Barony
「 Barony Hardcore+ 」
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Update: 26 Jan @ 7:56am

Check

https://github.com/Skatcat/BaronyHardcorePlus/blob/hc+/CHANGELOG

Update: 21 Nov, 2024 @ 3:42pm

Patch 2.3f3

- fixes and QoL
-- Fixed a bug where the exits in Sky Town would lead you to the wrong floor

Update: 10 Nov, 2024 @ 7:31am

Patch 2.3f2

- class balance changes
-- Healer
--- No CON growth and starting CON
--- Appraisal slightly buffed
--- Spawns with priestly miter
--- Healing and Cure Ailment are now innate spells

- item changes
-- Priestly miter changed
--- Now increases healing effectiveness by 1.7
--- Beatitude adds to the effectiveness increase by .1 per blessing

- fixes and QoL
-- Fixed incorrect stat growth for Barbarian and Ninja

Update: 10 Nov, 2024 @ 6:21am

Patch 2.3f1

- class balance changes
-- Warrior: Added Taunt mechanic
--- Warriors unlock the ability to taunt with LVL 15. To trigger, hit a charged attack on an enemy while sneaking.
--- Taunt attracts enemies and locks their aggro onto you
--- Taunt cooldown is greatly reduced if no other enemies to attract were nearby
# the implementation is awkward due to technical reasons (don't have time to figure out new keybinds). tip: attacking while holding sneak doesn't really do anything, so if you want to avoid taunting during a stealth attack, stop pressing sneak before you attack
-- Ninja: Added Lethal Strike
--- Ninjas unlock Lethal Strike at 100 Stealth and LVL 75. To trigger, hit a charged backstab while using the Dash spell. As a result, you will deal immense damage to the target.

- map and monster changes
-- Diamond Golems now have their own model
-- Bugbears in Ruins once again buffed, also their group size was reduced to 2
-- More cheese and exploits fixed in the Gnomish Bazaar and the Ancient Tomb

Update: 9 Nov, 2024 @ 9:21am

Patch 2.3

- mechanic changes
-- Legendary Mace Bonus
--- Now does not inflict paralyze on already paralyzed targets
# This would reset the paralysis timer and unintentionally "wake up" many mobs by inflicting a shorter paralysis
-- Charisma Fear Bonus
--- Once a player's LVL + (unmodified) CHR adds up to 125, the modified CHR is added to the Fear duration again
# inflicting Fear is useful but there wasn't really a satisfying sense of progression with the mechanic where having higher CHR really fellt like it mattered
--- A third of CHR is now added as ticks to the Fear duration as opposed to all of your CHR - for ranged, your DEX value is added, and for melee, your STR value is added as duration ticks.
--- Backstab Fear duration bonus increased by a factor of x1.2
# Those changes are supposed to make the Fear duration worse for stealth classes like the Rogue when fighting head on - but buffed for backstabs
--- The Fear cooldown is now the Fear duration times 2
# You could get really long Fear durations and with a cooldown of a mere couple of seconds, this mechanic would trivialize encounters against strong enemies.
--- Required CHR to LVL ratio to inflict Fear on skeletons has been increased to 65 %.
# Since skeletons appear in late game, it seemed weird for non-CHR builds to be able to inflict fear
-- Charisma Regen Bonus
--- Now only active when the ally has more than 50 % of its health
-- *NEW* New Legendary Leadership bonus
--- Legendary Leadership now adds a damage cap mechanic
---- Allies can't get one shot - when damage exceeds current HP, their HP is set to 2 instead
---- Below 1/5th of their MaxHP, any damage is capped at 1/2 of their current HP
---- At 2 HP and lower, any damage will be capped at 1 DMG - unless it's more than their Max HP
# This new mechanic is supposed to give more leeway when trying to play a follower build, giving the player a chance to heal & save them without having to babysit them non-stop.

