Garry's Mod

Garry's Mod

nZombies Rezzurrection Gamemode
454 Comments
Laby  [author] 20 Jul @ 6:03pm 
when someone decides they give a shit about it
demilordHelix 20 Jul @ 5:42pm 
Hey I want to know something, the Turret trap is not exactly... fine.
It's textures is missing and it seems to just not work at all...
Can this be fixed?
Laby  [author] 19 Jul @ 3:36pm 
you should always reload the config after playing,without exception
chillin' fella 19 Jul @ 1:52pm 
found a another bug, if you die on a special round(aka dog round) and then restart and kill the last zombie on round 1 it plays the 'special round end' sfx and not the 'round end' sfx
chillin' fella 19 Jul @ 8:32am 
i think this is a bug? anyways, if you try to play on a config with too many box spawns it just doesn't work?? plz fix.
chillin' fella 15 Jul @ 3:44am 
@Courora no you have to add weapons into the mystery box pool yourself, and as for arc9 compatibility use this addon
Serban331 14 Jul @ 4:28pm 
@Love Meow you have to load a config or make a config yourself
Love Meow 14 Jul @ 4:27pm 
i mean why cant i ready up
Love Meow 14 Jul @ 4:26pm 
why can i ready up
Laby  [author] 14 Jul @ 9:10am 
anyone having knife issues it’s some kind of addon conflict.
Patch notes in discord
sand 14 Jul @ 2:42am 
I can ask what nzombies have updated in the past six months?
shootingblanks 13 Jul @ 7:22pm 
The base parabolic knife does not work, every time I attempt to you use it it plays an animation of my arms moving up slightly then after that I am no longer able to use any weapons for the rest of the match.
Serban331 13 Jul @ 11:51am 
@Courora its tfa base only
Courora 12 Jul @ 10:54pm 
question: does all installed weapons automatically goes on mystery box's weapon pool? if not is it possible to manually add weapons especially non TFA weapons like say the ARC9 EFT?
chillin' fella 10 Jul @ 2:05am 
i think i've found a bug, if the config you're playing on has black ops 6's game over screen and then spam your killbind when the first round occurs, then the gamemode just stops working, (zombies still spawn but you're just spectating your corpse and the round doesn't end) you should probably fix this.
The Renegadist 8 Jul @ 1:39pm 
Well, I tried. I hope you change your minds in the future.
Laby  [author] 8 Jul @ 12:43pm 
wouldn't be willing to do that, the entity is already really complicated. The zombies used to just attack the barricade as if it were a player to get through it. Without reverting to that, there is no reasonable way to do this. Barricades also need to look like barricades. Without the planks there is no way to identify them at a glance. Might add more options but making them open source to other models is extremely unlikely.
The Renegadist 8 Jul @ 10:30am 
What about adding the ability to use custom props at the cost of animations? If the player uses custom props for their barricade the prop will just disappear and reappear when repaired but still keep the sound effects? You'd still need a prompt or way to link the props to the barricade so the game knows how many are being used.
CNG 8 Jul @ 8:49am 
Ready up button doesn't work.:sadfriend:
The Renegadist 7 Jul @ 8:23pm 
WaW had generic animations where they didn't grab individual boards, I'd take the customization over it looking polished and I think a lot of other people would as well.
Laby  [author] 7 Jul @ 6:19pm 
the boards are all animated and placed differently, and the zombies have to interact with them since they pull them off in a specific order. youd have to be using a prop that is 1:1 the dimensions of a plank or it'd look really stupid
The Renegadist 7 Jul @ 2:47pm 
Basically $replacemodel except the player could choose where the prop will be rather than just replacing the board with a prop but keeping its position.
The Renegadist 7 Jul @ 2:38pm 
I've been wanting the ability to create custom barricades for a very long time, since nZombies was first created actually. Any chance for this feature?

