Garry's Mod

Garry's Mod

nZombies Rezzurrection Gamemode
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Update: 4 Nov, 2024 @ 2:02pm

**4th November 2024 | V22 | PATCH NOTES:**

**ADDITIONS |** :instaspook:

ZOMBIES:
- Added BO6 Mangler
- Added Terminus Lab Zombies (Unfinished set)
- Added Among Us Zombies
- Added BO1 Nova Crawlers
- Added BO1 Moon Crawlers
- Added Revised L4D Common Infected
- Added Kino der Toten (Wii) Zombies
- Added New Zombies in Spaceland Models
- Added New L4D Tank Models
- Added Pain Sounds to L4D Tank
- Added New L4D Charger Models
- Added Beta Animations to the L4D Charger
- Added Stinger Sound to L4D Charger Upon Colliding with Target
- Added HVT Manglers
- Added Toxic Hazmat
- Added Mangler Special Round

GAMEPLAY:
- Added Health Recharger Tool
- Added Security Powerup
- Added Shangri-La Style Power Switch Settings
- Added Type Writer Intros
- Added Game Begin intro for t5/t6
- Added Improved Powerup Tray
- Added Cold War Mystery Box & Bunny (EOI Rejoice)
- Added Secondary Eyes Color
- Added Zombie Respawn Setting for Damage Walls
- Added Settings to Player Spawns to Enable / Disable them with Flags

MAP SETTINGS:
- Added Setting for Nuketown Perks to Include Der Wunderfizz
- Added Setting for Nuketown Perks to Include Pack a Punch
- Added Setting for Blurred Vision on Electricity Activation
- Added Setting for Perk Rewards being limited to the perks on the map
- Added Setting for Mystery Box Price
- Added Setting for Changing Game Intro Text
- Added Setting for Omnidirectional Movement
- Added Setting for Allowing Weapons on Dive (Cosmo ignores this setting)
- Added Setting for Round Preparation Time
- Added Setting for First Round Preparation Time
- Added Setting for Special Round Preparation Time
- Added Setting for Special Round Initial Round
- Added Setting for First Perk Slot Reward Round
- Added Setting for Perk Slot Reward Round Interval
- Added Setting for Perk Slots Per Game

CONSOLE COMMANDS:
- Added "nz_difficulty_respawn_on_players" (Enables/Disables respawning on other players, use a collision disabler for this)
- Added "nz_hud_show_powerup_time" (Enables/Disables the Duration Timer on Powerups)
- Added "nz_hud_show_game_start_text" (Enables/Disables Game Begin Text)
- Added "nz_key_slide" (Bind Sliding, only use if crouch key ISN'T left CTRL)

**CHANGES |** :getthefuckout:

ZOMBIES:
- Minibosses Are Now Immune to Many Cheese Strats (No more Pentagon Thief bullying)
- L4D Smoker Tongue is Faster :flushed:
- L4D Smoker Now Uses it's Tongue Instantly Upon Seeing a Target on Higher Rounds
- Normal Manglers are considered Special Enemies (HVTs fill their position on the boss list)
- Reduced Mangler Health
- Manglers Can Now Randomly Enrage

GAMEPLAY:
- Vulture Aid drops are now registered similar to other powerups
- Powerups being pulled by Vultures now stop 64 units away from the player.
- PHD Flopper now always activates when diving and landing on even surface or lower terrain
- Danger Costa Rican Modifier now Nukes on Down
- Cosmonaut Colada now allows you to hold Special Weapons (Perk Bottles, PAP Hands, etc)


MAP SETTINGS:
- Vulture Aid drops can now be toggled off
- Power Up Scrolling now respects Round Based Powerups Setting


**BUGFIXES |** :error:

- Fixed IW Perk machine skin groups.
- Fixed a rare clientside error that happens when a player first picks up a special weapon.
- Fixed the player's special weapon inventory not updating when a tactical or grenade is removed and not replaced with a new weapon.
- Reduced FPS drop when lots of zombie spawns are visible at once in a small area.
- Fixed Infinite Special Grenades on HUD
- Fixed Wallbuy error removing other wallbuys. (Issue that has PLAGUED nZR since release)
- Fixed Round Counter not updating with aspect ration changing.
- Fixed Door Text going missing on larger maps
- Fixed Ammo Box Collisons
- Fixed Gin Modifier Breaking in Multiplayer
- Fixed PHD Slider Explosion Sound in Multiplayer
- Fixed Being Able to Waste Points on Cold Snore Wunderfizz Perk Slot when Slots are full

Update: 17 Oct, 2024 @ 6:22pm

- Added Blue the Sequel

Update: 17 Oct, 2024 @ 5:34pm

- Fixed Galvaknuckles
- Fixed Powerup Spawner powerup being stolen
- Fixed Mixed Spawns (No more army of 1000 HEV Men)

Update: 16 Oct, 2024 @ 11:38am

Additions

- Added Re-ported Bo3 Ascension, Shangri-La, Moon and Bo3 Origins Zombies.
- Added Nuketown Perk functionality
- Added "WTF" Special Round Type
- Added /setnukedspawn to set the location perk machines fall from
- Added Powerups Round Limit Map setting
- Added Powerups per round Map Setting
- Added Ascension Monochrome Map Setting
- Added Random Box Randomness Map Setting
- Added Ammo Restock Powerup from Project Viking
- Added Powerup Descriptions to Map Settings
- Added Zombie Stumbling Map Setting


Changes:
- Reworked Powerup Conditions
- Buffed PHD Slider explosion radius


Bugfixes:
- Fixed Smoker's Ragdoll affecting regular zombies.
- Fixed MWZ Dogs

Update: 14 Oct, 2024 @ 5:54pm

- Added L4D2 Smoker
- Fixed W@W Knife Sounds
- Added Re-ported Ascension, Shang and Moon Chronicles zobies

Update: 12 Oct, 2024 @ 10:11pm

- Fixed Vangoate... I mean Bo3 perk machines

Update: 12 Oct, 2024 @ 6:53pm

- You didn't see anything

Update: 12 Oct, 2024 @ 4:46pm

- Added Re-ported Chronicles Shi no Numa zombies
- Zombies now play gravity animations when the gravity map setting is lowered below 300
- Fixed Lookahead error

Update: 11 Oct, 2024 @ 6:36pm

- Removed Rainy Death Bottle from Main (In personalization pack)
- Removed nz_rpg from Main (In weaponry pack)

Update: 11 Oct, 2024 @ 6:31pm

- Fixed L4D2 Hunter
- Fixed Some Perk Machine stuffz
- Fixed up Vultures Aid in regards to perks