- item changes
-- Other than being fixed, the Valkyrie's Veil is slightly nerfed. But now, casting speed scales with enchantments indefinitely.
# if you actually put everything into the Veil, it becomes really stupid and funny at some point

- map and monster changes
-- Trolls in the Labyrinth have been replaced with Sand Trolls, using a new model
# They are strong, watch out
-- Bugbears in the Ruins have been slightly buffed
# Seemed a bit underpowered
-- Reused the new Baphomet Exit from Vanilla for a transitional map between Underworld and Hell
# In my opinion, it's better to have a little bit of downtime before entering the hectic Hell because it forces completely different gameplay
-- Vampire Assassins now have 75 STR as opposed to 55
# To be more lethal against low CON builds
-- Samwell the digger in Minetown now only has a 10 % chance of spawning a tinkering kit
-- slight changes to the Gnomish Bazaar to reduce cheese potential
-- players in the Ancient Tomb are unable to die
# this is to counteract some Ghost related cheese
-- Bram's Castle monster power level slightly increased, can't levitate over the chasm in the spawn room anymore
# the level didn't feel threatening enough compared to the floors surrounding it
-- Added additional monsters spawns to the Herx fight
-- Moved the pedestal in the Gnomish mines
# this removes some pathfinding issues
-- Added a portal back to invaded Hamlet during the end sequence of the map
# since there are Incubi, it's possible for your weapons to get stolen and carried away

- fixes and QoL
-- Goatmen in Hell being Lesser Goatmen again has been fixed
-- lesser shields now don't allow leveling past 80 for timing counter attacks
-- non-shield offhands now don't allow leveling past 20 as intended
-- the new vanilla shield durability mechanics now work properly
-- Valkyrie's Veil's casting speed reverted to appropriate speeds after something went wrong in the calculation

Update: 1 Nov, 2024 @ 6:08pm

Patch 2.2f3

- map and monster changes
-- insectoids in the Labyrinth are now not lesser insectoids anymore (was mistakenly reverted to vanilla)
-- insectoid squadron leader HP lowered to 200 from 250

- fixes and QoL
-- fixed a crash due to arrow traps mistakenly trying to apply the sniper bonus

Update: 30 Oct, 2024 @ 7:30am

Patch 2.2f2

Added a file within the HC+ folder containing a version number, making it easier to compare between players.

- map and monster changes
-- glider spiders now waterwalk instead of levitating
-- added some annoying bats to the haunted castle

- fixes and QoL
-- fixed gnome thieves appearing at Baphomet escape sequence, making it unreasonable

Update: 29 Oct, 2024 @ 7:17am

Fixed a little file mismatch that causes issues (invisible Slimes, Compendium crash ...)

Update: 28 Oct, 2024 @ 11:27am

Ported to 4.3 Keep Your Secrets

- mechanic changes
-- Blocking: Hybrid between the new blocking mechanics and HC+. Off-hands don't skill past 20 and you still need advanced shields to level past 80.
-- Charisma bonuses are now properly affected by items modifying the Charisma stat
-- Fear inflicted through the Charisma bonus now plays a sound effect
-- Spellbooks not crumbling is removed - HC+ uses the new vanilla mechanic now
-- Levitation doesn't cost 15 MP to cast anymore - we embrace the new vanilla mechanic (to be adjusted, if needed)

- item changes
-- Khrysalaketos: With Legendary Ranged skill, Khrysalaketos now shoots 2 special arrows
# this started out as a bug but I found it cool so I kept it lol
-- Ring of Strength now also increases throwing weapon velocity
# to make for a more consistent mechanic
-- Ring of Teleportation now teleports you in set intervals
# ditto

- map and monster changes
-- added a bell and a second exit to the Sky Town city hall

- miscellaneous changes
-- parts of the HUD now have a reddish instead of a golden hue
# this is for the sole purpose of making it easier to discern HC+ footage

Update: 22 Oct, 2024 @ 2:31pm

Cleaned up some code in hopes of fixing Hunger Stone related issue.