I imagine it would just swap one board out for whatever prop the player wanted to use and just keep the teardown and floating repair animation the same and it would remember where the prop was. This would probably require an added feature to count the total number of boards (or props) until the barricade was cleared that way players could create more advanced barricades with more than 5 boards/props.
Laby  [author] 7 Jul @ 12:21pm 
there are presets for all of the actual cod barricades excluding the nacht rock wall
The Renegadist 6 Jul @ 11:11pm 
Does Rezzurrection allow people to create custom barricades or are they still just random boards?
Serban331 4 Jul @ 10:41pm 
upd notes for new upd for after 3 WHOLE MONTHS
chillin' fella 20 Jun @ 9:25am 
you guys should DEFINITELY add support for "Grief" it was this bo2 gamemode where you and 3 others were put in a team and up against a another team of 4 players, it would basically be "Fuck over the other team to Win!" and if a team all go down/die and the other team survives the round, the game will end and the surviving team will win (and if both teams die, just rewind back to the beginning of the round) Thanks for Reading! :steamhappy:
Mickey Meth Official 18 Jun @ 12:46pm 
Good Talk As Well
Laby  [author] 17 Jun @ 9:46am 
good talk
chillin' fella 17 Jun @ 2:30am 
that, or he's just plain stupid
Laby  [author] 16 Jun @ 6:31pm 
there's already like, 30 perks. You have this confused with nzombies unlimited.
chillin' fella 13 Jun @ 6:25am 
Okay then, thanks for helping!
Laby  [author] 13 Jun @ 6:24am 
Technically for the gamemode to work you do not need the addons marked “extra” or the moo content packs past bo2. Most configs you’ll need all or most of them.
chillin' fella 13 Jun @ 3:05am 
so wait do you need ALL the content installed or just a few depending on which config you're playing?
Laby  [author] 9 Jun @ 4:40pm 
you need a config with spawns setup
fzuks 9 Jun @ 2:44am 
Mine keeps saying it requires one player to start the game
Laby  [author] 8 Jun @ 11:48pm 
this a gmod issue that happens at random, that asset is from gmod itself
Baller of the Storms 8 Jun @ 5:51pm 
Attempted to create unknown particle system type "impact_wood"! (x3)

[nZombies Rezzurrection Gamemode] gamemodes/nzombies/gamemode/powerups/sh_antipowerups.lua:101: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. v - gamemodes/nzombies/gamemode/powerups/sh_antipowerups.lua:101
3. unknown - lua/includes/modules/hook.lua:102 (x28)

Missing textures for the wooden boards for the barricades
Serban331 31 May @ 5:51pm 
:steamsad:
Laby  [author] 31 May @ 5:42pm 
yeah man this ain’t no live service title
Serban331 31 May @ 5:18pm 
@Laby its almost june
Laby  [author] 31 May @ 4:51pm 
no it’s dead it died body fell to pieces
Serban331 31 May @ 2:14pm 
will this gm get a update by any chance?
Lemony Link 30 May @ 11:04am 
I managed to fix it by changing the barricade model and messing with the values in the base file. Thanks anyway.
Laby  [author] 29 May @ 4:57pm 
its not gonna be that, theres a lot of code that deals with the collision being on/off
Better solution is just place an invis block on the barricade, zombies will phase through it when passing through
Laby  [author] 29 May @ 8:56am 
Barricades haven’t been changed in a really long time, could be those ones are backwards
alexpaozaoo 28 May @ 2:06pm 
nope, i have all the content packs downloaded, all the features in the mod are working perfectly fine, all perk machines are okay, even the widow's wine perk itself is working fine, it's just the widow's wine perk machine that breaks the game. also, when i look at the console, it says that the model for the ww perk machine doesn't exist, no matter what model i set it to in the map settings config. i'm just gonna assume it's some weird mod conflict and not gonna spawn the perk machine anymore
Laby  [author] 28 May @ 7:31am 
I’m not sure how you managed that
I can’t believe the most broken perk corrupts your config
The perk placed down should have zero effect on anything
You don’t have the old content packs installed right
Otherwise I have no idea
alexpaozaoo 27 May @ 8:48pm 
every time i try to spawn widow's wine in creative it completely breaks the config and i either have to load an older version, load a different config or start from scratch. if i try to play after i attempted to spawn widow's wine, it softlocks me to a random place in the map and widow's wine is nowhere to be found. is there a fix for this?
Laby  [author] 27 May @ 10:01am 
Give them superadmin or /create (username)