 2 new vents: One is located in the bathrooms which leads to Part 2's 4 Corners minigame, The other vent leads from Pool into the Arcade

Addition
Added 2 new obstacle in Climb (Electrical fence which you have to crouch under) + (4 podiums which spit fire every 1 second, don't go too fast or slow or you will engulf in flames :O )

Addition
Added a bucket that will now solve the pipe leaking issue in area 2! (It's a physics prop too)

Addition
Added speaker props around the map

Addition
Added a playerclip to prevent people from placing teleporters or getting into the pipe area in part 2

Addition
Added instructions to all the minigames (Which will pop up on screen when it has been activated for the first time)

Improvement
Increased the height of the train conduction area in part 2 (Extends to ceiling now)

Improvement
Many textures have been altered to fit the style of the map better

Improvement
Improved the Visitor center door in cell area to have a brigde connecting through (instead of having a teleport where it wouldn't make sense to)

Improvement
Changed the frog secret to only be able to be activated via red's breaking the frogs (Only the red team can break the frogs to prevent blues from exploiting it)

Adjustment
Removed 1 frog and relocated the frog that sat on the water fountain (It is now in the train conduction area which can be accessed by constantly hitting the keypad)

Overhaul
Overhauled the Escape area's looks to not look so generic (More forested + more dynamic scenarios such as sentry towers opening and door opening)

Overhaul
Overhauled Cell area to fit my liking, it is now inside with a large skylight and supports + The armoury has been improved to look more fitting (+ Many textures have been changed in cell area)

Overhaul
Overhauled the frog secret sequence + Added visual indicators to how many frogs have been collected (Now instead of it being lame and basic, it now has a chain of events leading to the door exploding instead of opening!)

Bugfix
Fixed areas where walls would not entirely cover (Resulting in gaps into other rooms)

Bugfix
Fixed the trains kill triggers remaining active even when the train is stationary

Removal
Removed 1 entry to the armoury (Which used to be where you could break through the wood ceiling)

Bugfix
Fixed blue-side Water Run not teleporting anyone back (Fix will be applied to V5 and V5.1 asap)